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realmofstories2021-04-17 04:22 pm
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Chapter 07: Act I
SUGAR PLUM BEAST: ACT I—
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Toy Repair. Scattered around the roads and around the boundaries of the town are damaged sometimes broken toys. They vary in size and shape, but for some reason their expressions are one of fear and pain. Take the toys back to Drosselmeyer's workshop and try to repair them. Even a fresh coat of paint will make the toys seem happier and relieved. Who knows maybe this good act will be returned later…
¶ II. Toysitters. Some of the toys brought into the workshop are on the young, baby side, and boy are they needy. Constantly crying "Mama! Papa! Poopy!" one would easily think they're just malfunctioning. Though that's strange, does this kind of setting have the technology for these toys to have voice recordings...? Regardless, better pair up with someone and try to soothe these baby dolls before the locals come in wondering what kind of witchcraft is going on in there.
¶ III. Garden Birthday Party. There is a birthday party being thrown and everyone is invited to either help decorate or just chill and enjoy the food. However, the garden it's held in needs some pruning. You know those plastic joke flowers that squirt water at people? They're blooming all over the place and are dousing anyone who gets near them. Either weed them out or figure out a way to lessen their water output! And of course there are Eraser and hostile toy blot problems that need to be taken care of. The further out towards the boundaries of the town, the more dangerous it is.
¶ IV. Easter Egg Hunt. Similar to a scavenger hunt, toy eggs have been scattered all over town and all the children are having fun trying to find as many eggs as they can. Perhaps the Aspects want to join in either hiding or finding eggs. However, some of these eggs are actually not toys but rotten, or if they are toys, terrible pranks like a pie to the face or a small firecracker exploding happen once opened. Some of the children are upset, even hurt, so it's imperative to find the culprit! Witnesses say they saw a strange, yellow polka dotted Velveteen rabbit hopping around the areas where the prank eggs are found.
¶ V. Wildcard. Make up your own prompt!
§ instructions.
The Sugar Plum Beast Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
Quick reminder that everyone is dressed to fit the rustic village style! Costumes for each role is linked in the scene they first appear but carry over into other scenes. And for those who are cast as Beast roles, will undergo full transformation, though the degree of transformation is up to the players. They can go into full hulking beast or be something more benign and cute with just ears and a tail or something. The Beast form also can be whatever you want, there is no set "design." In terms of affected personality, in general those in the role will be a little angrier and grumpy than usual, but it's not a complete personality switch. So it's possible to have the character mostly unaffected but snap or get annoyed more easily than usual or over the most random things they normally wouldn't. However there are cases when they may fly off the handle and while we leave it up to the players on if and when that can happen during a scene, anything more extreme that is specifically required will be noted for that scene.
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped into their location and will have to go through designated flowered arches and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.




¶ V. Wildcard. Make up your own prompt!
Toy Repair
He's coming back inside just as Crane calls out, and he grins, nodding.
"Just in time. Look what I found." He says, holding what looks to be a dragon marionette doll. It's clearly seen better days, all tangled strings and chipped paint.
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"Well, this one has certainly been through some things," he says, "but I think we can save it. We might need to cut these strings and give it new ones, though."
Because the tangled mess might be too difficult to undo.
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"I really hope so." Roxas says, a bit of concern in his voice. He scratches the back of his neck.
"I know they're just toys, but... I feel really bad for them. How could they get in such bad condition?"
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"I know what you mean," he replies. "It doesn't help that there the toys seem to be alive in this story, so seeing them damaged like this is pretty bad. It might be part of the curse of the stories, or they were damaged in battle. But however it happened, the important thing now is to try and repair them."
As he picks up a pair of scissors to start cutting the strings, he gestures with a free hand to another table. "There should be a spool of string over on that table, if you don't mind grabbing it?"
no subject
"Oh, yeah, sure..." Roxas gets up and goes to fetch the spool of string. "Do you know where the paints are? I think I could try to paint him when you're done with the strings..."
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"I mean...there's no use having something if it's not taken care of, right?" he finally says. Then he gestures to a table on the other end of the room. "The paints are over there."
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"Ah, thanks." Roxas will stop off to pick up some paints first, before bringing all the supplies back to the table.
"Right. I think that's everything..."
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"Hmm... I can go check. Gimme a sec..." And he's going to go and look for some screws. Screws, screws... ah, here they are! He opens a drawer and...
"Oh..."
There's... a lot of screws in here. He frowns, glancing back at Crane.
"Uh, what does it look like again?"
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Looking at the marionette again, he adds, "Actually, maybe just bring over a handful of them. It looks like this might use different kinds."
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It's honestly for the best, because there is A Lot here. Roxas will just pick up a handful of screws and bring them over to Crane. Hopefully a few of them work.
"One of these should work..."
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"Here we go. Hopefully if there are any others that need replacing they'll be in the pile too."
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"You're pretty good at this. Where did you learn to repair toys like this?"
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"Wow... You could have fooled me. But I guess it's coming in handy like this, huh?"
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Once he's finished replacing the screws, he cuts a few strings to attach to the puppet. Then, after tying the strings to the control, he tests out the marionette's movement. "What do you think?"
no subject
"It looks good to me!"
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"There seem to be a lot of them, huh?"
no subject
"Yeah, there are... but hopefully we can repair them all. Or as many as we can."
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Roxas says it with a determined nod. They have to help repair these stories any way they can, and if that means fixing these broken toys, then that’s what they’ll do.