Chapter 07: Act III
Jun. 12th, 2021 02:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
SUGAR PLUM BEAST: ACT III—
§ instructions.
The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Everything from the last Act is carrying over to this one. This includes characters having their toy forms, but they have more control and freedom over what form they take.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to head to the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
( sub quests )
There's a ruckus kicking up outside of the castle gates as mouse soldiers start to gather. The toys are on edge, watching warily from the windows and some already preparing for a battle...and unlike in the past, instead of drifting out of consciousness they will witness the changes occur in front of their very eyes, golden white text etching into the air as a bodiless voice narrates what has transpired.
As the narration fills the air, the words drift into the walls, the ground, inside the castle, outside—as the words pass through the environment, bursts of color and sound crackle around until the world looks as vibrant as any other. However there is darkness in the air, one not caused by the Story's decay but what is about to transpire.
Outside the castle grounds have transformed into a colorful game board, filled with pitfalls and treasure that could either help or hinder those who try to traverse it. The Mouse King's army breach the outer walls, but the toys, now armed, rally and charge forward, giving it their all to fight and protect their master's home. While the war wages outside, the Aspects must quickly complete their scenes while helping defend the castle.
The Toy Representative takes it upon himself to give Clarabelle a tour of the castle/factory, despite Clarabelle being incredibly unamused and cranky about the whole situation. On the tour, she's makes a bit of a nuisance of herself, ignoring warnings to stay out of the West Wing and causing general problems until the Representative is able to corral her and get her to behave.
The Sugar Plum Fairy hears that her charge is avoiding Clarabelle despite everything riding on him making nice with the girl and pops in for a visit. She points out that the Beast is simply running from his own emotions and that nothing will change if he closes his eyes to the truth. The Beast, in turn, points out that he doesn't feel as if he deserves Clarabelle's affections when he looks like this. The Fairy, patient and kind as always, eventually convinces him that he won't know if she likes him until he tries, and suggests that he learn her hobbies and to be honest with the girl.
A puppet, frustrated with how slow progress has been on breaking the curse, runs into one of the soft toys. The two get to gossiping and the soft toy pulls out a mirror he claims will help speed things along without requiring the Beast and Clarabelle get together. The puppet seems unsure, but the soft toy insists this is totally safe. When the puppet refuses again, the soft toy reveals himself to be the Mouse King. In a panic, the puppet breaks the magic mirror, sending shards flying; these shards turn into dark shadowy reflections of the Mouse King and the puppet. In the chaos, the puppet slips away, leaving the Mouse King to fight the reflections alone.
After meeting with the Fairy, the Beast arranges a meeting with Clarabelle, figuring that as the daughter of a toymaker she might know how to fix up the castle-turned-toy factory and make things a little nicer here. Clarabelle gets to the meeting room first, where she finds the music box that was meant to be her birthday present. Upon touching it, however, she activates an enchantment that forces her and later the Beast when he arrives to waltz and sing instead of talk. In between the steps and the notes, the two come to an understanding; Clarabelle agrees to stay for a while and help out, once the Beast explains that he is cursed to be here, and the Beast agrees to look into making Clarabelle another music box. The two part on good terms.
The Sugar Plum Fairy flies off after making sure that her little trick with the music box worked, only to run into the Mouse King skulking around after his run in with the reflections. She greets him and asks him what, exactly, he's doing here? The Mouse King says he was simply curious if this was Beast's castle and asks how the former Prince is handling his curse and what the Sugar Plum Fairy was doing here. The two begin to debate on what, exactly, the Beast should do; the Fairy wants him to break the curse and plans to help him with that, while the Mouse King thinks he should just get used to it all and move on with his life. The two eventually part, unable to reach any sort of middle ground.
Despite growing closer and becoming friends with the Beast, Clarabelle still misses her father. One day, the Beast brings a magic mirror to Clarabelle so that she may check up on her father. The mirror shows Drosselmeyer in bed, horribly ill and calling for his daughter. Without a moment's hesitation, the Beast tells Clarabelle she should go to her father and take one of the toy servants with her for help. Clarabelle kisses the Beast's cheek and thanks him before leaving to return to her home and her father.
Clarabelle arrives home to tend to her father, a little alpaca maid toy having accompanied her. "Drosselmeyer" is surprised to hear his daughter's voice; Clarabelle is surprised to see that her father isn't wearing his eyepatch and that he's covered the wrong eye. Instantly the Mouse King reveals himself and attacks Clarabelle and the maid toy, eager to take her captive and ruin everything. Clarabelle, fully sick of all of this nonsense, defends herself and knocks the Mouse King unconscious before fleeing.
As the narration fills the air, the words drift into the walls, the ground, inside the castle, outside—as the words pass through the environment, bursts of color and sound crackle around until the world looks as vibrant as any other. However there is darkness in the air, one not caused by the Story's decay but what is about to transpire.
Outside the castle grounds have transformed into a colorful game board, filled with pitfalls and treasure that could either help or hinder those who try to traverse it. The Mouse King's army breach the outer walls, but the toys, now armed, rally and charge forward, giving it their all to fight and protect their master's home. While the war wages outside, the Aspects must quickly complete their scenes while helping defend the castle.
§ instructions.
The third Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Everything from the last Act is carrying over to this one. This includes characters having their toy forms, but they have more control and freedom over what form they take.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to head to the designated door and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
( sub quests )