storyevents: (pic#13311336)
[personal profile] storyevents
ONTO THE NEXT CHAPTER—





In an unexpected plot twist, the one everyone believed to be the main hero, Peter Pan himself, turned out to be the Story Eater in disguise. It was only due to the story's own villains that its true nature was revealed and the aid from the Aspects to beat it back.

But of course, the Story Eater would not give up. The Book of Peter Pan was one of the few stories that had a unique connection to the realm of dreams and the Aspects had been a thorn in its side for long enough. With the number of stories restored and the Storyteller's power growing, it knew it would only be a matter of time before the power between the two sides would start to balance out and that was not something it wanted.

Thus in an attempt to rid itself of the otherworldly "heroes," the Story Eater tore through Neverland, using its powers to traverse through time and space to create a new opening. The vacuum of power from the rift started to draw everything in even as the Book itself tried to mend the tear. Not missing its chance, the Story Eater cast a strong blast of wind that swept everyone and into the rift—and then followed after them.

The sense of tumbling through unknown darkness only lasts for a few moments before the Aspects find themselves in a strange new place—a strange new world. Some passed through unscathed, some are found to have no recollection of the Realm of Stories, and others are found missing altogether.

And all are no longer bound to their Essence.

Some time passes and as questions arise, white, paper birds flutter by the Aspects in the new world before they unfurl to reveal a message.

Dearest Aspects, we can only hope that you will receive this message unharmed. We felt the connection between your souls and the Realm cut, but we could follow your trace into this new world you've been thrown into.

It is one that has connected to the Realm before, a newly formed world made of dreams and emotions. We do not know much more than that and we cannot do much more to help you. However, rest assured. When your souls entered the rift, they were unharmed and portions of it returned to your original bodies if not completely. Your bodies should be unharmed, possibly even awake while a fragment remains in the dream world. We do not know the rules of the world, but we suspect you need to fulfill a condition to be able to leave it. Because the dream world occasionally links to the Realm, you may see fragments of it from time to time.

As for the Story Eater...we do not feel any trace of it in the Realm. We suspect it must have fled into the world or some other. But do not fret—thanks to your efforts we have gathered enough power to continue restoration on our own and be prepared should the Story Eater return.

We wish we could have given you a proper farewell...but perhaps one day we will meet again, be it through dreams or through a new story created on your own.

Take care, dearest Aspects.

— The Storyteller


Although the words were meant to be reassuring, it had a hint of warning as well—the Story Eater was still out there, possibly in this new world they found themselves in. Instead of the powers of the Essences they had grown familiar with, they must now learn new ones. Would it be enough to take down the Story Eater should they face it again?

That would be a story for another time...

storyevents: (pic#13311336)
[personal profile] storyevents
FINALE EVENT: INTO NEVERLAND—





After returning from their last Book, everyone had some time to relax, celebrate, and wait to hear from the Storyteller. It wasn't long before the Storyteller happily informed them of the wonderful news:

Aspects. Thanks to your hard work, enough stories have been restored that the power generated from each one is enough to help us rewrite and mend many other stories on our own. It's still an uphill battle as the Story Eater and its minions are still out there causing destruction so the war is not over yet, but you are now relieved of much of the burden that had been placed on you since the beginning of this quest. We thank you for everything you have done so far to help our world.

There are still some stories that may require some assistance and we are searching for the Story Eater. It's not until that beast is stopped will the Realm be safe. So please wait a little longer and prepare yourself for the battles ahead.

Everyone within the Index hears a similar message, of how things are turning for the better and that surely it won't be long before the Realm is safe again. Those from the restored stories celebrate and continue to safeguard their world, the power and magic generated from them making the Books almost look as if they are glowing. Any reports of stories suffering attacks are quickly relayed to not only those in the Index, but to the restored stories as well. With the populations restored, they are able to give aid, sending out strong fighters and medical help to join in the fight to push back the Erasers and the Story Eater's influence.

But there is one Book that has a darkness that has been spreading from inside out. Although it had managed to stay intact throughout all this time, the people within the Book tell of terrifying nightmares that will plague them, some even claiming to witness them becoming reality. After some investigation the Storyteller will send the Aspects a new missive.

Reports from the Book of Peter Pan indicate a strong likelihood that the Story Eater has appeared and may still be there. Go at once to help the people first before trying to find the Story Eater. We will grant you additional powers so that you may unlock everything your Essence has to offer.

Good luck...and stay safe.

Just like previous missions, everyone will gather at the Grand Library, but there is a tension in the air, as if this could be their biggest battle yet—perhaps even their final one. With more supplies than usual, the Aspects will be ushered into the room that will teleport them to the Book, and from there they will have to journey deep into Neverland.






§ instructions.

This is it, our finale event that will lead the game into the new one. Although the Book of Peter Pan is still intact, there has been increased activity of Erasers and sightings of what could be the Story Eater. Although initial reports say it might have disappeared, the Storyteller can sense its destructive power and has sent the Aspects to try and hunt it down. But there's a plot twist that no one will have seen coming at the end.

The timeline of the event is all in this log, so the prompts double as narrative progression of their time in Peter Pan and includes the final confrontation. A narrative epilogue that will tie-in the conclusion with everyone sent to the new game setting will be posted at the game's closing date.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandprompts )
djbubbles: (djing)
[personal profile] djbubbles
Characters: Nino Lahiffe [Kappa]
Campaign: Break
Format: Either or, I'll match you
Open
Summary: Nino can do Judo and he practices on that. Also other catch-all stuff for the rest of the game.

ExpandRead more... )
schrodingers_joker: (female - bored)
[personal profile] schrodingers_joker
Characters: Ren Amamiya [Loki]
Campaign: Break
Format: Either or, I'll match you
Open
Summary: Catch-all for July and the rest of the game (Will add headers in the comments once endgame comes).

ExpandRead more... )

Entry 006

Jul. 1st, 2021 10:21 pm
chippedsoul: (wanna bet?)
[personal profile] chippedsoul
Characters: Kazuma Asougi [Jekyll&Hyde], Eizen [Davy Jones], 76 [Raw Head] and Anyone else!
Campaign: Break
Format: [ brackets ] or "prose"
Open
Summary: Another campaign ends and the Hydeout is open for business and have added some more Happy Hours!

He just ask everyone not to burn down or wreck his tavern too much. He likes to keep his business (Or what's left of his time here once the news breaks out). There's an arena underground if you really need to take out your anger, all right?

If one is just looking to have a less rowdier time, come by the tavern during the daytime. The place will serve you some lunch and the atmosphere becomes more of your typical diner, being managed by monsters. If there's something not on the menu that you want, as long as the ingredients are available, they'll probably be able to cook it up. Just don't expect to get the right booze everytime though.

OOC Note: This is pretty much a mingle log that'll last up until the end of the game. Hyde will keep the door open, even if he gets moody over it.
grandduchess_anya: (Laughter)
[personal profile] grandduchess_anya
Characters: Anastasia Romanova [Vasilisa the Beautiful] and Everyone

Campaign: Break (forward dated)

Format: Both prose and brackets are welcome!

Open

Summary: Anya is hosting a very late birthday party shortly after the Sugar Plum Beast campaign at a clearing near her cottage.

ExpandSo make a wish, I'll make it like your birthday everyday, I'll be your gift, Give you something good to celebrate )
storyevents: (pic#13311336)
[personal profile] storyevents
SUGAR PLUM BEAST: ACT III—





There's a ruckus kicking up outside of the castle gates as mouse soldiers start to gather. The toys are on edge, watching warily from the windows and some already preparing for a battle...and unlike in the past, instead of drifting out of consciousness they will witness the changes occur in front of their very eyes, golden white text etching into the air as a bodiless voice narrates what has transpired.
The Toy Representative takes it upon himself to give Clarabelle a tour of the castle/factory, despite Clarabelle being incredibly unamused and cranky about the whole situation. On the tour, she's makes a bit of a nuisance of herself, ignoring warnings to stay out of the West Wing and causing general problems until the Representative is able to corral her and get her to behave.

The Sugar Plum Fairy hears that her charge is avoiding Clarabelle despite everything riding on him making nice with the girl and pops in for a visit. She points out that the Beast is simply running from his own emotions and that nothing will change if he closes his eyes to the truth. The Beast, in turn, points out that he doesn't feel as if he deserves Clarabelle's affections when he looks like this. The Fairy, patient and kind as always, eventually convinces him that he won't know if she likes him until he tries, and suggests that he learn her hobbies and to be honest with the girl.

A puppet, frustrated with how slow progress has been on breaking the curse, runs into one of the soft toys. The two get to gossiping and the soft toy pulls out a mirror he claims will help speed things along without requiring the Beast and Clarabelle get together. The puppet seems unsure, but the soft toy insists this is totally safe. When the puppet refuses again, the soft toy reveals himself to be the Mouse King. In a panic, the puppet breaks the magic mirror, sending shards flying; these shards turn into dark shadowy reflections of the Mouse King and the puppet. In the chaos, the puppet slips away, leaving the Mouse King to fight the reflections alone.

After meeting with the Fairy, the Beast arranges a meeting with Clarabelle, figuring that as the daughter of a toymaker she might know how to fix up the castle-turned-toy factory and make things a little nicer here. Clarabelle gets to the meeting room first, where she finds the music box that was meant to be her birthday present. Upon touching it, however, she activates an enchantment that forces her and later the Beast when he arrives to waltz and sing instead of talk. In between the steps and the notes, the two come to an understanding; Clarabelle agrees to stay for a while and help out, once the Beast explains that he is cursed to be here, and the Beast agrees to look into making Clarabelle another music box. The two part on good terms.

The Sugar Plum Fairy flies off after making sure that her little trick with the music box worked, only to run into the Mouse King skulking around after his run in with the reflections. She greets him and asks him what, exactly, he's doing here? The Mouse King says he was simply curious if this was Beast's castle and asks how the former Prince is handling his curse and what the Sugar Plum Fairy was doing here. The two begin to debate on what, exactly, the Beast should do; the Fairy wants him to break the curse and plans to help him with that, while the Mouse King thinks he should just get used to it all and move on with his life. The two eventually part, unable to reach any sort of middle ground.

Despite growing closer and becoming friends with the Beast, Clarabelle still misses her father. One day, the Beast brings a magic mirror to Clarabelle so that she may check up on her father. The mirror shows Drosselmeyer in bed, horribly ill and calling for his daughter. Without a moment's hesitation, the Beast tells Clarabelle she should go to her father and take one of the toy servants with her for help. Clarabelle kisses the Beast's cheek and thanks him before leaving to return to her home and her father.

Clarabelle arrives home to tend to her father, a little alpaca maid toy having accompanied her. "Drosselmeyer" is surprised to hear his daughter's voice; Clarabelle is surprised to see that her father isn't wearing his eyepatch and that he's covered the wrong eye. Instantly the Mouse King reveals himself and attacks Clarabelle and the maid toy, eager to take her captive and ruin everything. Clarabelle, fully sick of all of this nonsense, defends herself and knocks the Mouse King unconscious before fleeing.

As the narration fills the air, the words drift into the walls, the ground, inside the castle, outside—as the words pass through the environment, bursts of color and sound crackle around until the world looks as vibrant as any other. However there is darkness in the air, one not caused by the Story's decay but what is about to transpire.

Outside the castle grounds have transformed into a colorful game board, filled with pitfalls and treasure that could either help or hinder those who try to traverse it. The Mouse King's army breach the outer walls, but the toys, now armed, rally and charge forward, giving it their all to fight and protect their master's home. While the war wages outside, the Aspects must quickly complete their scenes while helping defend the castle.






§ instructions.

The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Everything from the last Act is carrying over to this one. This includes characters having their toy forms, but they have more control and freedom over what form they take.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to head to the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
SUGAR PLUM BEAST: ACT II—





Once all objectives have been completed, the environment around everyone changes as they are sent to sleep. As everything around them changes, they all share the same vision of how the story has transpired thus far.
The Mouse King and the Prince enter into a faerie contest to make the most beautiful miniature garden, continuing their long and storied rivalry. The Prince wins, which the Mouse King claims doesn't really count since the Prince is obviously privileged and everything comes easy to him.

Finally fed up with his rival, the Mouse King tracks down a spell to turn the Prince into a Beast. After casting the spell, the Mouse King flees the castle as the transformation takes hold of the building and everyone in it.

The Sugar Plum Fairy hears about the curse and flies over to the Beast to try and help the situation. The Beast is extremely cranky and belligerent during all of this, as to be expected, but the Sugar Plum Fairy gently helps him calm down. After discussing it, the Fairy realizes the best way to break this sort of curse would be a kiss from someone who loves the Beast in spite of his appearance (and crankiness, though the Beast does apologize for that).

Down in Amande, some time later, Drosselmeyer arrives home and settles in to tell his daughter Clarabelle a bedtime story. Clarabelle has to help her father get back on track at several points, but that's nothing unusual and it's still a bonding moment for the pair. Afterwards, Drosselmeyer gives Clarabelle a music box only to find out that it's not working. He takes it off for repairs.

Drosselmeyer heads out of Amande to either replace or repair Clarabelle's music box. After running from many odd and hostile animals, he finds an abandoned castle and takes shelter from the monsters. As he wanders around, he finds a rose shaped music box in much better condition than the one he has; when he reaches for it, the owner of this "abandoned" castle appears and demands satisfaction. Drosselmeyer agrees to become the Beast's prisoner after saying his goodbyes to Clarabelle.

Clarabelle is Not Happy with that decision and demands she go in her father's place. Drosselmeyer gives in and escorts Clarabelle to the castle. Along the way, wolves, weird thorny roadblocks, and very creepy dolls chase the two until they reach the castle, where Clarabelle bids her father farewell.

Clarabelle enters the castle and finds the Beast, who heard of her coming thanks to a crow. Upon hearing that she is good with cooking, cleaning, and repairing toys, he decides she's a fair trade and leads her off on a tour. First they stop by the dining room for dinner (a messy affair with feathers, tentacles, and soup); after dinner they find themselves in a room with an enchanted baby doll that seems to think they're its parents. Clarabelle eagerly starts to play at being a mother, but the Beast is a bit more reluctant though he does eventually at least try. It's a bit awkward, but the two do bond over their awkwardly raised child to some degree.

When the vision ends, everyone awakens to find themselves in a strange castle. Although a bit muted, it's a bit more vibrant in color and decoration compared to other castles in stories past. What's more, it's filled with toys and the sounds of machines in various rooms make it feel more like some kind of factory than a grand castle for royalty. Most rooms and areas are open for wandering, however there are at least a few areas that are strictly forbidden and warded off by magical barriers. Those who try to pass through will find themselves ensnared in a web of silly string. Beyond the castle walls lie dark and dangerous woods teeming with dangers such as Erasers, hostile wildlife, the Mouse King's minions, and rogue toys. Although it would do some good to clean it up, it's still a risk.

But beyond the change in scenery, a larger change has occurred to the Aspects. They have been "transformed" to look more like toys. Some of the changes are just superficial paint jobs, but others might find themselves more like a toy than they'd feel comfortable. They can even shrink down, mostly against their will.

With traitors afoot and the castle being as it is, staying in it may prove to be more like a game.






§ instructions.

The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

As mentioned before, everyone has a toy form and the changes can be as superficial or as complete as the player wants. In addition, to make it easier for everyone, characters can have multiple forms and changes. They can start as one type of toy and then later find themselves as another. Players are free to have as much fun with this as they'd like.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to head to the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
storyevents: (pic#13311336)
[personal profile] storyevents
The Sugar Plum Beast—





Spring has returned to the Index and with it a whole host of new problems. Once again, everyone's journals flash with light to indicate a message from the Storyteller.

Good evening, everyone. We have located the next Draft in need of your services. It is once again two stories that have blended into one, though we hope it won't be quite so dark as the last one. Please report to the Draftsroom at your earliest convenience.


The Draft this time is very different from FrankenHyde, perhaps to everyone's relief. It's a cheerier pink-and-red, covered in gorgeous sugar roses...though it appears a mouse has been chewing on the binding and there are some claw marks. It's still better than the last one, and as everyone passes through the pages everything smells of roses and fresh cookies.

This is The Sugar Plum Beast.

The village of Amande is a quaint little thing, known for its baked goods and sweet treats and not much else. Well, and the eerie forest that is most certainly not haunted by a terrible beastly creature despite what rumors say, but it's really the goodies that get people to stay a while on their travels. The houses are all adorably rustic cottages, everything is festooned in flowers (particularly roses), and it's almost always sunny during the day with just enough of a light rain to keep the flowers thriving.

In this village lives the skilled toymaker Drosselmeyer and his lovely daughter Clarabelle, two of the local oddities but well-loved by most of the other villagers. They've lived here for most of Clarabelle's life after fleeing a mysterious incident that Drosselmeyer refuses to discuss and Clarabelle does not remember.

It's the end of spring and the start of summer when everyone arrives, finding themselves just outside the local inn where they will find apartments to stay in during this Campaign. In the center of town are flowered arches that will lead into each of the scenes.

storyevents: (pic#13311336)
[personal profile] storyevents
SUGAR PLUM BEAST: ACT I—






§ instructions.

The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





Expandsub quests )
rustyhonesty: (Nineteen ★ Smile)
[personal profile] rustyhonesty
Characters: Jean Kirstein [The Beast]
Campaign: Break
Format: [ brackets ] AND/OR prose do either
Open
Summary: There's a party at the Beasts' castle!

A message (written by a furniture) is sent out through the devices. The strike outs are Jean trying to censor things but they can be seen if you squint.

Welcome to the party on April 10th!
The place is indicated on the attached map.
It is also our Masters' birthday this week (7th)
Do with the information as you please.

Let's have a delightful time!



ExpandWhy, we only live to serve )
storyevents: (pic#13311336)
[personal profile] storyevents
Commission Board: March 2021—

§ instructions.
A few reminders on how the Commission Board works:
  • This is all optional, the quests are just extra content for players who are more active during the Break can use to make threads and help build CR if they want.
  • Anyone can access the quests via journal and accept them.
  • Any quest can be repeated, but repeated 2-point quests will be rewarded a maximum of 3 times.
  • Although not explicitly stated, all quests have additional reasonable monetary rewards that will be delivered to the character upon completion.
  • You are free to use this log for threading purposes.
  • To receive points, comment here.
If you have any questions, comment here.


ExpandCommission Board: October 2020 )
storyevents: (pic#13311336)
[personal profile] storyevents
Intro Log: MARCH 2021;


§ instructions.

Greetings and welcome to the intro log for Forgotten Tales! There are no hard and fast rules here. Just include your Character, canon, and essence in the subject line and post away! Network prompts are allowed in the intro log, so feel free to put one in.

In terms of timeline, the intro log can span over several days, so don't feel as if everything has to happen all at once. You are also free to post your own logs at any time, and can even take these prompts for them! Reminder: some Test Drive threads can carry over!





Expandprompts )
schrodingers_joker: (i'm gonna enjoy this)
[personal profile] schrodingers_joker
Characters: Ren Amamiya [Robin Hood]
Campaign: Break
Format: Either one, I'll match you
Open
Summary: A catch-all for March.

ExpandRead more... )

Entry 005

Feb. 28th, 2021 11:00 pm
chippedsoul: (years gone by)
[personal profile] chippedsoul
Characters: Kazuma Asougi [Jekyll/Hyde], Steelbeak [Don Quixote], Eizen (Davy Jones), and anyone else!
Campaign: Break
Format: w/e you guys want
Open
Summary: The Hydeout is open for business, mostly.

ExpandClean up on Aisle Hydeout )
allegedprisoner: (I knew that his clocks were the key)
[personal profile] allegedprisoner
Characters: Luca Balsa [Edmond Dantes] (Count of Monte Cristo)
Campaign: Break
Format: Either
Open or Closed Open, with closed prompts in the comments.
Summary: Catch-all for March!

ExpandJust doing his best, guys. )
afoolshope: berselius 📱 dw/lj (🌕 074)
[personal profile] afoolshope
Characters: Makoto Yuki [Thanatos]
Campaign: Break
Format: [ brackets ] or "prose" (I'll match)
Open
Summary: Catch all for March

ExpandRead more... )
rustyhonesty: (Nineteen ★ Tsun)
[personal profile] rustyhonesty
Characters: Jean Kirstein [The Beast] and anyone
Campaign: Break
Format: either works
Open + with a few closed ones
Summary: Training, hitting head on doorframes, adjusting to changes, getting annoyed at furniture... normal stuff
Additional info: Jean's current changes to his normal looks are horns, lion ears, wolf tail, claws and fangs. His hair is also slightly longer with a ponytail (and it keep growing back even if he cuts the ponytail sometimes :| )

ExpandTale as old as nineteen )
schrodingers_joker: (looking out into the distance)
[personal profile] schrodingers_joker
Characters: Ren Amamiya [Robin Hood]
Campaign: Break
Format: Either one, I'll match you
Open
Summary: Ren is forced to use the Alter Ego Potion to save himself from disappearing, and is replaced by Robin Hood. Right on Valentines Day no less.

ExpandWorst Valentines ever )
ragingscoopaholic: (pic#14619359)
[personal profile] ragingscoopaholic
Characters: Julius Kresnik [Fairy Godmother], Alvin [Frog Prince], & Leia Rolando [Princess]
Campaign: Break
Format: [ brackets ]
Open or Closed Closed
Summary: Alvin and Leia find another surprise in the Realm (spoilers for Tales of Xillia 2).

ExpandRead more... )

Profile

realmofstories: (Default)
Realm of Stories

Posting Guidelines

All log entries should have the following header:



You can of course fill that out however you want just so long as the main fields exist! Don't forget to include all appropriate character and campaign tags.