storyevents (
storyevents) wrote in
realmofstories2021-04-17 04:22 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Chapter 07: Act I
SUGAR PLUM BEAST: ACT I—
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Toy Repair. Scattered around the roads and around the boundaries of the town are damaged sometimes broken toys. They vary in size and shape, but for some reason their expressions are one of fear and pain. Take the toys back to Drosselmeyer's workshop and try to repair them. Even a fresh coat of paint will make the toys seem happier and relieved. Who knows maybe this good act will be returned later…
¶ II. Toysitters. Some of the toys brought into the workshop are on the young, baby side, and boy are they needy. Constantly crying "Mama! Papa! Poopy!" one would easily think they're just malfunctioning. Though that's strange, does this kind of setting have the technology for these toys to have voice recordings...? Regardless, better pair up with someone and try to soothe these baby dolls before the locals come in wondering what kind of witchcraft is going on in there.
¶ III. Garden Birthday Party. There is a birthday party being thrown and everyone is invited to either help decorate or just chill and enjoy the food. However, the garden it's held in needs some pruning. You know those plastic joke flowers that squirt water at people? They're blooming all over the place and are dousing anyone who gets near them. Either weed them out or figure out a way to lessen their water output! And of course there are Eraser and hostile toy blot problems that need to be taken care of. The further out towards the boundaries of the town, the more dangerous it is.
¶ IV. Easter Egg Hunt. Similar to a scavenger hunt, toy eggs have been scattered all over town and all the children are having fun trying to find as many eggs as they can. Perhaps the Aspects want to join in either hiding or finding eggs. However, some of these eggs are actually not toys but rotten, or if they are toys, terrible pranks like a pie to the face or a small firecracker exploding happen once opened. Some of the children are upset, even hurt, so it's imperative to find the culprit! Witnesses say they saw a strange, yellow polka dotted Velveteen rabbit hopping around the areas where the prank eggs are found.
¶ V. Wildcard. Make up your own prompt!
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.




¶ V. Wildcard. Make up your own prompt!
another uninivted "guest"
And that would be one daemon swordsman suddenly plunging down towards his, both blades drawn as the right daemon eye burns bright red.]
no subject
Why divide attention when he had more than enough practice using numbers to his own advantage?]
no subject
preyadversary.]That all you got? I can keep doing this all day!
no subject
[Didn't even know the guy, but there was not denying that something was getting his blood boiling in a way that made him want to fight him. Something familiar, but not in a way Kiryu knew of.
Still, it was easy relaxing in to a stance, a hand lifted to beckon-]
Bring it. Child's play.
no subject
Honestly, Rokurou's never seen this guy before, but he recognizes this feeling. It's not his own, but it's similar to whenever he sees a particular strong foe—it's his Essence's hatred for wolves, and while he's grown accustomed to the feeling, it's only been a few specific times he's felt it run this hot, that desire to kill rivaling his own.
This isn't just the wolf. It's a big bad one.
That said, that also means Rokurou realizes it's just the Essences reacting to each other and he really probably shouldn't try to kill the guy...... But looks like this could be one hell of a fight so, who knows.]
no subject
When his blood got running hot he always acted, even in realizing something wasn't quite normal here. He lunged forward in turn and went so far as to catch one of those blades against his arm. Fabric of his shirt cut through, but there was enough fur under it -since when????- to at least give him some bit of protection as he kept going forwards between the other blade.
To do what?
To aim for slamming his fist right for the man's face, because he was not a man to back down until he saw reason to. There'd probably be reason enough at some point, but for the moment he was going head-on.]
no subject
Still, he's not really wanting to take a punch to the face, so he just lets go of the blade caught in his arm so swing his upper body back, pivoting on his foot. However, despite losing one blade, another one quickly appears in his hand as he attempts to stab Kiryu from the side.]
no subject
Enough space to shift his stance in to something better suited to handle -was this even a sword?- a bladed weapon as he came back with a slash.]
no subject
no subject
That was a leg sweep he was going for. It could never be said that he wasn't creative when it came to fighting.]
no subject
no subject
It wasn't making a hell of a lot of sense why, which meant he was leaning far more towards non-lethal.]
no subject
So he'll grab the hilt in one hand either to wrench it out or just forcibly hold (depends on how tight Kiryu's grip is) and reach up to grab the front of Kiryu's shirt with the other to try and throw him over.]