foggydetective: (Oh bother)
[personal profile] foggydetective
Characters: Tohru Adachi [Poseidon] & Various
Campaign: Break
Format: [ brackets ]
Closed with a few open prompts
Summary: Adachi changes essences.

Greek relationships are always messy )
[personal profile] storyevents
A TWISTED WONDERLAND: ACT II—





§ instructions.

The Second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Everyone is still starting from the forest of doors and will have to go through them to their area. Essences are back to normal and bound to their respective Aspect, however those who participate in scenes will have their Essence replaced with one based on the character they're playing (ex, Alice roles will now have Alice Essence at their disposal). This is only limited to the scenes—once they're back out they will have their Essence again. There are various items scattered throughout Wonderland that act as power ups and will grant additional Wonderland character Essence abilities. Example, wearing a top hat will grant bonus Mad Hatter abilities. These power ups are only available for the sub quests.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to pass through the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
A TWISTED WONDERLAND: ACT I—





§ instructions.

As suggested by the previous narrative, everyone is basically being "abducted" and falling into a story without the Storyteller's knowledge. They are landing in the Forest of Doors which acts as the safe zone. Although we don't have a designated prompt, characters can set up camp and recuperate there. Basic supplies will drop from the trees. Each prompt serves as one of the doors the characters can pass through.

Reminder: everyone's Essence will become unbound when passing through the doors into the area and will effectively "swap" with another. Players can choose whatever Essence they'd like to try with their character with the only limitation that they must already be in game. It's possible to have multiple Essence swaps in one location. Essences will return to their proper owner upon returning to the Forest of Doors.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





prompts )
storyevents: (pic#13311336)
[personal profile] storyevents
Commission Board: MAY 2020—

§ instructions.

A few reminders on how the Commission Board works:

  • This is all optional, the quests are just extra content for players who are more active during the Break can use to make threads and help build CR if they want.
  • Anyone can access the quests via journal and accept them.
  • Any quest can be repeated, but repeated 2-point quests will be rewarded a maximum of 3 times.
  • Although not explicitly stated, all quests have additional reasonable monetary rewards that will be delivered to the character upon completion.
  • You are free to use this log for threading purposes.
  • To receive points, comment here.

If you have any questions, comment here.


Commission Board: May 2020 )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT III—





As everyone is taken from the second Act into the third and final Act of this story, they will all share the same visions of how the story has proceeded thus far:
Bonny Rose and Puck met and proceeded to blame each other for the donkey curse, but eventually took a moment to realize they needed to work together in order to brew the cure, with Bonny Rose protecting Puck while he gathered ingredients and brewed the potion. (All while bickering and swearing as only fantasy-Scottish redheads can.)

After freeing the town, Bonny Rose was in a much better mood and got along considerably better with her new traveling companion Nick Bottom, developing an amiable friendship until the two were separated by distracting swarms of butterflies and will-o-wisps.

Titania found Nick in the forest and he followed her willingly to her castle, with the queen demonstrating her considerable might defending her new paramour against a serpentine creature. The two indulged in a steamy bath and soothing Titania's wounds.

Surprisingly, Oberon and Carabosse had a scintillating past as lovers and partners on the battlefield, until Carabosse fell too deep into dark magic and Oberon began to fall for Titania. The two of them had a tense but surprisingly civil conversation about the past, the curse and her kidnapping plans, and Titania's mothering skills, and Carabosse promised to alter the curse and divulged that it can be broken with True Love, romantic or platonic.

Oberon managed to coax a particularly sharp Titania to their room, and eventually managed to break the curse on her.

Titania apologized to Nick for her behavior while under the love potions' effects. He accepted her apology, and the two agreed to part ways and for Nick to be left alone from now on.

Meanwhile, Bonny Rose and Tam Lin met in the forest, and the two normally outgoing youths were so stricken with each other that they became shy. They bonded over their shared feelings of being trapped in certain roles, and Tam Lin managed to charm her by introducing her to a wolf pup and taking her on a ride through the forest.

After the lovebirds parted ways, Tam Lin went to Puck for romantic advice. This was a mistake, as apparently fairy romance is much more complicated than Tam Lin thought, all he wanted was to know how to ask out a girl.

Carabosse managed to lure Tam Lin away with a handsome male visage before revealing her true form, offering Tam Lin a chance to join her dark forces. He refused, and she unleashed the (altered) curse on him.

When they awaken, the Aspects will find themselves in the middle of a desolate looking fortress, everything battered and filled with debris. A few bones and broken pieces of armor can be found scattered about, dark clouds constantly looming overhead—and along with the occasional cawing of crows, the loud roars of dragons can be heard followed by large, dark shadows as they fly overhead.

This is the fortress where Tam Lin is held captive and Bonny Rose must rescue him from. Once again those who must fulfil their role will find a path illuminated for them by glowing mushrooms and lead to different doors through which they must pass through before appearing in their designated scene setting. The rest will be tasked to try and clean out the fortress while protecting their safe location as well as helping the dragons roosting in the many towers overhead.

The Aspects will also discover that while they no longer are in their fairy forms, they can turn into something else—dragons.






§ instructions.

The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Fairy forms are no longer at play, but everyone will now have a dragon form they can transform into. It's mostly by their own will, but a few may have some accidents as they get used to it. These transformations can be either partial or full. IMPORTANT! Characters cannot transform into dragons while doing scenes. Only those playing Tam Lin and Bonny Rose in Scene 6 will be able to use their given dragon form to use.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to follow the glowing path of mushrooms to a designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
A MIDSUMMER ROSE: ACT I—





§ instructions.

The first Act of our fourth campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Reminder that everyone is coming with a fairy form! Feel free to use and/or refer to the meme for what form your character takes. Characters will remain in these forms throughout the entire act, but will change to fit their role when in a scene. So if someone was originally looking like a centaur, they will revert back to their normal form with whatever extra touches needed.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
keeperoftales: (Default)
[personal profile] keeperoftales
HALLOWEENFAIRE—





This time last year, there was still a grand Halloween Feast where the denizens of the Index and the lucky refugees who managed to escape their stories were determined to hold onto hope and welcome these new strangers the Storyteller promised would help them. But there had been an undercurrent of true fear and despair that the Story Eater could not be stopped. Now? Not only have the Aspects struck down and slain so many Erasers- even driven back the Story Eater itself when it attacked the Index last year- but they’ve even managed to breathe new life back into the ravaged stories. So where better to celebrate this triumph and the Halloween season than in the first story the Aspects restored: A Hollow Christmas Carol, borne from the remnants of A Christmas Carol and The Legend of Sleepy Hollow.

Aspects who travel the bridge of light and swirling pages through the portal will be greeted with sprawling farmlands and forests right on the cusp of fall and winter. Normally the landscape would be cool and dark and quiet, but today- with tents and booths, red and green steamers and evergreen garlands with orange and black ornaments, motley costumes and festive, sometimes eerie, always loud music- the whole story is a riot of color and sound!

Even though most of the Aspects are already dressed like their Essence, they still might get ushered into a small temporary shop to try on costumes for some extra flair! Or ridiculousness, that’s also a possibility. Try your luck at some of the carnival games, beat up a Story Eater piñata, or try out the delicious… well, mostly delicious Halloween- and Christmas-themed foods! Though there still might be some tricks tucked away in the treats. You might even have been asked to run your own attraction or sell your own food! The presence of the Horsemen of Christmas Past, Present, and Future, the Headless Horseman, and the Ghost Bride have added other influences as well, such as jousting contests and haunted sleigh rides through the countryside. Who knows? Perhaps you might catch a glimpse of at least one of the ghosts as you celebrate tonight.

However, there is a slight chill in the festive air; the slight disapproval from some citizens in the Index and disagreement with their neighbors is much more pronounced in an actual story. It turns out that some of the citizens- called traditionalists if asked- while grateful for the Aspects’ help in reviving their home, aren’t as thrilled about being mashed up with another story, or with the wild deviations from the original text. On the opposite end of the spectrum are the Freewriters (name pending), who revel in the changes as a sign of new opportunity and growth. Needless to say, the Aspects’ interactions with the denizens might vary a bit, depending on whom they talk to.

But why let a little philosophical dispute get in the way of a good party, right? Eat, drink, dance, play around with the candy effects if you feel really bold, and have fun!






prompts )
storyevents: (pic#13311336)
[personal profile] storyevents
Intro Log: October 2019—


§ instructions.

Greetings and welcome to the intro log for Forgotten Tales! There are no hard and fast rules here. Just include your Character, canon, and essence in the subject line and post away! Network prompts are allowed in the intro log, so feel free to put one in.

In terms of timeline, the intro log can span over several days, so don't feel as if everything has to happen all at once. You are also free to post your own logs at any time, and can even take these prompts for them!

For more information or to ask any questions, refer to the accompanying Game Notes.





prompts )
[personal profile] storyevents
The Little Mermaid: Act III—





Once again, when all the scenes have been completed and some time has passed for everyone to rest and enjoy the ball, the moon will eventually begin to fall as the sun peeks out from the horizon. It is at this moment that all fall into a deep sleep and share a dream of what has transpired so far...
Though the priestess "saved" his life, the prince found himself put off by her pushy demeanor as they danced while watched by the nobles. Throughout their dance and their walk through the castle gardens, his thoughts drifted back to the mermaid who brought him to shore. Eventually they would part ways, and while getting fresh air, the prince heard a voice calling out to him: the very same mermaid who saved him. The two of them made their way through the ice along the shore and found each other through singing with relative ease, despite the prince's shyness. As they spoke, the mermaid made it clear that despite her desire for the prince to join her, his own desires and choices were most important—even if it meant not choosing her or the priestess.

The priestess caught wind of the mermaid speaking with the prince and went down to the beach to confront the sea dweller. She argued that the mermaid didn't belong on land or with the prince, but the mermaid responded that it was her choice and the prince's whether they wanted to pursue their love. Neither lady would back down from her stance.

The mermaid's frequent visits ashore did not go unnoticed by her family, but her two elder sisters were curious and supportive of her romance with the prince.

The prince returned to the beach to speak with the mermaid, still hesitant about the choice ahead of him. The mermaid spoke honestly about how he could possibly go back and forth with the sea witch's help, but not without a price. She again stressed that what he wanted was important. In the end, the prince chose to go with the mermaid and took the potion.

Unbeknownst to them, however, the priestess tried to take matters into her own hands. She rowed out onto the ocean to summon the sea witch and ask for a deal to keep the mermaid away from the land forever. The sea witch supplied her with a potion, but the priestess unwittingly traded away her humanity and became a mermaid herself in order to "defend the land" from the princess.

The prince's disappearance does not go by unnoticed, and the priestess herself sends word to the worried monarchs of the fate of their son. The king is the most outraged, crumpling the paper in his hand before immediately ordering all his ships to be ready for deployment. He would bring war to the people who lived in the oceans.

The dream fades with such an ominous development, and those familiar with the original story will be able to tell that this is a drastic departure from it. But there is nothing they can do but to follow the events as they unfold. When the Aspects awaken, they will discover themselves split up and each side already engaged in war. Some are with the merpeople while others are on the royal navy ships. Strange floating platforms made of debris, sand, seaweed, and wood float between the spaces, allowing closer access to those of the sea. The skies themselves are dark with the distant rumbling of thunder, and the seas are choppy from both the weather and the soldiers of the underwater kingdom raising waves to crash into the ships.

This war will last for as long as it takes for the Aspects to get through their scenes, and each one must follow a designated glowing trail to a special whirlpool portal that will take them to where they need to go. Those waiting must either take part in the war or try to pacify the angered Blots, and just hope that everything will pass quickly.






§ instructions.

The third Act is underway! This is the designated log for everything. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scenes under each. All scene instructions are provided in the toplevels. Everyone is free to create their own toplevels for the Sub Quests, which are detailed below, or for anything else you'd like to thread out.

As a reminder, this Act is set in the ocean with the Royal Navy Fleet. Characters cannot transform into their opposite form, so those on the Navy side can't take on their merforms and those as mermaids cannot have legs. There is a way, and that is detailed in the Sub Quest section.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to enter special marked portals to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
[personal profile] storyevents
The Little Mermaid: Act II—





With all tasks completed and pearls collected, the Aspects are given a brief respite to heal any wounds and rest. But as night falls and the crystals begin to dim, all fall into a deep sleep and share a dream of the story that's beginning to unfold before them.
While the Little Mermaid was nervous about her trials, with the help of her grandmother she is able to succeed to clamp the oysters on her tail. Still curious about the humans, she chances a trip to the surface and happens upon a large ship holding a party. But a sudden storm causes the ship to capsize, forcing a man—the prince himself—to dive into the water. Not wishing for him to die, she quickly swims to him and tries to bring him to shore. It is no easy task due to his weight and the dangers attracted by the commotion, but they make it, the prince losing consciousness soon after.

When he awakens, the prince finds himself washed up onto the shore with no recollection of how he got there. He is quickly found by a lovely priestess and together the two of them begin an arduous climb from the beach up to the castle, learning about each other as they go.

Meanwhile, the little mermaid can't stop thinking about her prince, and wishes for a way to be with him despite the barriers between them. She travels to the sea witch to ask for a spell that would allow her to join the prince on land. However, after being told of the high costs of going onto land—including never seeing her family again, or never remembering them even if she did—the little mermaid decides to stay underwater...and bring the prince to her, at the cost of half her lifespan. The deal set, the two of them brew a potion that would bring the prince to the sea...

However, there would be more challenges awaiting for the mermaid princess. In the following days, the priestess is revealed to be a princess of a nearby kingdom. Delighted by the news, the prince's parents—the king and queen—host a grand ball in her honor. There is also hope that their son may fancy the princess, as a marriage between the two would be beneficial indeed. The princess already has interest in the prince, though be it romantic or something else is still unclear...

The dream fades with the lingering question of what the mermaid will do and who will end up winning the prince's heart. When the Aspects awaken, they will find themselves no longer in the ocean but in the castle itself and dressed to fit the new environment. No longer mermaids, they are now nobles, servants, or musicians and the grand ball is already underway. With the full moon hanging high overhead and clear, starry night skies, it's perfect for a romantic start of this Act. This time special marked doors indicate where those cast for specific scenes need to go.

Of course, danger still lurks outside the castle walls. There are whispers of pirates lurking nearby and the days ahead will be filled with secret trysts and clashes. The Aspects will also find that they are still able to transform into mermaids upon entering the ocean, but will not be affected while on land. Rooms and accommodations within the castle have also been prepared so that they may rest when needed. Rest that may be necessary for the challenges ahead.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own top levels for the Sub Quests, which are detailed below. Each Main Scene has their own unique top level and those cast into the roles are to thread their scene under each. All scene instructions are provided in the top levels.

As a reminder, although this Act is primarily on land, characters can still transform into their merforms upon entering the ocean. As implied in the above narrative, they will only transform in the ocean. So feel free to finally take a bath, everyone!

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to enter certain doors to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





sub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
The Little Mermaid: Act I—





§ instructions.

The first Act of our third campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels. There are also toplevels for each Sub Quest this time around, but players are more than welcome to create their own individual toplevel if they have something else in mind they would like to do.

As a reminder, characters will find similar information and instructions within their journals so they won't go in blind. Also to note, all characters will have all their belongings within them as well as the additional supplies provided to them by the Storyteller. As you know, everyone has undergone a special "mermaid" transformation upon arriving into the Book, but do note: characters in Main Scenes will have a second wardrobe change while acting the scene. Their merform will stay the same, but they'll have additional bits to add to their role. Outfits will be provided in the prompts themselves, and these outfits will only be in affect during the scene. The moment they leave the setting area, they return to their other wardrobe.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.

oligomania: (I let you get under my skin)
[personal profile] oligomania
Characters: Velvet Crowe [Big Bad Wolf, Red Riding Hood]
Campaign: July-ish Break
Format: [ brackets ]
Open [Closed sections for Rokurou and Eizen]
Summary: A wolf has returned and wanders around to check how things may have changed - or perhaps how they haven't.

Oh, the hunger's burnin' like a flame )
detectiveforhierophant: (It's been a long day)
[personal profile] detectiveforhierophant
Characters: Ryotaro Dojima (King Arthur)
Campaign: Break
Format: Prose (But I'll match you)
Open or Closed: Open
Summary: The King has arrived, and he's trying to get the hang of the whole 'whisked away to another world to save it' thing. Come talk to him?


Read more... )

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Realm of Stories

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