storyevents: (pic#13311336)
storyevents ([personal profile] storyevents) wrote in [community profile] realmofstories2021-04-17 04:22 pm

Chapter 07: Act I

SUGAR PLUM BEAST: ACT I—






§ instructions.

The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.

Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





§ sub quests.

Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

¶ I. Toy Repair. Scattered around the roads and around the boundaries of the town are damaged sometimes broken toys. They vary in size and shape, but for some reason their expressions are one of fear and pain. Take the toys back to Drosselmeyer's workshop and try to repair them. Even a fresh coat of paint will make the toys seem happier and relieved. Who knows maybe this good act will be returned later…

¶ II. Toysitters. Some of the toys brought into the workshop are on the young, baby side, and boy are they needy. Constantly crying "Mama! Papa! Poopy!" one would easily think they're just malfunctioning. Though that's strange, does this kind of setting have the technology for these toys to have voice recordings...? Regardless, better pair up with someone and try to soothe these baby dolls before the locals come in wondering what kind of witchcraft is going on in there.

¶ III. Garden Birthday Party. There is a birthday party being thrown and everyone is invited to either help decorate or just chill and enjoy the food. However, the garden it's held in needs some pruning. You know those plastic joke flowers that squirt water at people? They're blooming all over the place and are dousing anyone who gets near them. Either weed them out or figure out a way to lessen their water output! And of course there are Eraser and hostile toy blot problems that need to be taken care of. The further out towards the boundaries of the town, the more dangerous it is.


¶ IV. Easter Egg Hunt. Similar to a scavenger hunt, toy eggs have been scattered all over town and all the children are having fun trying to find as many eggs as they can. Perhaps the Aspects want to join in either hiding or finding eggs. However, some of these eggs are actually not toys but rotten, or if they are toys, terrible pranks like a pie to the face or a small firecracker exploding happen once opened. Some of the children are upset, even hurt, so it's imperative to find the culprit! Witnesses say they saw a strange, yellow polka dotted Velveteen rabbit hopping around the areas where the prank eggs are found.

¶ V. Wildcard. Make up your own prompt!




kawkaw: (Crane 68)

[personal profile] kawkaw 2021-05-02 12:25 pm (UTC)(link)
The beast that is Crane continues to thrash, pounding against the walls and causing pieces of the castle to break and crumble. But the movement grabs his attention, and seeing the figure trying to run sets something off in him, and with another screeching roar he bounds off after him.
schrodingers_joker: (what the eff are you on?!)

[personal profile] schrodingers_joker 2021-05-04 06:36 am (UTC)(link)
Shit!

Ren runs as fast as he can. While he could go for the door they entered the scene in, he doesn't know if it'll even open and if it doesn't, he might be toast.

So he tries to lose him as best he can. Zig-zagging, trying to knock things behind him to try to slow Crane down. Just do what he can to get a distance between them. Sure, there's the issue with his scent, but there's only so much he can do in a run.
kawkaw: (Crane 21)

[personal profile] kawkaw 2021-05-04 10:14 am (UTC)(link)
Because of his current size, Crane isn't quite able to change directly quickly enough to follow Ren's movements. But eventually, instead of trying, he uses the walls to his advantage, and when he runs into a wall when Ren changes course, he lets himself run into it, causing more pieces of stone to crumble as he braces against and launches off the wall to propel himself forward, still in pursuit of Ren.
schrodingers_joker: (joker - this is not good)

[personal profile] schrodingers_joker 2021-05-06 06:55 am (UTC)(link)
Ren starts to head towards the door they entered when he can sense that Crane is heading towards him. He throws a vase towards Crane's face, hoping to blind him.

Or at the very least, give him enough seconds to open the door to escape.

C'mon c'mon...
kawkaw: (Crane 70)

[personal profile] kawkaw 2021-05-06 08:36 am (UTC)(link)
The face hits its target directly, and Crane gives another screech as he stumbles to a stop, rubbing and clawing at his face.
schrodingers_joker: (looking out into the distance)

[personal profile] schrodingers_joker 2021-05-06 08:49 am (UTC)(link)
Good, throwing that vase worked. Ren manages to get the door open since the scene is more or less done so he takes that chance to run through the door and leave the scene.

He keeps running even after he's back in Amande and in his normal clothes because he wants to get a distance from Crane just in case he doesn't change back right away. He didn't want a repeat of what happened with Hyde back in Londeva.

At least later they can make peace with each other.
Edited 2021-05-06 08:49 (UTC)