storyevents (
storyevents) wrote in
realmofstories2020-01-25 04:00 pm
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Entry tags:
- !campaign,
- -campaign 04: a midsummer rose,
- bridge nocturne,
- della duck,
- elma,
- gobo fraggle,
- isa,
- isaac "felix" gates,
- junpei iori,
- karkat vantas,
- kazuma asougi,
- kokichi oma,
- kotori iida,
- magica de spell,
- master crane,
- mordred,
- naomi kimishima,
- oswald,
- percy jackson,
- rokurou rangetsu,
- rosalia rossellini,
- roxas,
- ryotaro dojima,
- scrooge mcduck (1987),
- seto kaiba,
- shizuo heiwajima,
- soldier 76,
- wembley fraggle,
- yosuke hanamura,
- yu narukami
Chapter 04: Act I
A MIDSUMMER ROSE: ACT I—
§ instructions.
The first Act of our fourth campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Reminder that everyone is coming with a fairy form! Feel free to use and/or refer to the meme for what form your character takes. Characters will remain in these forms throughout the entire act, but will change to fit their role when in a scene. So if someone was originally looking like a centaur, they will revert back to their normal form with whatever extra touches needed.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level. As a reminder, the main setting for everyone not in a scene is within the fairy castle and everyone is in fairy forms.
¶ I. Fairy Pranks. Fairies are known to be mischievous, and the ones at the party are the worst. They will spice up people's foods, drop cake on others' heads, even inflict minor spells and curses on people! From changing skin colors to turning people into frogs or even bugs, these fairies are such a menace. Catch them in the act and stop them, else try and help those who are victims. (Any curses inflicted are temporary and should wear off naturally after an hour.)
¶ II. Stupid Cupids. A specific group of fairies called cupids are making their rounds. Completely drunk, they're firing their arrows willy nilly, and those who are struck will be enthralled with the first person they see. However, it's not always romantic. In fact some might just want some intense friendship, others are seeking some kind of familial connections, and then there are the few who just want to fight everyone.
¶ III. Weeding the Castle. While the main party hall is safe, the outside is definitely not. If they're not careful, some creepy crawlers may try to slip in. Take care of the hostile plants by either destroying them or by trying to restore them to their original forms. However, this can only be done singing or using special fairy dust acquired by one of the pranking fairies flying about in the party. Watch out for the Erasers, too—they are disguised as mandragoras, so if they're pulled out they will first try to deafen with their screams before attacking. Another form they take are snapdragons, but they will actually transform into a dragon-like beast with a lot of poisonous teeth.
¶ IV. Clearing out Spindles. To help the King and Queen, those not busy with scenes can help clear out the spindles littered about the castle. They could be in any room, closet, bathroom, or tower, so perhaps those taking care of the weeds can do this as well. However, be careful. Should anyone prick their finger they will fall into a deep sleep and must be awakened somehow (the method is left up to the players). Some spindles are Erasers in disguise, and but instead of falling asleep, getting pricked (or more accurately, stabbed), will paralyze and cause severe hallucinations. They also use razor sharp threads to attack and try to bind those they are fighting. But they're made of wood, so fire is a good way to get them.
¶ V. Wildcard. Make up your own prompt! Feel free to use the wildcard for general party prompts and castle exploration. Outside of the grand hall where the main festivities are held, the castle is run down and lifeless, overrun with withering, rotten, hostile plants. It's even worse outside.
§ instructions.
The first Act of our fourth campaign is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Reminder that everyone is coming with a fairy form! Feel free to use and/or refer to the meme for what form your character takes. Characters will remain in these forms throughout the entire act, but will change to fit their role when in a scene. So if someone was originally looking like a centaur, they will revert back to their normal form with whatever extra touches needed.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to step into a designated fairy ring made of iridescent mushrooms and flowers and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level. As a reminder, the main setting for everyone not in a scene is within the fairy castle and everyone is in fairy forms.




¶ V. Wildcard. Make up your own prompt! Feel free to use the wildcard for general party prompts and castle exploration. Outside of the grand hall where the main festivities are held, the castle is run down and lifeless, overrun with withering, rotten, hostile plants. It's even worse outside.
no subject
Kokichi taps his chin in thought... ] How about a game of cards? You know how to play Crazy Eights, do ya?
[ He wanted to play Duel Monsters but he isn't sure the other guy has heard of that one. ]
no subject
I ACCEPT YOUR TERMS.
[Should he have agreed so easily? Well the 'madam' is pissed so clearly she'd also do a drinking contest at this point but it's a bad idea to see him take off his dress...he snaps his fingers and now there's a table and two chairs.]
DO YOU HAVE THE CARDS ON YOU?
Mind if we handwave the card game part for the sake of reaching a conclusion?
Not yet.
[ He gets out of seat for a minute.
He comes back with a full deck of cards he borrowed from someone in town. ]
Alright! Now I have them. [ He starts shuffling them with a smile. ]
Not at all let's skip it!
LET US BEGIN
[This is as bad as playing go fish. But he purposefully starts to play to lose. It doesn't take too long.]
Sweet!
So to spite the other player and add a bit of spice to the story, Kokichi may have cheated a little. He actually tries to not make it obvious, so Souji is gonna have to actually be observant to catch Kokichi slipping an eight up his sleeve... ]
Ha! Last card, lady.
no subject
INDEED. THIS IS WHERE YOU WILL BE PUT DOWN.
[He puts in his card, knowing exactly what will happen. Time to put on his losing face soon.]
no subject
Whatever. Kokichi's just gonna slam down his card like owns the place. ]
Aaaaand BOOM! I win!
[ He looks up with the biggest grin on his face. ]
no subject
HOW DARE YOU MOCK ME! I SAW WHAT YOU DID!
[Accusing finger go.]
YOU CANNOT HAVE WON IN SUCH A MANNER!
[Fairies are laughing at her for losing tho. Maybe it's time she curses them? Uh little help here, buddy.]
no subject
H-hey! I won fair and square! It's not my fault you weren't even trying!
[ Despite the shivering and quaking, it's all just acting. Kokichi is going to catch up with this guy later... But for now, it looks like he's getting "cursed" in 3... 2... ]
no subject
YOU DARE MOCK MY PLAYING? [He turns around to all of them.] ALL OF YOU DARE?! THEN CONTINUE TO LAUGH LIKE ASSES AS YOU LOOK LIKE SOME!
[Nailed it?]
Mild transformation sequence ahead.
[ Whelp! That's his cue.
The Storyteller did supply a donkey head for Kokichi to use, but who needs that when your essence already comes with the power to turn into a donkey? So Souji gets to enjoy the feigned shock when Kokichi's head actually turns into that of a donkey's. ]
HAAAAWWWH?!?
[ He stumbles out of his chair and falls on his back. His hands turn to hooves, he sprouts a tail... He ends up scrambling away on all fours, knocking over furniture and ruining his clothes as he brays like crazy.
The other villagers transform in turn. Whether it be actual transformations or people using donkey costumes isn't much of Kokichi's concern right now. ]