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realmofstories2021-04-17 04:22 pm
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Chapter 07: Act I
SUGAR PLUM BEAST: ACT I—
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Toy Repair. Scattered around the roads and around the boundaries of the town are damaged sometimes broken toys. They vary in size and shape, but for some reason their expressions are one of fear and pain. Take the toys back to Drosselmeyer's workshop and try to repair them. Even a fresh coat of paint will make the toys seem happier and relieved. Who knows maybe this good act will be returned later…
¶ II. Toysitters. Some of the toys brought into the workshop are on the young, baby side, and boy are they needy. Constantly crying "Mama! Papa! Poopy!" one would easily think they're just malfunctioning. Though that's strange, does this kind of setting have the technology for these toys to have voice recordings...? Regardless, better pair up with someone and try to soothe these baby dolls before the locals come in wondering what kind of witchcraft is going on in there.
¶ III. Garden Birthday Party. There is a birthday party being thrown and everyone is invited to either help decorate or just chill and enjoy the food. However, the garden it's held in needs some pruning. You know those plastic joke flowers that squirt water at people? They're blooming all over the place and are dousing anyone who gets near them. Either weed them out or figure out a way to lessen their water output! And of course there are Eraser and hostile toy blot problems that need to be taken care of. The further out towards the boundaries of the town, the more dangerous it is.
¶ IV. Easter Egg Hunt. Similar to a scavenger hunt, toy eggs have been scattered all over town and all the children are having fun trying to find as many eggs as they can. Perhaps the Aspects want to join in either hiding or finding eggs. However, some of these eggs are actually not toys but rotten, or if they are toys, terrible pranks like a pie to the face or a small firecracker exploding happen once opened. Some of the children are upset, even hurt, so it's imperative to find the culprit! Witnesses say they saw a strange, yellow polka dotted Velveteen rabbit hopping around the areas where the prank eggs are found.
¶ V. Wildcard. Make up your own prompt!
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.




¶ V. Wildcard. Make up your own prompt!
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Calm down, kid. Whatever prison you were in sounds like a hellhole.
[Because...yeah. Yeah you don't have strong feelings about things like that without living them.]
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He gives the other man a sheepish look as he clears his throat. ] Yes, well. That's another story for later.
[ He shifts in his seat as he mutters something to himself. Where was he... The boy left home to learn... ] Ah.
Anyway, the boy learned a lot about misery, but that's not fear so he moved on.
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But yes, moving on.]
Where'd he go next?
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No one else managed to survive with their sanity in tact, so the boy decided to take that fellow's challenge.
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[Maybe if Eizen keeps asking questions, Luca'll be able to focus and not have another flashback.]
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Uh... [ He frowns, furrowing his brow and tapping his forehead... ] Hm... A lot of stuff happened, erm... [ He's really trying to think... ] I think there was a runaway bed and... Some old man falling down a chimney in two parts? And breaking his leg? May have been a ghost... And then there was a rude fellow in a coffin?
[ He's hopelessly lost. ]
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Oh boy. Eizen's gonna try and get him back on track again.]
So did any of that teach him fear?
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Um... No? But he did get a new house out of it and he married a princess... So I guess it was a castle after all...
[ He pauses to think for a moment. ] You know, I don't that boy ever actually learned what fear was.
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Well, at least he tried, right? He didn't know something, so he went to learn about it.
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[ Luca can't help but smile. He probably missed more than a few details but it was worthwhile in the end. ]
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[Eizen smiles a bit before he nods towards the nightstand, with the music box.]
So. That.
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[ He goes to scoop up the music box in his hands. ] I suppose I made this especially for "you." Thought it would make a charming gift.
[ Feels a bit weird, but... This is acting, right? He presents the box to Eizen with a smile. ] Happy birthday, sweetheart!
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[Eizen can't help but laugh, even as he takes the music box and starts to wind it.
Aaaand nothing.]
Huh.
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[ Well, something was supposed to happen there. ] My I see that for a moment? It's supposed to actually play music, you know.
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[And he hands the box over.]
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Huh? [ Wait. He pats himself down with one hand, but it's pretty obvious that he isn't wearing his toolbelt. Why would he be, he got magically changed into a fancy suit and everything!
He gets up and starts looking around the room with the music box in his hand. ] Now where did I put those tools?! I should have them somewhere around here!
[ Luca... This is Clarabelle's bedroom. ]
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[Oh boy.]
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[ He kind of forgot...
He gives the other man a shy smile, knowing this scene is going to end pretty soon. ]
I tell ya what. I'll take this to my workshop and try to fix it up for you. If I can't get everything done tonight, I'll try to have it ready for you by tomorrow night.
What do you think?
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I think that went well enough.
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[ That bright grin turns a little sheepish as he realizes he might have... Put a little too much of himself in the scene. Again.
... Sigh. ] Y'know, I do happen to be old enough to drink, [ He isn't sure how old he is exactly, but he must have been around 20 when he was arrested... And he was rotting in prison for a few years... ] But I'd prefer somewhere a little more private than a pub for this matter.
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A former pirate? [ Wow, you really do meet all kinds of people here. ]
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