storyevents ([personal profile] storyevents) wrote in [community profile] realmofstories2020-08-15 03:26 pm

Chapter 05: Act II

A TWISTED WONDERLAND: ACT II—





§ instructions.

The Second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Everyone is still starting from the forest of doors and will have to go through them to their area. Essences are back to normal and bound to their respective Aspect, however those who participate in scenes will have their Essence replaced with one based on the character they're playing (ex, Alice roles will now have Alice Essence at their disposal). This is only limited to the scenes—once they're back out they will have their Essence again. There are various items scattered throughout Wonderland that act as power ups and will grant additional Wonderland character Essence abilities. Example, wearing a top hat will grant bonus Mad Hatter abilities. These power ups are only available for the sub quests.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to pass through the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





§ sub quests.

Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

¶ I. Courtroom Blitz. One of the doors leads to a giant courtroom that looks more like a combat ring complete with large crowds of spectators and a "judge" presiding over the matches. However, instead of it being cutthroat fighting, most of the locals participating are cards and everyone must fight using random silly props to try to score as many points as possible or knock the opponent off from the platform. Of course, nothing here is normal, and the battle platform will shift and move, large pillars sometimes rising up and random glitter bombs dropping down. The judge may even summon a giant (rubber) gavel to try and smash the fighters. Rather than this accomplishing anything important, it seems as if these bouts are to try and help train the cards to fight the good war in Wonderland as well as bolster confidence. Give them all a good show and help teach them a thing or two about (improv) fighting!


¶ II. The Horsey Moves in an L. Another door leads to a giant chess board and everyone takes the place of a chess piece, taking either the red or white side. Here is where most of the twisted clones are, so it is up to the Aspects to try and deal with them by defeating them on the board. The problem is everyone is limited to the moveset of the piece they replaced. Pawns can only move one space a turn, knights are three and over, bishops diagonal, rooks in a straight line. There are no Kings or Queens, but their roles are completely empty so no one has to worry about protecting them. When Aspects meet an opposing piece, they must defeat them to move on. This can either be through fighting or some other method to knock them off the space. At least they have their Essence abilities to use! If Aspects end up meeting each other, they do not have to fight. In fact they can team up to try and take out a nearby blot or clone, or swap roles to continue progressing through the board.


¶ III. Mirror Clones. Not only do the Aspects have to worry about Twisted Wonderland clones, but they also have to worry about their own clones. A mirror will sometimes rise up on the board and a clone of the Aspects will appear. It will try to take the original's place, sometimes even immediately disappearing to appear somewhere else on the board near another Aspect. The only way to destroy it is by destroying the mirror, but act fast before it fools the others. It is possible to become trapped within the mirror, and in that case the clone must be taken care of first.


¶ IV. Beware the Jabberwocky and the Bandersnatch. They occasionally pop out of nowhere. When one appears, all rules are gone and everyone can rush in to deal with them. Vorpal blades and… dog treats will appear on the battlefield which Aspects can use to hack at the monsters. The Bandersnatch will be surprisingly interested in the treats, but the Jabberwocky doesn't seem to be hungry for anything but Aspect flesh. As if things weren't dangerous enough, the clones might snatch blades to wield against the monsters, the Aspects, just about anyone within snickersnacking range.


¶ V. Wildcard. Make up your own prompt!


tempredmental: (Waaaaait a Minute)

[personal profile] tempredmental 2020-09-19 12:24 am (UTC)(link)
That second question was close to cheating... careful.

"How can you store thoughts when they aren't tangible?"

Keith was slowly letting go of 'this has to make sense'...
rustyhonesty: (Uh okay)

[personal profile] rustyhonesty 2020-09-26 10:02 pm (UTC)(link)
Living on the edge. Jean doesn't want more pepper though, so he will be careful.

"Why ask me? Do I look like an expert of storing? Instead, how about a nice store that is right behind the corner?"
tempredmental: (What Are You Doing?)

[personal profile] tempredmental 2020-09-29 10:54 pm (UTC)(link)
"What kind of store? Does it sell thoughts?"

Aha! He'd figured out how to loop this around in a circle! That was good, right?
rustyhonesty: (Think and rethink our plans)

[personal profile] rustyhonesty 2020-10-07 12:54 pm (UTC)(link)
At least the flowers seem pleased with this turnabout.

"Can you actually buy thoughts? Wouldn't you rather buy soup?"
tempredmental: (What Is Going On Here?)

[personal profile] tempredmental 2020-11-15 12:50 am (UTC)(link)
"Where's the soup?"

Good good... keeping it going... Though, how long did they have to do this for?
rustyhonesty: (Skeptical)

[personal profile] rustyhonesty 2020-12-05 12:22 am (UTC)(link)
"Where? Wasn't it beyond the flowers to the right and then a bit left?"

Nudge Nudge, Hint Hint, please let them through.
tempredmental: (Uhh We Have to Do What?)

[personal profile] tempredmental 2020-12-06 05:15 am (UTC)(link)
"Are you sure it's right then left? Can we go look?"

Yes... hint hint... hoping to move on!
rustyhonesty: (Question)

[personal profile] rustyhonesty 2020-12-12 07:41 am (UTC)(link)
The flowers are long time silent.

But then move. Please, stop making them fall asleep and just go.
tempredmental: (RELIEVED SIGH)

[personal profile] tempredmental 2020-12-20 08:20 am (UTC)(link)
Keith was immediately relieved. With a quick glance back at Jean, he hesitated not even a second before he moved down the now open path in order to keep going!
rustyhonesty: (Well shit)

[personal profile] rustyhonesty 2020-12-24 06:22 pm (UTC)(link)
Yeah, Jean is definitely following right behind him to get out. This sure was an experience he didn't want to continue.