storyevents (
storyevents) wrote in
realmofstories2020-04-12 04:05 pm
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Entry tags:
- !campaign,
- -campaign 04: a midsummer rose,
- eizen,
- fuuka yamagishi,
- gobo fraggle,
- isaac "felix" gates,
- junpei iori,
- karkat vantas,
- kazuma asougi,
- keith,
- kotori iida,
- magica de spell,
- makoto yuki,
- master crane,
- mordred,
- naomi kimishima,
- oswald,
- rosalia rossellini,
- ryotaro dojima,
- seto kaiba,
- soldier 76,
- wembley fraggle
Chapter 04: Act III
A MIDSUMMER ROSE: ACT III—
§ instructions.
The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Fairy forms are no longer at play, but everyone will now have a dragon form they can transform into. It's mostly by their own will, but a few may have some accidents as they get used to it. These transformations can be either partial or full. IMPORTANT! Characters cannot transform into dragons while doing scenes. Only those playing Tam Lin and Bonny Rose in Scene 6 will be able to use their given dragon form to use.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to follow the glowing path of mushrooms to a designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Dungeon Sweep. Another Act, another place to clear out to make it hospitable during their stay.
¶ I. Dragon Egg Hunt. Many dragons can be seen flying overhead, but they don't really bother the characters all that much. If anything they seem to be focused on dealing with some other problems, and those who venture up to the other towers will discover the reason why—as well as why they're able to transform into dragons.
¶ IV. Wildcard. Make up your own prompt!
As everyone is taken from the second Act into the third and final Act of this story, they will all share the same visions of how the story has proceeded thus far:
When they awaken, the Aspects will find themselves in the middle of a desolate looking fortress, everything battered and filled with debris. A few bones and broken pieces of armor can be found scattered about, dark clouds constantly looming overhead—and along with the occasional cawing of crows, the loud roars of dragons can be heard followed by large, dark shadows as they fly overhead.
This is the fortress where Tam Lin is held captive and Bonny Rose must rescue him from. Once again those who must fulfil their role will find a path illuminated for them by glowing mushrooms and lead to different doors through which they must pass through before appearing in their designated scene setting. The rest will be tasked to try and clean out the fortress while protecting their safe location as well as helping the dragons roosting in the many towers overhead.
The Aspects will also discover that while they no longer are in their fairy forms, they can turn into something else—dragons.
Bonny Rose and Puck met and proceeded to blame each other for the donkey curse, but eventually took a moment to realize they needed to work together in order to brew the cure, with Bonny Rose protecting Puck while he gathered ingredients and brewed the potion. (All while bickering and swearing as only fantasy-Scottish redheads can.)
After freeing the town, Bonny Rose was in a much better mood and got along considerably better with her new traveling companion Nick Bottom, developing an amiable friendship until the two were separated by distracting swarms of butterflies and will-o-wisps.
Titania found Nick in the forest and he followed her willingly to her castle, with the queen demonstrating her considerable might defending her new paramour against a serpentine creature. The two indulged in a steamy bath and soothing Titania's wounds.
Surprisingly, Oberon and Carabosse had a scintillating past as lovers and partners on the battlefield, until Carabosse fell too deep into dark magic and Oberon began to fall for Titania. The two of them had a tense but surprisingly civil conversation about the past, the curse and her kidnapping plans, and Titania's mothering skills, and Carabosse promised to alter the curse and divulged that it can be broken with True Love, romantic or platonic.
Oberon managed to coax a particularly sharp Titania to their room, and eventually managed to break the curse on her.
Titania apologized to Nick for her behavior while under the love potions' effects. He accepted her apology, and the two agreed to part ways and for Nick to be left alone from now on.
Meanwhile, Bonny Rose and Tam Lin met in the forest, and the two normally outgoing youths were so stricken with each other that they became shy. They bonded over their shared feelings of being trapped in certain roles, and Tam Lin managed to charm her by introducing her to a wolf pup and taking her on a ride through the forest.
After the lovebirds parted ways, Tam Lin went to Puck for romantic advice. This was a mistake, as apparently fairy romance is much more complicated than Tam Lin thought, all he wanted was to know how to ask out a girl.
Carabosse managed to lure Tam Lin away with a handsome male visage before revealing her true form, offering Tam Lin a chance to join her dark forces. He refused, and she unleashed the (altered) curse on him.
When they awaken, the Aspects will find themselves in the middle of a desolate looking fortress, everything battered and filled with debris. A few bones and broken pieces of armor can be found scattered about, dark clouds constantly looming overhead—and along with the occasional cawing of crows, the loud roars of dragons can be heard followed by large, dark shadows as they fly overhead.
This is the fortress where Tam Lin is held captive and Bonny Rose must rescue him from. Once again those who must fulfil their role will find a path illuminated for them by glowing mushrooms and lead to different doors through which they must pass through before appearing in their designated scene setting. The rest will be tasked to try and clean out the fortress while protecting their safe location as well as helping the dragons roosting in the many towers overhead.
The Aspects will also discover that while they no longer are in their fairy forms, they can turn into something else—dragons.
§ instructions.
The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Fairy forms are no longer at play, but everyone will now have a dragon form they can transform into. It's mostly by their own will, but a few may have some accidents as they get used to it. These transformations can be either partial or full. IMPORTANT! Characters cannot transform into dragons while doing scenes. Only those playing Tam Lin and Bonny Rose in Scene 6 will be able to use their given dragon form to use.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to follow the glowing path of mushrooms to a designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Safe Zone. The safe zone in this location is a central outdoor plaza, which may not seem all that safe, but that's where they end up. Flowers from Tam Lin's forest can be found sprouting around the area and like before, the pollen can be used to help erect magical barriers to prevent enemies from entering. There are also small storehouses, barracks, and a kitchen nearby that can be used.
- Haunted Armor. Aside from the monsters, there is an army of haunted armor patrolling the halls and walls of the fortress, and some will even try to break into the safe zone. Although mostly armor, they are formidable foes, each one carrying the spirit of a strong, powerful knight of ancient times. Even if one were to hack off parts of the armor, they will still be able to move and even reattach themselves. The only way to completely destroy them is by piercing through the center of the chest piece where a stone core rests inside.
- Disabling Traps. There are numerous traps within the fortress, ranging from classic spikes from the walls to sudden pitfalls to revolving walls and even a rolling boulder. When venturing through the fortress, take care not to set them off because where there's on trap, there are sure to be more.

- Egg Thief. There are several dragon nests scattered about the towers, but there are these harpies that keep trying to steal them and fly away with them. Chase after them and return the eggs to earn the dragons' favor.
- Protect the Eggs. One would think a dragon wouldn't have trouble protecting its roost, but when it comes to smaller threats such as small basilisks and other large snakes, their large size becomes a disadvantage, especially if they don't want to accidentally crush their own brood. Help fend off these threats to earn the dragons' favor.
- Egg Hunt. Now some of these eggs are on the move. Whether taken by something else and hidden somewhere, rolled off on their own, or on their way to hatching with their little legs or wings already breaking through, they need to be found and returned to their nest before something truly terrible happens.
¶ IV. Wildcard. Make up your own prompt!
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Unfortunately, Gobo's power of song was just a little too potent. Though it's hard to tell with Kazuma being stunned, he too has also fallen asleep to the melody.]
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[A victory strum and he turned the guitar around so it rested on his back.]
Looks like we're clear to go, uh-
[That pause was as he turned back to look at Kazuma, noticing him looking awfully still for being so... still. Running over, he came up to his side and grabbed him by the shoulder, shaking him.]
Kazuma? Nick, hey! Wake up!
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No need to shout. Ugh. [He could barely sit up.] Is this the biggest tunnel you could make? [He press his clawed hands against the walls of the tunnel. Cracks appear in the wall as he puts pressure on them, trying to stretch and make more space. This was probably a bad idea since he could bring the tunnel down.]
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Then the walls trembled and groaned and he looked up and around them, breath quick in his throat. Sudden envisionments of the tunnel coming down, of rocks surrounding him- of digging Boober and Red out of the rubble that almost took them-
He blinked and shook his head quickly, clearing away the memory. That seemed to shave the edge off the initial fright as well and he glared back some, even if still pressed against the wall.]
This tunnel is exactly like it needed to be, back when decent people needed it! If you don't like it, then- [He waved a hand back down the way they'd come from.]
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Quite a mouthful from a little pipsqueak. [He smiles, showing his teeth, with yellow slitted eyes staring him down.] Are you sure you can handle the rest of this "mission" on your own?
no subject
[He puffed himself up some, glaring back at those frightening eyes.]
I found the Cavern of Lost Dreams, I locked up the Invisible Gargoyle, I plunged the bottomless depths of the Hole to Who Knows Where, and I beat the Beast of Bluerock! You don't scare me, and I've got a mission to do, that I can do on my own!
If you try to get in my way, well- well I wouldn't, if I were you!
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And none of that means a thing to me, you know? [He tilts his head to the side, that amused grin still on his face.] I wasn't going to, but if you really want to start a fight with me, I be happy to oblige!
[You're really going to start a fight with him?] Hush, he wanted it first.
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What I want to do is finish this mission, and if you're in my way, then so be it! I've taken on bigger monsters than you and made it through to the other side just fine!
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If he can manage to trip him up somehow, maybe he can get away and run off down the tunnel, find his own bolt hole toward the castle. Hyde definitely had a harder time moving around in this passage as it was; the rocks breaking down earlier were enough of a clue to that.
The rocks... The rocks! Maybe he wouldn't have to trip him, maybe...]
Hey! [He braced for another swipe, knowing it was coming.] Is that the best you got??
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I've only just started! [That strike comes as Gobo predicted.]
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Seeing what he sought, adequate unevenness to give foot and handholds, he scrambled up the wall and to the ceiling, waving his tail tauntingly. Come and get him, Claws!]
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I'm going to crush you under these rocks! [He cuts out a chunk of rock from the wall and just flings up towards the ceiling.]
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Losing his grip Gobo fell more than it was a controlled drop, mostly managing to land well but springing backward, keeping his eyes on Hyde, as the earlier-weakened walls of the tunnel started to tremble again.]
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I've got you now! [He reaches for his tail as he sees him fall. The weight of the rocks slow him, but they were more of a small hindrance to him. If he wants to bury him, he'll make sure he'll get buried along with him!]
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Now that the adrenaline was starting to die down, he realized he hurt. That rock had indeed hit him on its way to the ceiling, and his whole shoulder was likely going to sport a pretty bad bruise underneath his clothing and fur for a while. The landing did him no favors, his guitar was badly banged up and would need repairs, and he had general scratches and scrapes. Better that than having been skewered by those claws...
At least, in this precise moment, he was safe. He didn't know what he was going to do now, but looks like that'd be something he'd have to figure out on his own.]
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You stupid furball! You think, you've escaped have you?! [He probably has, but that won't stop Hyde from doing reckless things. He's digging through the rocks and rubble, for Gobo and for the sake of getting himself out of the mess he had caused. The longer he is unable to find the Fraggle, the more intense the cave shakes and his screams got.]
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[Taking his own advice he decided to beat feet down the tunnel, which twisted and wound its way away. The earthquake wasn't ineffective, cracking the ceiling or floor even as he retreated, and more than once he had to dodge falling rocks, some avoided better than others.
But at last the tunnel started edging up and opened back into the forest where Gobo, exhausted, collapsed to his knees and then to the ground. He lay there panting for a few moments, then glanced back over his shoulder. When he was recovered enough he got to his feet and looked himself all over, already dreading being seen again by someone else- seen by Wembley. None of this looked good, though he was sure it wasn't as bad as it seemed.
As for the mission, hell or highwater he'd do it. But he'd do it alone, and he'd do it with one eye out for... whatever monster he'd left behind in that tunnel.]