storyevents: (pic#13311336)
[personal profile] storyevents
Frankenhyde: ACT III—





With such an unpleasant ending to the last act, the mood in Londeva has changed further. The weariness and silence felt in the evenings continues and the bright splashes of color from before have taken on a more garish contrast, no longer seeming quite as cheery as they had before. Still, life and the story must go on, so the quill is once again put to paper in order to deliver the events of the scenes to the Aspects once more.

Some time after we last saw Hyde and the illustrious Dr. Jekyll, Hyde approaches the doctor to demand some sort of recompense for being the doctor's experiment; after all, Hyde pointed out, they can't get good data on an "unhinged man" if Hyde's limited in what he can actually do. Though Hyde threatens him, Jekyll is able to keep calm and compromise with his test subject on the matter of pay. He once again warns Hyde to avoid drawing too much attention to himself. Hyde assures him that he knows what he's doing.

A few days later, Mister Utterson is called to Jekyll's house to discuss some personal matters. The old friends take a few moments to clear the air between them, to allow Utterson a moment to vent to his old friend, before the settle down to the business Jekyll called his solicitor for in the first place: adjusting his will to leave everything to one Mister Hyde. Utterson is appalled at the very idea, but Jekyll eventually confesses that he and Victor Frankenstein were working on creating life and that Hyde is a vital part of these experiments. It only makes sense to leave all of his money and property to a known criminal who would probably kill you as soon as look at you.

Perfect sense.

That night, as the young Danvers is out walking, Hyde decides it would be a wonderful idea to kill an innocent man in cold blood. A few hours later, Stixen finds Hyde in an alleyway covered in Danvers's blood. Tired of trying to play nice with the "normal" humans, Hyde points out that the two of them will never be accepted for what they are, so he and Stixen should just kill them all. Stixen admits it's a solution, but is not entirely convinced. The two part ways.

As Hyde returns home to Jekyll, Jekyll has had enough. He realizes what happened last night when he sees Hyde covered in blood, and that is a line too far. Jekyll demands Hyde stop. Hyde decides that he doesn't want to stop, but instead take over Jekyll's life. The two fight, and Jekyll is locked in his cellar, leaving Hyde free to do whatever it is he wants.

The next day, Stixen is wandering around and thinking about what Hyde suggested. He runs into the young Agatha de Lacy, who is trying to get her cat down from a tree and is very clearly annoyed. Stixen, still wanting to help people, climbs up the tree in an impressive display of acrobatics and rescues the girl's cat. Agatha is impressed and the two start to form a very tentative friendship before parting ways. Unfortunately for them both, Hyde was watching.

As Stixen was saving kittens from trees, Utterson rushes to Jekyll's house to report Danvers's murder and ask him to come look over the body. He's distraught to find the poor man having a panic attack in his cellar and hurriedly gets him out of there. Jekyll hates what science has become since his younger days, though Utterson does point out that it was always a little unsettling, and things are about to get a lot worse. Upon inspecting the body, Jekyll realizes that this was the man Hyde had killed.

That night, disgusted at what he had seen earlier that day, Hyde tracks down the de Lacy house and sets it on fire. Agatha flees the scene; Hyde gives chase. Eventually, the poor girl is torn limb from limb by the now monstrous Edward Hyde. When the girl's body is discovered, a mob forms outside of Victor's lab, demanding that Stixen face justice. Victor knows that the girl's death was not Stixen's fault, and so the two try to calm the people down to no avail. Eventually, they resort to looking around the lab for something to use to force them to calm down, allowing Victor to escape and get help.

Victor eventually finds Jekyll and begs him for help. Jekyll, of course, agrees, but he first insists that Victor join him at his home and all but forces Victor to follow. As they get closer to Jekyll's home, Victor realizes that it is not Jekyll at all but Hyde and tries to get away. He fails and, realizing that there is no hope for him, is gentle and almost calm about it all. Hyde, in one more act of brutal violence, stabs Victor through the heart.

Unlike before, when everyone awakens they will not feel refreshed and ready to tackle the day. Instead, there's a feeling of lethargy and unpleasantness, as if they experienced a restless night with unpleasant dreams. That feeling of past and possible potential dread will be hard to shake given that the city still seems as dreary as before. Still, life goes on as the citizens of Londeva continue to go about their daily routines. If anything, the city seems livelier than it was before, almost as if people are trying their best to make it a better brighter place in defiance of recent events.

But all is definitely not well in Londeva. With all the residents being busier and livelier, that means the blots and Erasers are more active as well. And as the Act goes on, the city itself seems to become more active with entire blocks disappearing and transforming seemingly at random. Additionally, cracks begin to appear in the city, ground, and sky as well as if the story itself is having trouble holding itself together. Hopefully everything will work out in the end, but it looks like getting there may be a bit of a challenge.

Still, the Storyteller has faith that the Aspects will be able to see things through, even if some of their behavior during this story gives room for pause.






§ instructions.

The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As stated in the flavor text above, all sorts of craziness is happening this act. There’s some additional information in the game notes, but things to keep in mind and possibly play with are as follows:

  • there’s a pervasive feeling that something bad is going to happen
  • cracks will begin to appear in the city and sky as the act progresses
  • the amount of Erasers and rogue blots in the city will increase as the act progresses
  • the city’s layout will appear and disappear, and change throughout the act (see the book repair subquest for more information)
  • Aspects could be susceptible to behavioral changes (see the pick a side subquest for more information)
  • During scenes where Victor's body is involved, the body will appear as his plant creation from before. Will it be dead, alive, friendly or hostile is up the players.

Costumes are also provided for this Act, although there's something...odd about the choices this time around:
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through specially marked doors and then return. Characters will also be aware of their roles and partner prior to entering the scene, so it's possible for them to meet and coordinate beforehand or meet within the scene for the first time. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
FRANKENHYDE: ACT II—





As everything winds to a close, the atmosphere within the town of Londeva seems a little more cheery with a bit of muted color now filling in here and there. But as night comes and all the lights dim down, a strange weariness and silence overcomes everyone until they fall asleep wherever they are. The sound of a quill tip scratching paper echoes in the distance the following words and brief depictions of the scenes flow through everyone's minds.
We open on a Londeva that is bustling with excitement over its Annual Faire for the Sciences, years before it all will go swiftly to hell.. Victor Frankenstein and Henry Jekyll are the two most promising contestants, competing for the top prize with some Electrical Nonsense and a very glittery volcano, respectively. Jekyll, ever a helpful soul, tries to help Victor with his project when it seems he's struggling, only to get told off as it reminds Victor of his former mentor, who he no longer cares for. The Faire ends in a tie, the judges too impressed with both entries to pick just one winner.

In the present day, Doctors Frankenstein and Jeykll have decided to collaborate on the most ambitious project ever seen: creating life itself. Of course, this is still academia and while they're happy to share notes, they're each doing their own thing; it seems that Victor has chosen to focus on plantlife first, while it is unknown what Jekyll is doing. This is when Victor is visited by his friend Henry Clerval. During the visit, Victor excitedly shows off his latest creation, Audrey Two, a plant capable of speech...and being very silent on the matter of what happened to Audrey One.

It's surely nothing.

As the two old friends chat, Audrey Two occasionally comments on the stench of some of Victor's latest test subjects, comments Victor is quick to brush aside and play off as the plant having a very odd sense of humor. Clerval leaves very, very disturbed.

Meanwhile, across town, Hastie Lanyon stops in to visit his colleague Doctor Jekyll. There's been a rash of robberies that seem to be targeting scientists such as Lanyon and Jekyll, and it's only right that Jekyll be warned. While visiting, Jekyll insists that he hasn't been robbed and has in fact been far too busy to even hear about the gossip, a claim that Lanyon doubts as the lab is remarkably quiet and oddly clean. Jekyll insists, and as there's no real reason to argue, Lanyon drops it.

Later that week, Jekyll runs into his lawyer and good friend Gabriel Utterson and they take the chance to catch up on the most recent goings on. Utterson also mentions the odd character that Lanyon does, and, as they walk, they hear of a young girl that Jekyll feels obligated to help. Despite Utterson nearly terrifying the girl, they're able to help and learn that she was trampled by someone outside Jekyll's place. Jekyll, oddly, doesn't seem too concerned by that and insists on pressing forward as if nothing happened.

Eventually Clerval, still concerned about Victor's odd behavior, gets a hold of Utterson to come help him investigate the lab, especially since Victor's plant was very concerning. No sooner do they reach the lab when Clerval's concerns are validated, as they hear a scream and turn the corner to see Audrey Two, somehow free of its pot, carrying off a human by the leg. Between the two they are able to free the man, and although Utterson was momentarily caught, after Clerval frees him they devise a plan using Utterson's background as a magician. With a fortuitous storm, they use Utterson's mirrors to reflect a lightning bolts to strike down the monstrous plant in a disgusting explosion. However, no one notices something burrowing underground to slither away…

Late one night, Jekyll is heard lecturing an "Edward Hyde" on his behavior. His recklessness is putting them both in danger...which is precisely what Jekyll does not want, as how can he get his data if Hyde gets captured? Jekyll's plan, it seems, has shifted from "create artificial life" to "see what a truly unhinged man will do if given the space to do it", and Edward Hyde is how he plans to do that. In hopes of getting everyone off their tail, Jekyll suggests that Hyde get a new look, to which Hyde agrees.

That same night, a storm rolls in and just so happens to strike Victor's lab with a powerful bolt of lightning, providing him with enough power to finally, finally bring his Creation to life. The Creation recognizes that Victor is their father, and Victor, delighted, tours the lab and house so he can teach the Creation about everything he possibly can. Although there are a couple of hiccups, Victor is able to form something like a familiar bond with his Creation and begins to treat them more like his child.

However, there's a knock on the door as Hyde has come to pay a call to Victor while pretending to be Jekyll. Victor, excited and not terribly observant for some reason, falls for this and lets his "friend" in to see his Creation. Hyde is both amazed and excited upon seeing it, already curious to see how it might behave in town while also warning Victor that it might not be well received. However it is clear he has keen interest in Victor's Creation.

On his second visit, Hyde, learns that Victor in all his infinite wisdom did not bother to name the Creation, and so decides to name them himself: Stixen. They soon decide to leave the lab to experience life, witnessing a robbery. Victor's Creation, or Stixen as they now call themselves, immediately rushes in to try and help but Hyde stops them. Stixen is confused by this and this difference between the two Creations will continue...

When everyone awakens, they will feel refreshed and a bit more invigorated than they had previously, and when they look out the window snow will be falling and everywhere is now covered with Christmas decorations. It might feel strange since just the night before Halloween was still around. It's as if they skipped an entire season.

Yet despite the appearance of festive cheer, newspapers headline the rise in crime and attacks upon the locals with no sign of catching the culprit in sight. Suspicion mounts amongst the populace, and although they are Blots they cast wary glances not only at each other but at the Aspects as well. The ones who were friendlier in the beginning are now more neutral or even hostile, sometimes ignoring or threatening the Aspects.

There are also strange creature sightings in the parts of town that are still dark and deteriorated, as if fear has clung to its corners to prevent it from being restored. Or perhaps it's just a reflection of the story itself? But these creatures appear mutant and could either be Erasers mixed in or creatures born from the story's development. Whatever the case, they are hostile and are prone to attacking. Although most keep to the darkest and unsavory parts of town, some do lurk to the more populated areas, so some "creature control" may be needed.

With all the tension, it's difficult for the city to feel any kind of Christmas cheer, but perhaps that cheer is exactly what is needed to help combat the gloominess. But with how things may end up towards the end of the Act...perhaps this is only the beginning of what's to come.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

A reminder that all Hyde roles will have a forced influence to act out their inner dark personality. This is basically a "personality switch," so they will not be aware of it at the time. They will return to normal upon leaving the scene and will remember what transpired afterwards. By now everyone should be aware of this occurring, but it should also be noted that the influence is stronger with potential to get more violent than usual in the later scenes. Another quick reminder that Frankenstein's Monster is referred to as Stixen, so be sure to use the proper name while threading! And finally, if you have a scene that is reliant on the outcomes of previous scenes, be sure to check what they are. We have quick notes on the scene prompts, but the sign-ups may have more details for you to work with or you can contact the players if needed.

And this time around, we've got costumes for everyone! Please see the list below for reference:

-Hyde
-Jekyll (either of the plaid outfits)
-Utterson
-Danvers (either of the plaid outfits)
-Frankenstein's Monster
-Agatha (either dress)
-Victor

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to go through specially marked doors and then return. Characters will also be aware of their roles and partner prior to entering the scene, so it's possible for them to meet and coordinate beforehand or meet within the scene for the first time. This may be more useful for those involved with the death/fighting scenes. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
FRANKENHYDE: ACT I—





§ instructions.

Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.

Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
A TWISTED WONDERLAND: ACT II—





§ instructions.

The Second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Everyone is still starting from the forest of doors and will have to go through them to their area. Essences are back to normal and bound to their respective Aspect, however those who participate in scenes will have their Essence replaced with one based on the character they're playing (ex, Alice roles will now have Alice Essence at their disposal). This is only limited to the scenes—once they're back out they will have their Essence again. There are various items scattered throughout Wonderland that act as power ups and will grant additional Wonderland character Essence abilities. Example, wearing a top hat will grant bonus Mad Hatter abilities. These power ups are only available for the sub quests.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to pass through the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
A TWISTED WONDERLAND: ACT I—





§ instructions.

As suggested by the previous narrative, everyone is basically being "abducted" and falling into a story without the Storyteller's knowledge. They are landing in the Forest of Doors which acts as the safe zone. Although we don't have a designated prompt, characters can set up camp and recuperate there. Basic supplies will drop from the trees. Each prompt serves as one of the doors the characters can pass through.

Reminder: everyone's Essence will become unbound when passing through the doors into the area and will effectively "swap" with another. Players can choose whatever Essence they'd like to try with their character with the only limitation that they must already be in game. It's possible to have multiple Essence swaps in one location. Essences will return to their proper owner upon returning to the Forest of Doors.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





prompts )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT III—





As everyone is taken from the second Act into the third and final Act of this story, they will all share the same visions of how the story has proceeded thus far:
Bonny Rose and Puck met and proceeded to blame each other for the donkey curse, but eventually took a moment to realize they needed to work together in order to brew the cure, with Bonny Rose protecting Puck while he gathered ingredients and brewed the potion. (All while bickering and swearing as only fantasy-Scottish redheads can.)

After freeing the town, Bonny Rose was in a much better mood and got along considerably better with her new traveling companion Nick Bottom, developing an amiable friendship until the two were separated by distracting swarms of butterflies and will-o-wisps.

Titania found Nick in the forest and he followed her willingly to her castle, with the queen demonstrating her considerable might defending her new paramour against a serpentine creature. The two indulged in a steamy bath and soothing Titania's wounds.

Surprisingly, Oberon and Carabosse had a scintillating past as lovers and partners on the battlefield, until Carabosse fell too deep into dark magic and Oberon began to fall for Titania. The two of them had a tense but surprisingly civil conversation about the past, the curse and her kidnapping plans, and Titania's mothering skills, and Carabosse promised to alter the curse and divulged that it can be broken with True Love, romantic or platonic.

Oberon managed to coax a particularly sharp Titania to their room, and eventually managed to break the curse on her.

Titania apologized to Nick for her behavior while under the love potions' effects. He accepted her apology, and the two agreed to part ways and for Nick to be left alone from now on.

Meanwhile, Bonny Rose and Tam Lin met in the forest, and the two normally outgoing youths were so stricken with each other that they became shy. They bonded over their shared feelings of being trapped in certain roles, and Tam Lin managed to charm her by introducing her to a wolf pup and taking her on a ride through the forest.

After the lovebirds parted ways, Tam Lin went to Puck for romantic advice. This was a mistake, as apparently fairy romance is much more complicated than Tam Lin thought, all he wanted was to know how to ask out a girl.

Carabosse managed to lure Tam Lin away with a handsome male visage before revealing her true form, offering Tam Lin a chance to join her dark forces. He refused, and she unleashed the (altered) curse on him.

When they awaken, the Aspects will find themselves in the middle of a desolate looking fortress, everything battered and filled with debris. A few bones and broken pieces of armor can be found scattered about, dark clouds constantly looming overhead—and along with the occasional cawing of crows, the loud roars of dragons can be heard followed by large, dark shadows as they fly overhead.

This is the fortress where Tam Lin is held captive and Bonny Rose must rescue him from. Once again those who must fulfil their role will find a path illuminated for them by glowing mushrooms and lead to different doors through which they must pass through before appearing in their designated scene setting. The rest will be tasked to try and clean out the fortress while protecting their safe location as well as helping the dragons roosting in the many towers overhead.

The Aspects will also discover that while they no longer are in their fairy forms, they can turn into something else—dragons.






§ instructions.

The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Fairy forms are no longer at play, but everyone will now have a dragon form they can transform into. It's mostly by their own will, but a few may have some accidents as they get used to it. These transformations can be either partial or full. IMPORTANT! Characters cannot transform into dragons while doing scenes. Only those playing Tam Lin and Bonny Rose in Scene 6 will be able to use their given dragon form to use.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to follow the glowing path of mushrooms to a designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT II—





With the tasks completed, the story progresses onward to the next Act. As everyone falls asleep, their dreams replay the events of the story thus far.
The two queens fought fiercely with sharp words and powerful magic, but in the end Titania surrendered and muttered “just curse the brat.” Carabosse did indeed curse Tam Lin to prick his finger on a spindle and fall into a deep slumber, as well as give the child an invitation to join her dark forces should he ever decide to forsake his family.

While Oberon was hesitant to trust his son with Puck, the rebellious fairy argued that being rough around the edges meant he could better handle a crisis. So the king set Puck the test of retrieving a flower from a dangerous locale and returning with the flower intact, lending the sprite a priceless dagger for protection and a further test of trust.

Puck trusted little Tam Lin to hold the magical flower while the sprite carried the babe, eventually stumbling upon a convenient baby carriage. The two then enjoyed the beauty of the wild forest on their trek.

While still in pain from parting with their son and previous hurts in their relationship, Oberon and Titania reaffirmed their love and trust in each other as they set out to destroy the spindles.

Puck raised Tam Lin more as a younger brother than a son and they formed a strong bond. While Tam Lin took after Puck in being easygoing and playful, they still had a love and protectiveness for the forest they called home. The two would often use Puck's ability to shapeshift and communicate with animals and Tam Lin magically gifted skill with music to soothe and heal injured animals they came across and to protect the forest from any outside threats.

Carabosse did her best to intimidate Nick Bottom into telling her Tam Lin’s location, but the playwright parried her at every turn and even accused her of being a yaoi fangirl. Eventually the evil fairy’s temper reached its zenith, prompting the soon-to-be donkey to challenge her to a children’s card game. Bottom won through the use of sleight-of-hand, but Carabosse caught the cheater, and for his insolence turned him and all the town into donkeys.

When everyone awakens, they find themselves in the forest cultivated by Puck and Tam Lin and once again in their strange fairy forms. It is flourishing, more color, sound, and even music filling the air as sunlight streams through the open branches. However, within the shadows lurk dangers that manage to slip in and the forest still needs care and protection as it will be their main stronghold.

Like before, the magical fairy rings made of flowers and glowing mushrooms will send those who are to act their scenes to their proper location. However, there are other paths illuminated by glowing mushrooms and flowers, each one leading to various places both within and outside the large forest.

One path in particular will lead them to the cursed village where they are to help cure those afflicted by the curse as well as fend off the Erasers and other dangers that threaten the village. However they should be careful as they will have a "curse" of their own upon entering.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As a reminder, there are two different fairy forms that characters outside the main scenes can take when in the setting of the story. While in Tam Lin's forest, they will take on their fairy form (can be the same as last Act or different). While in the cursed village, they will take on some kind of "hoofed" creature or fairy with a slant towards the equine.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT I—





§ instructions.

The first Act of our fourth campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Reminder that everyone is coming with a fairy form! Feel free to use and/or refer to the meme for what form your character takes. Characters will remain in these forms throughout the entire act, but will change to fit their role when in a scene. So if someone was originally looking like a centaur, they will revert back to their normal form with whatever extra touches needed.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
keeperoftales: (Default)
[personal profile] keeperoftales
HALLOWEENFAIRE—





This time last year, there was still a grand Halloween Feast where the denizens of the Index and the lucky refugees who managed to escape their stories were determined to hold onto hope and welcome these new strangers the Storyteller promised would help them. But there had been an undercurrent of true fear and despair that the Story Eater could not be stopped. Now? Not only have the Aspects struck down and slain so many Erasers- even driven back the Story Eater itself when it attacked the Index last year- but they’ve even managed to breathe new life back into the ravaged stories. So where better to celebrate this triumph and the Halloween season than in the first story the Aspects restored: A Hollow Christmas Carol, borne from the remnants of A Christmas Carol and The Legend of Sleepy Hollow.

Aspects who travel the bridge of light and swirling pages through the portal will be greeted with sprawling farmlands and forests right on the cusp of fall and winter. Normally the landscape would be cool and dark and quiet, but today- with tents and booths, red and green steamers and evergreen garlands with orange and black ornaments, motley costumes and festive, sometimes eerie, always loud music- the whole story is a riot of color and sound!

Even though most of the Aspects are already dressed like their Essence, they still might get ushered into a small temporary shop to try on costumes for some extra flair! Or ridiculousness, that’s also a possibility. Try your luck at some of the carnival games, beat up a Story Eater piñata, or try out the delicious… well, mostly delicious Halloween- and Christmas-themed foods! Though there still might be some tricks tucked away in the treats. You might even have been asked to run your own attraction or sell your own food! The presence of the Horsemen of Christmas Past, Present, and Future, the Headless Horseman, and the Ghost Bride have added other influences as well, such as jousting contests and haunted sleigh rides through the countryside. Who knows? Perhaps you might catch a glimpse of at least one of the ghosts as you celebrate tonight.

However, there is a slight chill in the festive air; the slight disapproval from some citizens in the Index and disagreement with their neighbors is much more pronounced in an actual story. It turns out that some of the citizens- called traditionalists if asked- while grateful for the Aspects’ help in reviving their home, aren’t as thrilled about being mashed up with another story, or with the wild deviations from the original text. On the opposite end of the spectrum are the Freewriters (name pending), who revel in the changes as a sign of new opportunity and growth. Needless to say, the Aspects’ interactions with the denizens might vary a bit, depending on whom they talk to.

But why let a little philosophical dispute get in the way of a good party, right? Eat, drink, dance, play around with the candy effects if you feel really bold, and have fun!






prompts )
storyevents: (pic#13311336)
[personal profile] storyevents
Intro Log: October 2019—


§ instructions.

Greetings and welcome to the intro log for Forgotten Tales! There are no hard and fast rules here. Just include your Character, canon, and essence in the subject line and post away! Network prompts are allowed in the intro log, so feel free to put one in.

In terms of timeline, the intro log can span over several days, so don't feel as if everything has to happen all at once. You are also free to post your own logs at any time, and can even take these prompts for them!

For more information or to ask any questions, refer to the accompanying Game Notes.





prompts )

Profile

realmofstories: (Default)
Realm of Stories

Posting Guidelines

All log entries should have the following header:



You can of course fill that out however you want just so long as the main fields exist! Don't forget to include all appropriate character and campaign tags.