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A TWISTED WONDERLAND: ACT I—





§ instructions.

As suggested by the previous narrative, everyone is basically being "abducted" and falling into a story without the Storyteller's knowledge. They are landing in the Forest of Doors which acts as the safe zone. Although we don't have a designated prompt, characters can set up camp and recuperate there. Basic supplies will drop from the trees. Each prompt serves as one of the doors the characters can pass through.

Reminder: everyone's Essence will become unbound when passing through the doors into the area and will effectively "swap" with another. Players can choose whatever Essence they'd like to try with their character with the only limitation that they must already be in game. It's possible to have multiple Essence swaps in one location. Essences will return to their proper owner upon returning to the Forest of Doors.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





prompts )

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