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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
airship part I: for eugene
It's a very nice vessel. He whistles lowly as he gazes up, admiring the view.
"Hm. Gorgeous. I wonder how fast it goes..."
no subject
And also check if it's safe and won't just drop out of the sky.
Thus he happens to be standing right where Kaiba is passing when he overhears the younger man comments. Realizing it's an actual person and not the (somewhat creepy) Blot people, he grins and joins in.
"Right? I've been on plenty of naval ships, but this the first I've ever heard or seen one fly through the air."
no subject
Kaiba is content to inspect every gear he can see, leaning close.
"I was lucky enough to be allowed a tour. Still working on scrounging up the funds for a ticket, though I didn't hear where we could possibly go."
no subject
Pity Varian isn't around, he not only would have enjoyed all this but also understood it. Which is all the more reason why he should get to know this guy so whenever either Varian comes around or he and Rapunzel return home, he can show off and brag. Uh, share. Share the knowledge.
"But if you want a ride on it," Eugene continues, "I don't think funds are a problem. Or rather, all I did was ask if I could go on a ride and the attendant nodded their head and let me roam around no questions asked." He pauses for a moment. "At least they haven't said anything so far. Rather quiet bunch."
And yes, he would have properly paid and not steal or slip onto the airship like a thief. Even if the though did cross his mind once. Just once.
no subject
He idly brushed the railing.
"So you're one of our crew? I don't think we've met. Kaiba, Santa Claus," he said with a small chuckle. That sounded a little like a ho-ho-ho. Sigh.
no subject
There's an easy-going grin before he looks at Kaiba a little questioningly, but interested. "So what's a Santa Claus?"
no subject
He has to stop to think about that for a moment.
"Keep your head clear and eyes open. Surprises tend to jump out at you around here. Know your abilities. For example...Santa is said to be the spirit of giving. He builds toys and gives them to children who've behaved themselves every Christmas...so I can build or summon a toy when I have his magic bag. I've throw a few for self defense."
He pulls one from his coat: a yo-yo, and idly spins it.
no subject
"Oh—wait, by Santa Claus you mean St. Nicholas? Hah, now that's a fun one," he can't help but laugh a bit as he watches the yo-yo. "But all right, you got me interested. How can a simple yo-yo be used?"
The best he can think of is using it as some kind of bola, or something with the string. Or...spin it out to whack someone in the face!?
no subject
He swings it out at a nearby pole to demonstrate, watches as it wraps, and takes it back.
"You've settled with yours, then?"
no subject
"And I have. At first it was a bit strange, but I've been enjoying mine. Being able to travel through mirrors and even converse through them has been pretty handy. Plus—" He holds up a hand a small, hand sized mirror appears floating atop his palm. "I'll always have one on hand."
no subject
Kaiba lifts a brow. While that's incredibly useful, it's also...incredibly far-reaching.
no subject
no subject
Kaiba starts back toward the dock, only to be jostled by a sudden whirring. He clings to the nearest railing, watching with some disbelief as they lift away from the dock.
"...did they tell you this ship was going anywhere?"
no subject
"Nooot, that I remember. They really didn't say much at all, but definitely nothing about going anywhere." His brows furrowing, he glances over to see some of the people...blot...things were actually scurrying about and showing more unusual activity than they had before.
"Something tells me this was definitely not planned. We should check it out."