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realmofstories2021-04-17 04:22 pm
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Chapter 07: Act I
SUGAR PLUM BEAST: ACT I—
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Toy Repair. Scattered around the roads and around the boundaries of the town are damaged sometimes broken toys. They vary in size and shape, but for some reason their expressions are one of fear and pain. Take the toys back to Drosselmeyer's workshop and try to repair them. Even a fresh coat of paint will make the toys seem happier and relieved. Who knows maybe this good act will be returned later…
¶ II. Toysitters. Some of the toys brought into the workshop are on the young, baby side, and boy are they needy. Constantly crying "Mama! Papa! Poopy!" one would easily think they're just malfunctioning. Though that's strange, does this kind of setting have the technology for these toys to have voice recordings...? Regardless, better pair up with someone and try to soothe these baby dolls before the locals come in wondering what kind of witchcraft is going on in there.
¶ III. Garden Birthday Party. There is a birthday party being thrown and everyone is invited to either help decorate or just chill and enjoy the food. However, the garden it's held in needs some pruning. You know those plastic joke flowers that squirt water at people? They're blooming all over the place and are dousing anyone who gets near them. Either weed them out or figure out a way to lessen their water output! And of course there are Eraser and hostile toy blot problems that need to be taken care of. The further out towards the boundaries of the town, the more dangerous it is.
¶ IV. Easter Egg Hunt. Similar to a scavenger hunt, toy eggs have been scattered all over town and all the children are having fun trying to find as many eggs as they can. Perhaps the Aspects want to join in either hiding or finding eggs. However, some of these eggs are actually not toys but rotten, or if they are toys, terrible pranks like a pie to the face or a small firecracker exploding happen once opened. Some of the children are upset, even hurt, so it's imperative to find the culprit! Witnesses say they saw a strange, yellow polka dotted Velveteen rabbit hopping around the areas where the prank eggs are found.
¶ V. Wildcard. Make up your own prompt!
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.




¶ V. Wildcard. Make up your own prompt!
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He blinks in surprise at that power. He nods. "Thanks."
Then he starts to go through different rooms, trying to find either a scroll or a book that has the spell. It takes a bit but eventually it's found.
He sighs in relief having the scroll in his hands. At first it seems to be written in a language Ren doesn't recognize but then it magically translate itself into japanese kanji. Perfect.
Ren looks over to Crane. "Ready to do the scene?"
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With a nod, he starts to check each room on his side, not entirely sure what he's looking for but looking for something that might be a spell. Once the spell is located, they meet up again in the hallway.
Biting back a sigh, Crane nods. "As ready as I can be, I guess."
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Ren gives him a comforting smile. "It'll be temporary I'm sure, and you'll get back to normal."
He then takes a deep breath to steady himself before he begins. And because he's playing a villain, he's going to ham it up for a change.
"You bratty little prince! You have beaten me time and time again, but this time I will the last laugh!"
He unrolls the scroll again. "Any last words, human?"
He's giving Crane a chance to say some line before he casts the spell. Only fair.
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Crane thinks for a moment; he doesn't know much about the stories exactly, but he knows that the prince in the original Beauty and the Beast hadn't been all that great. He's not sure about the prince in the Nutcracker, but they're combining the stories anyway, so anything goes, right?
So he shrugs casually, doing his best to sound cocky as he replies, "Geez, talk about being a sore loser."
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He unrolls the scroll. "Let's see who the sore loser is in the end!" He then starts the spell.
"Light and darkness,
the balance must be maintained,
Wickedness and purity,
I call upon the darkness out of the universe,
Unleash the beast within this heartless soul!"
Ren's hands glow purple as he read the spell and now Crane should find himself transforming into a beast. Ren makes a dark smirk, the kind his shadow would make, when he was done and steps back.
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As the magical aura surrounds him, it also ripples out around him, twisting and changing the parts of the castle it reaches as it starts to spread out.
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He should leave but he isn't sure if he's supposed to. So he waits and watches for if he needs to defend himself, or flee.
Surely the Mouse King isn't supposed to die this early, right?
CW: Maybe mild body horror? I dunno
All this goes unnoticed by Crane, though, too lost in his own transformation. Unlike his servants, his form begins to stretch and grow, ripping apart his clothes and revealing feathers growing down his torso and forearms, and the rough skin of his bird legs replacing the skin of his human ones, with sharp claws breaking through the shoes on his feet. His face also starts to change, his mouth extending into a sharp, pointed beak.
But while he starts gaining feature of his normal form, they come without the usual slender grace of his crane body. Instead his body starts to bulge with muscles that seem to surge throughout his form, leaving him a towering, imposing figure that was stuck between a bird and human.
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He watches the transformation. A bird beast huh? Interesting. He had expected a bear or a lion or a wolf. Or something like the Destiny version.
Still he does brace himself for if he needs to run, or break character and shield any of the servants. Because even when he's playing a villain, you can't rip the hero out of Ren. It's just not possible.
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And around the unsuspecting and upset toy servants still trying to pull themselves together after their own transformation.
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Without even thinking, he breaks character and rushes forward to save them. Either grabbing them to pull them out of the way, and then placing them down, or pushing them away.
Once it seems like the servants are safe, he starts trying to run.
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Ren runs as fast as he can. While he could go for the door they entered the scene in, he doesn't know if it'll even open and if it doesn't, he might be toast.
So he tries to lose him as best he can. Zig-zagging, trying to knock things behind him to try to slow Crane down. Just do what he can to get a distance between them. Sure, there's the issue with his scent, but there's only so much he can do in a run.
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Or at the very least, give him enough seconds to open the door to escape.
C'mon c'mon...
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He keeps running even after he's back in Amande and in his normal clothes because he wants to get a distance from Crane just in case he doesn't change back right away. He didn't want a repeat of what happened with Hyde back in Londeva.
At least later they can make peace with each other.