Entry 005

Feb. 28th, 2021 11:00 pm
chippedsoul: (years gone by)
[personal profile] chippedsoul
Characters: Kazuma Asougi [Jekyll/Hyde], Steelbeak [Don Quixote], Eizen (Davy Jones), and anyone else!
Campaign: Break
Format: w/e you guys want
Open
Summary: The Hydeout is open for business, mostly.

ExpandClean up on Aisle Hydeout )
storyevents: (pic#13311336)
[personal profile] storyevents
Frankenhyde: ACT III—





With such an unpleasant ending to the last act, the mood in Londeva has changed further. The weariness and silence felt in the evenings continues and the bright splashes of color from before have taken on a more garish contrast, no longer seeming quite as cheery as they had before. Still, life and the story must go on, so the quill is once again put to paper in order to deliver the events of the scenes to the Aspects once more.

Some time after we last saw Hyde and the illustrious Dr. Jekyll, Hyde approaches the doctor to demand some sort of recompense for being the doctor's experiment; after all, Hyde pointed out, they can't get good data on an "unhinged man" if Hyde's limited in what he can actually do. Though Hyde threatens him, Jekyll is able to keep calm and compromise with his test subject on the matter of pay. He once again warns Hyde to avoid drawing too much attention to himself. Hyde assures him that he knows what he's doing.

A few days later, Mister Utterson is called to Jekyll's house to discuss some personal matters. The old friends take a few moments to clear the air between them, to allow Utterson a moment to vent to his old friend, before the settle down to the business Jekyll called his solicitor for in the first place: adjusting his will to leave everything to one Mister Hyde. Utterson is appalled at the very idea, but Jekyll eventually confesses that he and Victor Frankenstein were working on creating life and that Hyde is a vital part of these experiments. It only makes sense to leave all of his money and property to a known criminal who would probably kill you as soon as look at you.

Perfect sense.

That night, as the young Danvers is out walking, Hyde decides it would be a wonderful idea to kill an innocent man in cold blood. A few hours later, Stixen finds Hyde in an alleyway covered in Danvers's blood. Tired of trying to play nice with the "normal" humans, Hyde points out that the two of them will never be accepted for what they are, so he and Stixen should just kill them all. Stixen admits it's a solution, but is not entirely convinced. The two part ways.

As Hyde returns home to Jekyll, Jekyll has had enough. He realizes what happened last night when he sees Hyde covered in blood, and that is a line too far. Jekyll demands Hyde stop. Hyde decides that he doesn't want to stop, but instead take over Jekyll's life. The two fight, and Jekyll is locked in his cellar, leaving Hyde free to do whatever it is he wants.

The next day, Stixen is wandering around and thinking about what Hyde suggested. He runs into the young Agatha de Lacy, who is trying to get her cat down from a tree and is very clearly annoyed. Stixen, still wanting to help people, climbs up the tree in an impressive display of acrobatics and rescues the girl's cat. Agatha is impressed and the two start to form a very tentative friendship before parting ways. Unfortunately for them both, Hyde was watching.

As Stixen was saving kittens from trees, Utterson rushes to Jekyll's house to report Danvers's murder and ask him to come look over the body. He's distraught to find the poor man having a panic attack in his cellar and hurriedly gets him out of there. Jekyll hates what science has become since his younger days, though Utterson does point out that it was always a little unsettling, and things are about to get a lot worse. Upon inspecting the body, Jekyll realizes that this was the man Hyde had killed.

That night, disgusted at what he had seen earlier that day, Hyde tracks down the de Lacy house and sets it on fire. Agatha flees the scene; Hyde gives chase. Eventually, the poor girl is torn limb from limb by the now monstrous Edward Hyde. When the girl's body is discovered, a mob forms outside of Victor's lab, demanding that Stixen face justice. Victor knows that the girl's death was not Stixen's fault, and so the two try to calm the people down to no avail. Eventually, they resort to looking around the lab for something to use to force them to calm down, allowing Victor to escape and get help.

Victor eventually finds Jekyll and begs him for help. Jekyll, of course, agrees, but he first insists that Victor join him at his home and all but forces Victor to follow. As they get closer to Jekyll's home, Victor realizes that it is not Jekyll at all but Hyde and tries to get away. He fails and, realizing that there is no hope for him, is gentle and almost calm about it all. Hyde, in one more act of brutal violence, stabs Victor through the heart.

Unlike before, when everyone awakens they will not feel refreshed and ready to tackle the day. Instead, there's a feeling of lethargy and unpleasantness, as if they experienced a restless night with unpleasant dreams. That feeling of past and possible potential dread will be hard to shake given that the city still seems as dreary as before. Still, life goes on as the citizens of Londeva continue to go about their daily routines. If anything, the city seems livelier than it was before, almost as if people are trying their best to make it a better brighter place in defiance of recent events.

But all is definitely not well in Londeva. With all the residents being busier and livelier, that means the blots and Erasers are more active as well. And as the Act goes on, the city itself seems to become more active with entire blocks disappearing and transforming seemingly at random. Additionally, cracks begin to appear in the city, ground, and sky as well as if the story itself is having trouble holding itself together. Hopefully everything will work out in the end, but it looks like getting there may be a bit of a challenge.

Still, the Storyteller has faith that the Aspects will be able to see things through, even if some of their behavior during this story gives room for pause.






§ instructions.

The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As stated in the flavor text above, all sorts of craziness is happening this act. There’s some additional information in the game notes, but things to keep in mind and possibly play with are as follows:

  • there’s a pervasive feeling that something bad is going to happen
  • cracks will begin to appear in the city and sky as the act progresses
  • the amount of Erasers and rogue blots in the city will increase as the act progresses
  • the city’s layout will appear and disappear, and change throughout the act (see the book repair subquest for more information)
  • Aspects could be susceptible to behavioral changes (see the pick a side subquest for more information)
  • During scenes where Victor's body is involved, the body will appear as his plant creation from before. Will it be dead, alive, friendly or hostile is up the players.

Costumes are also provided for this Act, although there's something...odd about the choices this time around:
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through specially marked doors and then return. Characters will also be aware of their roles and partner prior to entering the scene, so it's possible for them to meet and coordinate beforehand or meet within the scene for the first time. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
[personal profile] storyevents
A TWISTED WONDERLAND: ACT II—





§ instructions.

The Second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Everyone is still starting from the forest of doors and will have to go through them to their area. Essences are back to normal and bound to their respective Aspect, however those who participate in scenes will have their Essence replaced with one based on the character they're playing (ex, Alice roles will now have Alice Essence at their disposal). This is only limited to the scenes—once they're back out they will have their Essence again. There are various items scattered throughout Wonderland that act as power ups and will grant additional Wonderland character Essence abilities. Example, wearing a top hat will grant bonus Mad Hatter abilities. These power ups are only available for the sub quests.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to pass through the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
A TWISTED WONDERLAND: ACT I—





§ instructions.

As suggested by the previous narrative, everyone is basically being "abducted" and falling into a story without the Storyteller's knowledge. They are landing in the Forest of Doors which acts as the safe zone. Although we don't have a designated prompt, characters can set up camp and recuperate there. Basic supplies will drop from the trees. Each prompt serves as one of the doors the characters can pass through.

Reminder: everyone's Essence will become unbound when passing through the doors into the area and will effectively "swap" with another. Players can choose whatever Essence they'd like to try with their character with the only limitation that they must already be in game. It's possible to have multiple Essence swaps in one location. Essences will return to their proper owner upon returning to the Forest of Doors.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandprompts )
twilightskey: (Let's work together)
[personal profile] twilightskey
Characters: Roxas [Little Mermaid] and YOU!
Campaign: Break
Format: Either or, I will match!
Open
Summary: Roxas going about doing things during the break!

ExpandWe're Worlds Away From What We Were Before )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT II—





With the tasks completed, the story progresses onward to the next Act. As everyone falls asleep, their dreams replay the events of the story thus far.
The two queens fought fiercely with sharp words and powerful magic, but in the end Titania surrendered and muttered “just curse the brat.” Carabosse did indeed curse Tam Lin to prick his finger on a spindle and fall into a deep slumber, as well as give the child an invitation to join her dark forces should he ever decide to forsake his family.

While Oberon was hesitant to trust his son with Puck, the rebellious fairy argued that being rough around the edges meant he could better handle a crisis. So the king set Puck the test of retrieving a flower from a dangerous locale and returning with the flower intact, lending the sprite a priceless dagger for protection and a further test of trust.

Puck trusted little Tam Lin to hold the magical flower while the sprite carried the babe, eventually stumbling upon a convenient baby carriage. The two then enjoyed the beauty of the wild forest on their trek.

While still in pain from parting with their son and previous hurts in their relationship, Oberon and Titania reaffirmed their love and trust in each other as they set out to destroy the spindles.

Puck raised Tam Lin more as a younger brother than a son and they formed a strong bond. While Tam Lin took after Puck in being easygoing and playful, they still had a love and protectiveness for the forest they called home. The two would often use Puck's ability to shapeshift and communicate with animals and Tam Lin magically gifted skill with music to soothe and heal injured animals they came across and to protect the forest from any outside threats.

Carabosse did her best to intimidate Nick Bottom into telling her Tam Lin’s location, but the playwright parried her at every turn and even accused her of being a yaoi fangirl. Eventually the evil fairy’s temper reached its zenith, prompting the soon-to-be donkey to challenge her to a children’s card game. Bottom won through the use of sleight-of-hand, but Carabosse caught the cheater, and for his insolence turned him and all the town into donkeys.

When everyone awakens, they find themselves in the forest cultivated by Puck and Tam Lin and once again in their strange fairy forms. It is flourishing, more color, sound, and even music filling the air as sunlight streams through the open branches. However, within the shadows lurk dangers that manage to slip in and the forest still needs care and protection as it will be their main stronghold.

Like before, the magical fairy rings made of flowers and glowing mushrooms will send those who are to act their scenes to their proper location. However, there are other paths illuminated by glowing mushrooms and flowers, each one leading to various places both within and outside the large forest.

One path in particular will lead them to the cursed village where they are to help cure those afflicted by the curse as well as fend off the Erasers and other dangers that threaten the village. However they should be careful as they will have a "curse" of their own upon entering.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As a reminder, there are two different fairy forms that characters outside the main scenes can take when in the setting of the story. While in Tam Lin's forest, they will take on their fairy form (can be the same as last Act or different). While in the cursed village, they will take on some kind of "hoofed" creature or fairy with a slant towards the equine.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT I—





§ instructions.

The first Act of our fourth campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Reminder that everyone is coming with a fairy form! Feel free to use and/or refer to the meme for what form your character takes. Characters will remain in these forms throughout the entire act, but will change to fit their role when in a scene. So if someone was originally looking like a centaur, they will revert back to their normal form with whatever extra touches needed.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
ricebird: (D-did Sensei just notice me?)
[personal profile] ricebird
Characters: Kotori Iida [Sweet Porridge Girl] and Roxas [The Little Mermaid]
Campaign: Break
Format: Brackets
Closed
Summary: In which Roxas might get to kiss da girl.

ExpandShe don’t got a lot to say, but there’s something about her. )
[personal profile] storyevents
ONCE UPON A DREAM—





The vibrant patchwork of a Halloweenfaire had been a rousing success, all things considered, and a thorough celebration of the Aspect's triumph over the Story Eater. How things have changed—in the year since its defeat and the first revived story, since the last people saw it directly—that the peoples' fears have diminished enough to relegate the world-destroying monster to a mere toy filled with candy to break open. Rekindled courage…or complacency.

Perhaps they should have been more afraid, more vigilant. No one seemed to bat an eye at the black, sickly vines that tried to snare the sleighs, or the unnatural thorns among the mistletoe that seemed to make people feel just a little tired… And once the Aspects and other citizens filed on home and went through their peaceful November, no one seemed to notice the other pieces. All throughout the festival, you see, Erasers had been lurking in the shadows, slipping seeds into one denizen's candy bag or another's coat. (Aspects would be immune to the influence, protected by their essences and the Storyteller's power.) Seeds of power and influence, echoes of the Story Eater's magic, its voice… Traditionalists were more susceptible, given their disapproval for the Aspects, but the Erasers weren't so picky about factions, and all their targets proved as good pawns. Those "chosen" planted the seeds in key places around the Index, nurtured them, even despite the chilling air and hardening ground. Herb gardens at home, windowsill pots, even tucked away corners in the city parks or the surrounding forests, eventually all of them bore dark burgundy vines, just thin woody sprouts at first, barely growing at all even after a month's time and attention from the hypnotized caretakers.

But then near the start of the new month, when the new moon rises into the sky…the vines burst forth and spread. Briars as thick as tree trunks—with wicked sharp thorns and roses so dark a red as to look black—spread and climb and entangle themselves throughout the whole of the Index. Streets become a latticework of brambles, vines weave in and out of houses and buildings, the doors to the Grand Library and the bridges to the other stories are blocked by solid walls of thorns, tendrils wrap around people as they sleep or try to run, and twisted, plant-like Erasers swarm the streets to pillage and lash out at anything they see. And spreading along the briars is a curse, and though a very few Aspects manage to resist, everyone else is pulled into an even deeper sleep that night...





Expandprompts )
keeperoftales: (Default)
[personal profile] keeperoftales
HALLOWEENFAIRE—





This time last year, there was still a grand Halloween Feast where the denizens of the Index and the lucky refugees who managed to escape their stories were determined to hold onto hope and welcome these new strangers the Storyteller promised would help them. But there had been an undercurrent of true fear and despair that the Story Eater could not be stopped. Now? Not only have the Aspects struck down and slain so many Erasers- even driven back the Story Eater itself when it attacked the Index last year- but they’ve even managed to breathe new life back into the ravaged stories. So where better to celebrate this triumph and the Halloween season than in the first story the Aspects restored: A Hollow Christmas Carol, borne from the remnants of A Christmas Carol and The Legend of Sleepy Hollow.

Aspects who travel the bridge of light and swirling pages through the portal will be greeted with sprawling farmlands and forests right on the cusp of fall and winter. Normally the landscape would be cool and dark and quiet, but today- with tents and booths, red and green steamers and evergreen garlands with orange and black ornaments, motley costumes and festive, sometimes eerie, always loud music- the whole story is a riot of color and sound!

Even though most of the Aspects are already dressed like their Essence, they still might get ushered into a small temporary shop to try on costumes for some extra flair! Or ridiculousness, that’s also a possibility. Try your luck at some of the carnival games, beat up a Story Eater piñata, or try out the delicious… well, mostly delicious Halloween- and Christmas-themed foods! Though there still might be some tricks tucked away in the treats. You might even have been asked to run your own attraction or sell your own food! The presence of the Horsemen of Christmas Past, Present, and Future, the Headless Horseman, and the Ghost Bride have added other influences as well, such as jousting contests and haunted sleigh rides through the countryside. Who knows? Perhaps you might catch a glimpse of at least one of the ghosts as you celebrate tonight.

However, there is a slight chill in the festive air; the slight disapproval from some citizens in the Index and disagreement with their neighbors is much more pronounced in an actual story. It turns out that some of the citizens- called traditionalists if asked- while grateful for the Aspects’ help in reviving their home, aren’t as thrilled about being mashed up with another story, or with the wild deviations from the original text. On the opposite end of the spectrum are the Freewriters (name pending), who revel in the changes as a sign of new opportunity and growth. Needless to say, the Aspects’ interactions with the denizens might vary a bit, depending on whom they talk to.

But why let a little philosophical dispute get in the way of a good party, right? Eat, drink, dance, play around with the candy effects if you feel really bold, and have fun!






Expandprompts )
twilightskey: (No one knows me better than me)
[personal profile] twilightskey
Characters: Roxas (The Little Mermaid) and YOU
Campaign: Break
Format: I will match!
Open
Summary: Catch-all for October!

ExpandLook At Everything That's Come And Gone )
storyevents: (pic#13311336)
[personal profile] storyevents
Intro Log: October 2019—


§ instructions.

Greetings and welcome to the intro log for Forgotten Tales! There are no hard and fast rules here. Just include your Character, canon, and essence in the subject line and post away! Network prompts are allowed in the intro log, so feel free to put one in.

In terms of timeline, the intro log can span over several days, so don't feel as if everything has to happen all at once. You are also free to post your own logs at any time, and can even take these prompts for them!

For more information or to ask any questions, refer to the accompanying Game Notes.





Expandprompts )
[personal profile] storyevents
The Little Mermaid: Act III—





Once again, when all the scenes have been completed and some time has passed for everyone to rest and enjoy the ball, the moon will eventually begin to fall as the sun peeks out from the horizon. It is at this moment that all fall into a deep sleep and share a dream of what has transpired so far...
Though the priestess "saved" his life, the prince found himself put off by her pushy demeanor as they danced while watched by the nobles. Throughout their dance and their walk through the castle gardens, his thoughts drifted back to the mermaid who brought him to shore. Eventually they would part ways, and while getting fresh air, the prince heard a voice calling out to him: the very same mermaid who saved him. The two of them made their way through the ice along the shore and found each other through singing with relative ease, despite the prince's shyness. As they spoke, the mermaid made it clear that despite her desire for the prince to join her, his own desires and choices were most important—even if it meant not choosing her or the priestess.

The priestess caught wind of the mermaid speaking with the prince and went down to the beach to confront the sea dweller. She argued that the mermaid didn't belong on land or with the prince, but the mermaid responded that it was her choice and the prince's whether they wanted to pursue their love. Neither lady would back down from her stance.

The mermaid's frequent visits ashore did not go unnoticed by her family, but her two elder sisters were curious and supportive of her romance with the prince.

The prince returned to the beach to speak with the mermaid, still hesitant about the choice ahead of him. The mermaid spoke honestly about how he could possibly go back and forth with the sea witch's help, but not without a price. She again stressed that what he wanted was important. In the end, the prince chose to go with the mermaid and took the potion.

Unbeknownst to them, however, the priestess tried to take matters into her own hands. She rowed out onto the ocean to summon the sea witch and ask for a deal to keep the mermaid away from the land forever. The sea witch supplied her with a potion, but the priestess unwittingly traded away her humanity and became a mermaid herself in order to "defend the land" from the princess.

The prince's disappearance does not go by unnoticed, and the priestess herself sends word to the worried monarchs of the fate of their son. The king is the most outraged, crumpling the paper in his hand before immediately ordering all his ships to be ready for deployment. He would bring war to the people who lived in the oceans.

The dream fades with such an ominous development, and those familiar with the original story will be able to tell that this is a drastic departure from it. But there is nothing they can do but to follow the events as they unfold. When the Aspects awaken, they will discover themselves split up and each side already engaged in war. Some are with the merpeople while others are on the royal navy ships. Strange floating platforms made of debris, sand, seaweed, and wood float between the spaces, allowing closer access to those of the sea. The skies themselves are dark with the distant rumbling of thunder, and the seas are choppy from both the weather and the soldiers of the underwater kingdom raising waves to crash into the ships.

This war will last for as long as it takes for the Aspects to get through their scenes, and each one must follow a designated glowing trail to a special whirlpool portal that will take them to where they need to go. Those waiting must either take part in the war or try to pacify the angered Blots, and just hope that everything will pass quickly.






§ instructions.

The third Act is underway! This is the designated log for everything. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scenes under each. All scene instructions are provided in the toplevels. Everyone is free to create their own toplevels for the Sub Quests, which are detailed below, or for anything else you'd like to thread out.

As a reminder, this Act is set in the ocean with the Royal Navy Fleet. Characters cannot transform into their opposite form, so those on the Navy side can't take on their merforms and those as mermaids cannot have legs. There is a way, and that is detailed in the Sub Quest section.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to enter special marked portals to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
[personal profile] storyevents
The Little Mermaid: Act II—





With all tasks completed and pearls collected, the Aspects are given a brief respite to heal any wounds and rest. But as night falls and the crystals begin to dim, all fall into a deep sleep and share a dream of the story that's beginning to unfold before them.
While the Little Mermaid was nervous about her trials, with the help of her grandmother she is able to succeed to clamp the oysters on her tail. Still curious about the humans, she chances a trip to the surface and happens upon a large ship holding a party. But a sudden storm causes the ship to capsize, forcing a man—the prince himself—to dive into the water. Not wishing for him to die, she quickly swims to him and tries to bring him to shore. It is no easy task due to his weight and the dangers attracted by the commotion, but they make it, the prince losing consciousness soon after.

When he awakens, the prince finds himself washed up onto the shore with no recollection of how he got there. He is quickly found by a lovely priestess and together the two of them begin an arduous climb from the beach up to the castle, learning about each other as they go.

Meanwhile, the little mermaid can't stop thinking about her prince, and wishes for a way to be with him despite the barriers between them. She travels to the sea witch to ask for a spell that would allow her to join the prince on land. However, after being told of the high costs of going onto land—including never seeing her family again, or never remembering them even if she did—the little mermaid decides to stay underwater...and bring the prince to her, at the cost of half her lifespan. The deal set, the two of them brew a potion that would bring the prince to the sea...

However, there would be more challenges awaiting for the mermaid princess. In the following days, the priestess is revealed to be a princess of a nearby kingdom. Delighted by the news, the prince's parents—the king and queen—host a grand ball in her honor. There is also hope that their son may fancy the princess, as a marriage between the two would be beneficial indeed. The princess already has interest in the prince, though be it romantic or something else is still unclear...

The dream fades with the lingering question of what the mermaid will do and who will end up winning the prince's heart. When the Aspects awaken, they will find themselves no longer in the ocean but in the castle itself and dressed to fit the new environment. No longer mermaids, they are now nobles, servants, or musicians and the grand ball is already underway. With the full moon hanging high overhead and clear, starry night skies, it's perfect for a romantic start of this Act. This time special marked doors indicate where those cast for specific scenes need to go.

Of course, danger still lurks outside the castle walls. There are whispers of pirates lurking nearby and the days ahead will be filled with secret trysts and clashes. The Aspects will also find that they are still able to transform into mermaids upon entering the ocean, but will not be affected while on land. Rooms and accommodations within the castle have also been prepared so that they may rest when needed. Rest that may be necessary for the challenges ahead.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own top levels for the Sub Quests, which are detailed below. Each Main Scene has their own unique top level and those cast into the roles are to thread their scene under each. All scene instructions are provided in the top levels.

As a reminder, although this Act is primarily on land, characters can still transform into their merforms upon entering the ocean. As implied in the above narrative, they will only transform in the ocean. So feel free to finally take a bath, everyone!

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to enter certain doors to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
The Little Mermaid: Act I—





§ instructions.

The first Act of our third campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels. There are also toplevels for each Sub Quest this time around, but players are more than welcome to create their own individual toplevel if they have something else in mind they would like to do.

As a reminder, characters will find similar information and instructions within their journals so they won't go in blind. Also to note, all characters will have all their belongings within them as well as the additional supplies provided to them by the Storyteller. As you know, everyone has undergone a special "mermaid" transformation upon arriving into the Book, but do note: characters in Main Scenes will have a second wardrobe change while acting the scene. Their merform will stay the same, but they'll have additional bits to add to their role. Outfits will be provided in the prompts themselves, and these outfits will only be in affect during the scene. The moment they leave the setting area, they return to their other wardrobe.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.

detectiveforhierophant: (It's been a long day)
[personal profile] detectiveforhierophant
Characters: Ryotaro Dojima (King Arthur)
Campaign: Break
Format: Prose (But I'll match you)
Open or Closed: Open
Summary: The King has arrived, and he's trying to get the hang of the whole 'whisked away to another world to save it' thing. Come talk to him?


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rokubro: (‡ 061)
[personal profile] rokubro
Characters: Rokurou Rangetsu [Huntsman; Red Riding Hood]; EVERYONE
Campaign: Break
Format: [ brackets ] but you guys do whatever you want
Open
Summary: It's a big BBQ party for a job well done and to welcome all the new people! Because there are a lot of them now. Also do we really need an excuse for a BBQ party BRING ON THE MEATS. Also doubles as a semi-intro log for new people! There's no specific time other than "early enough in the month" so anyone who comes in after this goes up can still join!


ExpandIT'S BBQ TIME AND EVERYONE'S INVITED )
soul_cypher: art by <user name=bushyeyebrows> (Default)
[personal profile] soul_cypher
Characters: Evora [Swan Princess]
Campaign: Break
Format: Prose. Will match but much prefer prose.
Open or Closed Open
Summary: Another new arrival, getting used to her surroundings....and her new appendages.

Expandtext )
chatwithdeath: Art by: Aralez (Let's discuss this later)
[personal profile] chatwithdeath
Characters: Naomi Kimishima [The Sea Witch] (The Little Mermaid) and You
Campaign: Break
Format: [ brackets ], but will prose if people prefer
Open
Summary: A: A new arrival to the Index settling into their home... or B: said arrival begins to stock up on some forest-found ingredients

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Realm of Stories

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