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A Hollow Christmas Carol: Act III—





The party goes off with almost nary a hitch. Everyone plays their part, their actions developing the story in strange and interesting ways. Poor families are given gifts and tributes, bringing in some hope and life into the town. The party itself is filled with festive cheer—and a bit of mischief, but it remains under control. And thanks to a few brave souls, the mansion is also protected from attempted attacks from the Erasers, several fended off without anyone noticing inside. Compared to the muted, subdued beginning, everything and everyone is brighter and the entire town feels more alive.

Then, after the final scene comes to an explosive close, once more mist and fog from the forests roll over the entire town, casting a spell over everyone so that they fall asleep right where they are. Again they are left completely unaware as the the environment shifts and shuffles, letters and ink swirling as more constructs are formed. And just like before, the Aspects will have a dream depicting a little more of the story they've helped create.
In a sleigh pulled by a strong, heavy horse, the Horseman of Christmas Present pulls Ebegeeser through the town of Lowry. The Horseman tries to instill into Ebegeeser the lesson of generosity, and as they pass through the streets and come across poor families, the man is slowly moved to pity. He offers money, but it's the clothes off his own back that bring true joy and comfort to the people. Seeing this, Ebegeeser's heart begins to change and he vows to try and find a way to help them further.

After arriving at the party, Ebegeeser lives through the possible "what if" of the day. He shares a dance with Beltrina, awkward though it is. One might think she could be charmed, but Bromfred's love for the woman may be genuine. Despite the harrowing and terrifying tale of the Headless Horseman he shares, he treats Beltrina with care and charm before sharing a dance with her.

Seeing this, Ebegeeser is once again driven to consider his plans, even debating if he should actually kill Bromfred. But the Horseman of Christmas Present intervenes and manages to talk him out of executing such a nefarious plot. Thus already resigned to his fate, Ebegeeser asks Beltrina to meet him in private, a room on the second floor.

Although he already knows the answer, he makes one last attempt and proposes to Beltrina. She rejects him, but Ebegeeser takes it in stride. She then asks if he could help loosen her bodice as it had grown too tight for her. However, given his apparent inexperience, Ebegeeser accidentally tightens the garment instead, constricting the poor young woman's chest even further to the point that she struggles against him. In his attempt to help her, they both stumble instead, tripping over the carpet and she staggers toward the window...

.......And that is where the vision ends, the Horseman of Christmas Future bearing down, dragging in darkness and the stench of death. This is where our story continues...

When the dream fades, the fog disappears and everyone awakens scattered around a church and its cemetery. It's dark, the moon just a small sliver in the starless, night sky, and the fog covers the ground. There are some sounds—various insects and the occasional hoot of an owl. But a more sinister sound can sometimes be heard deep within the dark forests: hooves thundering over earth and gravel, the shrill neigh, and a hoarse, raucous laugh.

All Aspects have been assigned to their new roles, and their journals softly glow with their assignments. Everyone set to work with one another will find themselves near each other or in their set location. Aspects will also learn of a particular task regarding the collection of certain items that would help create the Segment road to connect this Story to the Index. There are also no enemies here except for one—the real Headless Horseman, which will look eerily like the one described in the story told during the party. Everyone should be wary for it it seeks not just Ebegeeser's head, but everyone's.

They are nearing the end—but what kind of end will it be?





§ instructions.
With fairly unanimous support, this will be the designated log for this Act. All Main Scenes and Sub Quests have their own top level created for those involved to respond under, but players are also free to post outside of the designated top levels to create your own for any additional prompts you'd like to take on. Each Main Scene top level has the scene prompts and casting, and assignments for the sub quests are listed below. If you haven't signed up for a sub quest yet, you can still do so!

As a reminder, characters will have the necessary information within their journals. Those who are selected to play a scene will find their journal flashing red, so hard to miss. The information they have is roughly the same as what is written OOCly.

If you have any questions, post them to the Game Notes.





Expandsub quests )




[Mod note: Refer to the accompanying Game Notes for more information. If you wish to switch out of your current role, let us know!]
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A Hollow Christmas Carol: Act I—


§ instructions.
This is the designated log for all the main scenes for Act I: The Horseman of Christmas Past. All sub quests and nonrelated threads are to be made in their own posts. The scenes are listed below along with the assigned cast. Organization wise, the threads can happen in any order so you don't have to wait for one group to post before you do. Just start when you're ready! But to help, include in the subject line the scene header (ex. Scene 1, Scene 2, etc.) You can fluff it up a little to make it more specific like including the main characters or even scene title. Just be sure to have the number so we know which is which!

As a reminder, characters will have the necessary information within their journals. Those who are selected to play a scene will find their journal flashing red, so hard to miss. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible). The information they have is roughly the same as what is written OOCly.

Although there are certain characters set for a scene, it's not impossible for those not directly involved to make an appearance as random side characters or helpers. Characters can either just happen to be there or those cast as the role can make a "call out" through the journals. Any items and locations found through the main scenes are also free to be used by others for fun. There are also Bonus scenes that are basically extra prompts for people to have fun with if they'd like.

If you have any questions, post them to the Game Notes.




§ main scenes.

Expandmain scenes )




[Mod note: Refer to the accompanying Game Notes for more information. If you wish to switch out of your current role, let us know!]
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Opening Intro Log: October 2018—

§ instructions.
Greetings and welcome to the first intro log for Forgotten Tales! There are no hard and fast rules here. Just include your Character, canon, and essence in the subject line and post away! Network prompts are allowed in the intro log, so feel free to put one in.

In terms of timeline, the intro log can span over several days, so don't feel as if everything has to happen all at once. You are also free to post your own logs at any time, and can even take these prompts for them!

For more information, refer to the accompanying Game Notes.





§ greetings from the storyteller.

It's no surprise that everyone who first enters the Realm of Stories will feel disoriented, especially when their soul is basically fused with that of another. Fortunately, there is someone who is more than willing to explain things—just not physically. Once the initial dizziness and confusion passes, be it through the pages of the journal glowing in their hands or through telepathy, the same "voice" who sought them out and pleaded for their aid will speak.
Greetings, Aspect, for that is what you are now. We thank you for your agreement in helping fight against the Story Eater. For those whom we had to bring in for your own safety—forgive us. Once we have enough power we will return you to your worlds should you so choose.

All of you have been gifted with the essence of a powerful character from one of the many stories now lost to the Story Eater. We did not choose it—it chose you. If you touch the medallion hanging on your journal, its name will be revealed to you and you are welcome to browse through the Grand Library to read their stories.

But time is of the essence. Even now we feel the loss of yet another Book and many more will follow. We will contemplate and decide on a Draft to send you to, so in the meantime, please explore the city and learn what you can. You should have been given everything you will need for your temporary stay here in the Index, and the city residents have been informed of your coming.

Keep your journal close—we will reach out to you again.

The message will remain within the first few pages of the journal, and past it are other informative passages that the newly arrived may find useful. Information such as how to use the journal, local maps of the Index, notable businesses, where they may find their own unique residence, even names of other Aspects who have arrived. And despite the seemingly endless blank pages when rifling through, the journal itself remains thin and light when closed.

So for now, all they can do is wait and learn more about themselves and each other.






Expandprompts )

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