storyevents: (pic#13311336)
[personal profile] storyevents
SUGAR PLUM BEAST: ACT II—





Once all objectives have been completed, the environment around everyone changes as they are sent to sleep. As everything around them changes, they all share the same vision of how the story has transpired thus far.
The Mouse King and the Prince enter into a faerie contest to make the most beautiful miniature garden, continuing their long and storied rivalry. The Prince wins, which the Mouse King claims doesn't really count since the Prince is obviously privileged and everything comes easy to him.

Finally fed up with his rival, the Mouse King tracks down a spell to turn the Prince into a Beast. After casting the spell, the Mouse King flees the castle as the transformation takes hold of the building and everyone in it.

The Sugar Plum Fairy hears about the curse and flies over to the Beast to try and help the situation. The Beast is extremely cranky and belligerent during all of this, as to be expected, but the Sugar Plum Fairy gently helps him calm down. After discussing it, the Fairy realizes the best way to break this sort of curse would be a kiss from someone who loves the Beast in spite of his appearance (and crankiness, though the Beast does apologize for that).

Down in Amande, some time later, Drosselmeyer arrives home and settles in to tell his daughter Clarabelle a bedtime story. Clarabelle has to help her father get back on track at several points, but that's nothing unusual and it's still a bonding moment for the pair. Afterwards, Drosselmeyer gives Clarabelle a music box only to find out that it's not working. He takes it off for repairs.

Drosselmeyer heads out of Amande to either replace or repair Clarabelle's music box. After running from many odd and hostile animals, he finds an abandoned castle and takes shelter from the monsters. As he wanders around, he finds a rose shaped music box in much better condition than the one he has; when he reaches for it, the owner of this "abandoned" castle appears and demands satisfaction. Drosselmeyer agrees to become the Beast's prisoner after saying his goodbyes to Clarabelle.

Clarabelle is Not Happy with that decision and demands she go in her father's place. Drosselmeyer gives in and escorts Clarabelle to the castle. Along the way, wolves, weird thorny roadblocks, and very creepy dolls chase the two until they reach the castle, where Clarabelle bids her father farewell.

Clarabelle enters the castle and finds the Beast, who heard of her coming thanks to a crow. Upon hearing that she is good with cooking, cleaning, and repairing toys, he decides she's a fair trade and leads her off on a tour. First they stop by the dining room for dinner (a messy affair with feathers, tentacles, and soup); after dinner they find themselves in a room with an enchanted baby doll that seems to think they're its parents. Clarabelle eagerly starts to play at being a mother, but the Beast is a bit more reluctant though he does eventually at least try. It's a bit awkward, but the two do bond over their awkwardly raised child to some degree.

When the vision ends, everyone awakens to find themselves in a strange castle. Although a bit muted, it's a bit more vibrant in color and decoration compared to other castles in stories past. What's more, it's filled with toys and the sounds of machines in various rooms make it feel more like some kind of factory than a grand castle for royalty. Most rooms and areas are open for wandering, however there are at least a few areas that are strictly forbidden and warded off by magical barriers. Those who try to pass through will find themselves ensnared in a web of silly string. Beyond the castle walls lie dark and dangerous woods teeming with dangers such as Erasers, hostile wildlife, the Mouse King's minions, and rogue toys. Although it would do some good to clean it up, it's still a risk.

But beyond the change in scenery, a larger change has occurred to the Aspects. They have been "transformed" to look more like toys. Some of the changes are just superficial paint jobs, but others might find themselves more like a toy than they'd feel comfortable. They can even shrink down, mostly against their will.

With traitors afoot and the castle being as it is, staying in it may prove to be more like a game.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As mentioned before, everyone has a toy form and the changes can be as superficial or as complete as the player wants. In addition, to make it easier for everyone, characters can have multiple forms and changes. They can start as one type of toy and then later find themselves as another. Players are free to have as much fun with this as they'd like.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to head to the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
A TWISTED WONDERLAND: ACT I—





§ instructions.

As suggested by the previous narrative, everyone is basically being "abducted" and falling into a story without the Storyteller's knowledge. They are landing in the Forest of Doors which acts as the safe zone. Although we don't have a designated prompt, characters can set up camp and recuperate there. Basic supplies will drop from the trees. Each prompt serves as one of the doors the characters can pass through.

Reminder: everyone's Essence will become unbound when passing through the doors into the area and will effectively "swap" with another. Players can choose whatever Essence they'd like to try with their character with the only limitation that they must already be in game. It's possible to have multiple Essence swaps in one location. Essences will return to their proper owner upon returning to the Forest of Doors.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





prompts )
kawkaw: (Crane 43)
[personal profile] kawkaw
Characters: Master Crane [Crane] (Tsuru no Ongaeshi) and YOU
Campaign: Break
Format: Either or
Open
Summary: Crane has 24 hours to just be himself, and he's not going to waste the opportunity

Like a phoenix rising from the flames )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT III—





As everyone is taken from the second Act into the third and final Act of this story, they will all share the same visions of how the story has proceeded thus far:
Bonny Rose and Puck met and proceeded to blame each other for the donkey curse, but eventually took a moment to realize they needed to work together in order to brew the cure, with Bonny Rose protecting Puck while he gathered ingredients and brewed the potion. (All while bickering and swearing as only fantasy-Scottish redheads can.)

After freeing the town, Bonny Rose was in a much better mood and got along considerably better with her new traveling companion Nick Bottom, developing an amiable friendship until the two were separated by distracting swarms of butterflies and will-o-wisps.

Titania found Nick in the forest and he followed her willingly to her castle, with the queen demonstrating her considerable might defending her new paramour against a serpentine creature. The two indulged in a steamy bath and soothing Titania's wounds.

Surprisingly, Oberon and Carabosse had a scintillating past as lovers and partners on the battlefield, until Carabosse fell too deep into dark magic and Oberon began to fall for Titania. The two of them had a tense but surprisingly civil conversation about the past, the curse and her kidnapping plans, and Titania's mothering skills, and Carabosse promised to alter the curse and divulged that it can be broken with True Love, romantic or platonic.

Oberon managed to coax a particularly sharp Titania to their room, and eventually managed to break the curse on her.

Titania apologized to Nick for her behavior while under the love potions' effects. He accepted her apology, and the two agreed to part ways and for Nick to be left alone from now on.

Meanwhile, Bonny Rose and Tam Lin met in the forest, and the two normally outgoing youths were so stricken with each other that they became shy. They bonded over their shared feelings of being trapped in certain roles, and Tam Lin managed to charm her by introducing her to a wolf pup and taking her on a ride through the forest.

After the lovebirds parted ways, Tam Lin went to Puck for romantic advice. This was a mistake, as apparently fairy romance is much more complicated than Tam Lin thought, all he wanted was to know how to ask out a girl.

Carabosse managed to lure Tam Lin away with a handsome male visage before revealing her true form, offering Tam Lin a chance to join her dark forces. He refused, and she unleashed the (altered) curse on him.

When they awaken, the Aspects will find themselves in the middle of a desolate looking fortress, everything battered and filled with debris. A few bones and broken pieces of armor can be found scattered about, dark clouds constantly looming overhead—and along with the occasional cawing of crows, the loud roars of dragons can be heard followed by large, dark shadows as they fly overhead.

This is the fortress where Tam Lin is held captive and Bonny Rose must rescue him from. Once again those who must fulfil their role will find a path illuminated for them by glowing mushrooms and lead to different doors through which they must pass through before appearing in their designated scene setting. The rest will be tasked to try and clean out the fortress while protecting their safe location as well as helping the dragons roosting in the many towers overhead.

The Aspects will also discover that while they no longer are in their fairy forms, they can turn into something else—dragons.






§ instructions.

The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Fairy forms are no longer at play, but everyone will now have a dragon form they can transform into. It's mostly by their own will, but a few may have some accidents as they get used to it. These transformations can be either partial or full. IMPORTANT! Characters cannot transform into dragons while doing scenes. Only those playing Tam Lin and Bonny Rose in Scene 6 will be able to use their given dragon form to use.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to follow the glowing path of mushrooms to a designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT II—





With the tasks completed, the story progresses onward to the next Act. As everyone falls asleep, their dreams replay the events of the story thus far.
The two queens fought fiercely with sharp words and powerful magic, but in the end Titania surrendered and muttered “just curse the brat.” Carabosse did indeed curse Tam Lin to prick his finger on a spindle and fall into a deep slumber, as well as give the child an invitation to join her dark forces should he ever decide to forsake his family.

While Oberon was hesitant to trust his son with Puck, the rebellious fairy argued that being rough around the edges meant he could better handle a crisis. So the king set Puck the test of retrieving a flower from a dangerous locale and returning with the flower intact, lending the sprite a priceless dagger for protection and a further test of trust.

Puck trusted little Tam Lin to hold the magical flower while the sprite carried the babe, eventually stumbling upon a convenient baby carriage. The two then enjoyed the beauty of the wild forest on their trek.

While still in pain from parting with their son and previous hurts in their relationship, Oberon and Titania reaffirmed their love and trust in each other as they set out to destroy the spindles.

Puck raised Tam Lin more as a younger brother than a son and they formed a strong bond. While Tam Lin took after Puck in being easygoing and playful, they still had a love and protectiveness for the forest they called home. The two would often use Puck's ability to shapeshift and communicate with animals and Tam Lin magically gifted skill with music to soothe and heal injured animals they came across and to protect the forest from any outside threats.

Carabosse did her best to intimidate Nick Bottom into telling her Tam Lin’s location, but the playwright parried her at every turn and even accused her of being a yaoi fangirl. Eventually the evil fairy’s temper reached its zenith, prompting the soon-to-be donkey to challenge her to a children’s card game. Bottom won through the use of sleight-of-hand, but Carabosse caught the cheater, and for his insolence turned him and all the town into donkeys.

When everyone awakens, they find themselves in the forest cultivated by Puck and Tam Lin and once again in their strange fairy forms. It is flourishing, more color, sound, and even music filling the air as sunlight streams through the open branches. However, within the shadows lurk dangers that manage to slip in and the forest still needs care and protection as it will be their main stronghold.

Like before, the magical fairy rings made of flowers and glowing mushrooms will send those who are to act their scenes to their proper location. However, there are other paths illuminated by glowing mushrooms and flowers, each one leading to various places both within and outside the large forest.

One path in particular will lead them to the cursed village where they are to help cure those afflicted by the curse as well as fend off the Erasers and other dangers that threaten the village. However they should be careful as they will have a "curse" of their own upon entering.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As a reminder, there are two different fairy forms that characters outside the main scenes can take when in the setting of the story. While in Tam Lin's forest, they will take on their fairy form (can be the same as last Act or different). While in the cursed village, they will take on some kind of "hoofed" creature or fairy with a slant towards the equine.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT I—





§ instructions.

The first Act of our fourth campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Reminder that everyone is coming with a fairy form! Feel free to use and/or refer to the meme for what form your character takes. Characters will remain in these forms throughout the entire act, but will change to fit their role when in a scene. So if someone was originally looking like a centaur, they will revert back to their normal form with whatever extra touches needed.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
ONCE UPON A DREAM—





The vibrant patchwork of a Halloweenfaire had been a rousing success, all things considered, and a thorough celebration of the Aspect's triumph over the Story Eater. How things have changed—in the year since its defeat and the first revived story, since the last people saw it directly—that the peoples' fears have diminished enough to relegate the world-destroying monster to a mere toy filled with candy to break open. Rekindled courage…or complacency.

Perhaps they should have been more afraid, more vigilant. No one seemed to bat an eye at the black, sickly vines that tried to snare the sleighs, or the unnatural thorns among the mistletoe that seemed to make people feel just a little tired… And once the Aspects and other citizens filed on home and went through their peaceful November, no one seemed to notice the other pieces. All throughout the festival, you see, Erasers had been lurking in the shadows, slipping seeds into one denizen's candy bag or another's coat. (Aspects would be immune to the influence, protected by their essences and the Storyteller's power.) Seeds of power and influence, echoes of the Story Eater's magic, its voice… Traditionalists were more susceptible, given their disapproval for the Aspects, but the Erasers weren't so picky about factions, and all their targets proved as good pawns. Those "chosen" planted the seeds in key places around the Index, nurtured them, even despite the chilling air and hardening ground. Herb gardens at home, windowsill pots, even tucked away corners in the city parks or the surrounding forests, eventually all of them bore dark burgundy vines, just thin woody sprouts at first, barely growing at all even after a month's time and attention from the hypnotized caretakers.

But then near the start of the new month, when the new moon rises into the sky…the vines burst forth and spread. Briars as thick as tree trunks—with wicked sharp thorns and roses so dark a red as to look black—spread and climb and entangle themselves throughout the whole of the Index. Streets become a latticework of brambles, vines weave in and out of houses and buildings, the doors to the Grand Library and the bridges to the other stories are blocked by solid walls of thorns, tendrils wrap around people as they sleep or try to run, and twisted, plant-like Erasers swarm the streets to pillage and lash out at anything they see. And spreading along the briars is a curse, and though a very few Aspects manage to resist, everyone else is pulled into an even deeper sleep that night...





prompts )
keeperoftales: (Default)
[personal profile] keeperoftales
HALLOWEENFAIRE—





This time last year, there was still a grand Halloween Feast where the denizens of the Index and the lucky refugees who managed to escape their stories were determined to hold onto hope and welcome these new strangers the Storyteller promised would help them. But there had been an undercurrent of true fear and despair that the Story Eater could not be stopped. Now? Not only have the Aspects struck down and slain so many Erasers- even driven back the Story Eater itself when it attacked the Index last year- but they’ve even managed to breathe new life back into the ravaged stories. So where better to celebrate this triumph and the Halloween season than in the first story the Aspects restored: A Hollow Christmas Carol, borne from the remnants of A Christmas Carol and The Legend of Sleepy Hollow.

Aspects who travel the bridge of light and swirling pages through the portal will be greeted with sprawling farmlands and forests right on the cusp of fall and winter. Normally the landscape would be cool and dark and quiet, but today- with tents and booths, red and green steamers and evergreen garlands with orange and black ornaments, motley costumes and festive, sometimes eerie, always loud music- the whole story is a riot of color and sound!

Even though most of the Aspects are already dressed like their Essence, they still might get ushered into a small temporary shop to try on costumes for some extra flair! Or ridiculousness, that’s also a possibility. Try your luck at some of the carnival games, beat up a Story Eater piñata, or try out the delicious… well, mostly delicious Halloween- and Christmas-themed foods! Though there still might be some tricks tucked away in the treats. You might even have been asked to run your own attraction or sell your own food! The presence of the Horsemen of Christmas Past, Present, and Future, the Headless Horseman, and the Ghost Bride have added other influences as well, such as jousting contests and haunted sleigh rides through the countryside. Who knows? Perhaps you might catch a glimpse of at least one of the ghosts as you celebrate tonight.

However, there is a slight chill in the festive air; the slight disapproval from some citizens in the Index and disagreement with their neighbors is much more pronounced in an actual story. It turns out that some of the citizens- called traditionalists if asked- while grateful for the Aspects’ help in reviving their home, aren’t as thrilled about being mashed up with another story, or with the wild deviations from the original text. On the opposite end of the spectrum are the Freewriters (name pending), who revel in the changes as a sign of new opportunity and growth. Needless to say, the Aspects’ interactions with the denizens might vary a bit, depending on whom they talk to.

But why let a little philosophical dispute get in the way of a good party, right? Eat, drink, dance, play around with the candy effects if you feel really bold, and have fun!






prompts )
ricebird: (Happy Chewing)
[personal profile] ricebird
Characters: Kotori Iida [Sweet Porridge Girl], Della Duck [Icarus], Master Crane [Crane (Tsuru no Ongaeshi)], Disciple [Jekyll and Hyde], and YOU!
Campaign: Break
Format: Starting with brackets, but will match
One Open, Two Closed
Summary: Kotori comes back from a brief trip home, makes lots of tasty food with people, and wakes up at an ungodly early hour to train. (Oh, also, Hyde happens.)

And then whistle round the world )
hatesviolence: (☣ light the fuse)
[personal profile] hatesviolence
Characters: Shizuo Heiwajima [Frankenstein's Monster], anyone
Campaign: Break
Format: [ brackets ] preferred, but okay with either!
Open
Summary: After spending all that time in the ocean, Shizuo is not having a great hair day. His hair is changing into all different kinds of colors and he is not happy.

Very Bad Hair Day )
storyevents: (pic#13311336)
[personal profile] storyevents
Intro Log: October 2019—


§ instructions.

Greetings and welcome to the intro log for Forgotten Tales! There are no hard and fast rules here. Just include your Character, canon, and essence in the subject line and post away! Network prompts are allowed in the intro log, so feel free to put one in.

In terms of timeline, the intro log can span over several days, so don't feel as if everything has to happen all at once. You are also free to post your own logs at any time, and can even take these prompts for them!

For more information or to ask any questions, refer to the accompanying Game Notes.





prompts )

Profile

realmofstories: (Default)
Realm of Stories

Posting Guidelines

All log entries should have the following header:



You can of course fill that out however you want just so long as the main fields exist! Don't forget to include all appropriate character and campaign tags.