storyevents (
storyevents) wrote in
realmofstories2020-11-29 06:35 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Chapter 06: Act II
FRANKENHYDE: ACT II—
§ instructions.
The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A reminder that all Hyde roles will have a forced influence to act out their inner dark personality. This is basically a "personality switch," so they will not be aware of it at the time. They will return to normal upon leaving the scene and will remember what transpired afterwards. By now everyone should be aware of this occurring, but it should also be noted that the influence is stronger with potential to get more violent than usual in the later scenes. Another quick reminder that Frankenstein's Monster is referred to as Stixen, so be sure to use the proper name while threading! And finally, if you have a scene that is reliant on the outcomes of previous scenes, be sure to check what they are. We have quick notes on the scene prompts, but the sign-ups may have more details for you to work with or you can contact the players if needed.
And this time around, we've got costumes for everyone! Please see the list below for reference:
-Hyde
-Jekyll (either of the plaid outfits)
-Utterson
-Danvers (either of the plaid outfits)
-Frankenstein's Monster
-Agatha (either dress)
-Victor
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to go through specially marked doors and then return. Characters will also be aware of their roles and partner prior to entering the scene, so it's possible for them to meet and coordinate beforehand or meet within the scene for the first time. This may be more useful for those involved with the death/fighting scenes. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Town Clean Up.While there is definitely a lot going on right now, there's still a lot of things in the town that need to get done.
¶ II. Reindeer Games. After the science fair in Act I, a number of curious mechanical reindeer have been spotted around town. They seem friendly enough, you can go right up to them and pet them, but while they seem docile, if they sense someone who has been "naughty" their eyes will turn red and start attacking with reckless abandon. And maybe eye lasers.
¶ III. Party Hearty. As the holidays draw nearer, talk of work fades, things calm down as much as can be expected in Londeva, and the festivities begin.
¶ IV. Wildcard. Make up your own prompt!
As everything winds to a close, the atmosphere within the town of Londeva seems a little more cheery with a bit of muted color now filling in here and there. But as night comes and all the lights dim down, a strange weariness and silence overcomes everyone until they fall asleep wherever they are. The sound of a quill tip scratching paper echoes in the distance the following words and brief depictions of the scenes flow through everyone's minds.
When everyone awakens, they will feel refreshed and a bit more invigorated than they had previously, and when they look out the window snow will be falling and everywhere is now covered with Christmas decorations. It might feel strange since just the night before Halloween was still around. It's as if they skipped an entire season.
Yet despite the appearance of festive cheer, newspapers headline the rise in crime and attacks upon the locals with no sign of catching the culprit in sight. Suspicion mounts amongst the populace, and although they are Blots they cast wary glances not only at each other but at the Aspects as well. The ones who were friendlier in the beginning are now more neutral or even hostile, sometimes ignoring or threatening the Aspects.
There are also strange creature sightings in the parts of town that are still dark and deteriorated, as if fear has clung to its corners to prevent it from being restored. Or perhaps it's just a reflection of the story itself? But these creatures appear mutant and could either be Erasers mixed in or creatures born from the story's development. Whatever the case, they are hostile and are prone to attacking. Although most keep to the darkest and unsavory parts of town, some do lurk to the more populated areas, so some "creature control" may be needed.
With all the tension, it's difficult for the city to feel any kind of Christmas cheer, but perhaps that cheer is exactly what is needed to help combat the gloominess. But with how things may end up towards the end of the Act...perhaps this is only the beginning of what's to come.
We open on a Londeva that is bustling with excitement over its Annual Faire for the Sciences, years before it all will go swiftly to hell.. Victor Frankenstein and Henry Jekyll are the two most promising contestants, competing for the top prize with some Electrical Nonsense and a very glittery volcano, respectively. Jekyll, ever a helpful soul, tries to help Victor with his project when it seems he's struggling, only to get told off as it reminds Victor of his former mentor, who he no longer cares for. The Faire ends in a tie, the judges too impressed with both entries to pick just one winner.
In the present day, Doctors Frankenstein and Jeykll have decided to collaborate on the most ambitious project ever seen: creating life itself. Of course, this is still academia and while they're happy to share notes, they're each doing their own thing; it seems that Victor has chosen to focus on plantlife first, while it is unknown what Jekyll is doing. This is when Victor is visited by his friend Henry Clerval. During the visit, Victor excitedly shows off his latest creation, Audrey Two, a plant capable of speech...and being very silent on the matter of what happened to Audrey One.
It's surely nothing.
As the two old friends chat, Audrey Two occasionally comments on the stench of some of Victor's latest test subjects, comments Victor is quick to brush aside and play off as the plant having a very odd sense of humor. Clerval leaves very, very disturbed.
Meanwhile, across town, Hastie Lanyon stops in to visit his colleague Doctor Jekyll. There's been a rash of robberies that seem to be targeting scientists such as Lanyon and Jekyll, and it's only right that Jekyll be warned. While visiting, Jekyll insists that he hasn't been robbed and has in fact been far too busy to even hear about the gossip, a claim that Lanyon doubts as the lab is remarkably quiet and oddly clean. Jekyll insists, and as there's no real reason to argue, Lanyon drops it.
Later that week, Jekyll runs into his lawyer and good friend Gabriel Utterson and they take the chance to catch up on the most recent goings on. Utterson also mentions the odd character that Lanyon does, and, as they walk, they hear of a young girl that Jekyll feels obligated to help. Despite Utterson nearly terrifying the girl, they're able to help and learn that she was trampled by someone outside Jekyll's place. Jekyll, oddly, doesn't seem too concerned by that and insists on pressing forward as if nothing happened.
Eventually Clerval, still concerned about Victor's odd behavior, gets a hold of Utterson to come help him investigate the lab, especially since Victor's plant was very concerning. No sooner do they reach the lab when Clerval's concerns are validated, as they hear a scream and turn the corner to see Audrey Two, somehow free of its pot, carrying off a human by the leg. Between the two they are able to free the man, and although Utterson was momentarily caught, after Clerval frees him they devise a plan using Utterson's background as a magician. With a fortuitous storm, they use Utterson's mirrors to reflect a lightning bolts to strike down the monstrous plant in a disgusting explosion. However, no one notices something burrowing underground to slither away…
Late one night, Jekyll is heard lecturing an "Edward Hyde" on his behavior. His recklessness is putting them both in danger...which is precisely what Jekyll does not want, as how can he get his data if Hyde gets captured? Jekyll's plan, it seems, has shifted from "create artificial life" to "see what a truly unhinged man will do if given the space to do it", and Edward Hyde is how he plans to do that. In hopes of getting everyone off their tail, Jekyll suggests that Hyde get a new look, to which Hyde agrees.
That same night, a storm rolls in and just so happens to strike Victor's lab with a powerful bolt of lightning, providing him with enough power to finally, finally bring his Creation to life. The Creation recognizes that Victor is their father, and Victor, delighted, tours the lab and house so he can teach the Creation about everything he possibly can. Although there are a couple of hiccups, Victor is able to form something like a familiar bond with his Creation and begins to treat them more like his child.
However, there's a knock on the door as Hyde has come to pay a call to Victor while pretending to be Jekyll. Victor, excited and not terribly observant for some reason, falls for this and lets his "friend" in to see his Creation. Hyde is both amazed and excited upon seeing it, already curious to see how it might behave in town while also warning Victor that it might not be well received. However it is clear he has keen interest in Victor's Creation.
On his second visit, Hyde, learns that Victor in all his infinite wisdom did not bother to name the Creation, and so decides to name them himself: Stixen. They soon decide to leave the lab to experience life, witnessing a robbery. Victor's Creation, or Stixen as they now call themselves, immediately rushes in to try and help but Hyde stops them. Stixen is confused by this and this difference between the two Creations will continue...
When everyone awakens, they will feel refreshed and a bit more invigorated than they had previously, and when they look out the window snow will be falling and everywhere is now covered with Christmas decorations. It might feel strange since just the night before Halloween was still around. It's as if they skipped an entire season.
Yet despite the appearance of festive cheer, newspapers headline the rise in crime and attacks upon the locals with no sign of catching the culprit in sight. Suspicion mounts amongst the populace, and although they are Blots they cast wary glances not only at each other but at the Aspects as well. The ones who were friendlier in the beginning are now more neutral or even hostile, sometimes ignoring or threatening the Aspects.
There are also strange creature sightings in the parts of town that are still dark and deteriorated, as if fear has clung to its corners to prevent it from being restored. Or perhaps it's just a reflection of the story itself? But these creatures appear mutant and could either be Erasers mixed in or creatures born from the story's development. Whatever the case, they are hostile and are prone to attacking. Although most keep to the darkest and unsavory parts of town, some do lurk to the more populated areas, so some "creature control" may be needed.
With all the tension, it's difficult for the city to feel any kind of Christmas cheer, but perhaps that cheer is exactly what is needed to help combat the gloominess. But with how things may end up towards the end of the Act...perhaps this is only the beginning of what's to come.
§ instructions.
The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A reminder that all Hyde roles will have a forced influence to act out their inner dark personality. This is basically a "personality switch," so they will not be aware of it at the time. They will return to normal upon leaving the scene and will remember what transpired afterwards. By now everyone should be aware of this occurring, but it should also be noted that the influence is stronger with potential to get more violent than usual in the later scenes. Another quick reminder that Frankenstein's Monster is referred to as Stixen, so be sure to use the proper name while threading! And finally, if you have a scene that is reliant on the outcomes of previous scenes, be sure to check what they are. We have quick notes on the scene prompts, but the sign-ups may have more details for you to work with or you can contact the players if needed.
And this time around, we've got costumes for everyone! Please see the list below for reference:
-Hyde
-Jekyll (either of the plaid outfits)
-Utterson
-Danvers (either of the plaid outfits)
-Frankenstein's Monster
-Agatha (either dress)
-Victor
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to go through specially marked doors and then return. Characters will also be aware of their roles and partner prior to entering the scene, so it's possible for them to meet and coordinate beforehand or meet within the scene for the first time. This may be more useful for those involved with the death/fighting scenes. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Salt Mines. The city is currently experiencing a shortage of salt and with the holidays coming up as well as all the scientists running around, that won't do. Volunteers are expected to make haste to the local salt mine and pick up a newly invented type of mechanical pickaxe. But instead of steam or electricity, it's said to be powered by anger. So the madder you are, the quicker it'll break through those deposits and the sooner everyone can punch out for the day.
- Life of Crime. If toiling away in the mines isn't your sort of thing, Londeva is experiencing a bit of a crime wave at the moment, so expect to play detective. Or at least lend a hand with apprehending pickpockets, purse snatches, and a few of the townspeople swear someone recently ransacked their homes and terrorized everybody, so that's a major instance of disturbing the peace. Investigations will lead back to the damaged blots and creatures from Act I, so you may need to put up a fight to restore some semblance of peace to the city.
- Put Out the Fires. Ever wanted to be a volunteer firefighter? Of course. Okay, even if you didn't, the city's in need of them either because of the crime wave or just because these things happen, there's been a rash of house fires lately. No fancy engines or anything though, grab a bucket or help man the pumps and save some of these homes before they go up in smoke. Maybe if you're really lucky, you could even steer the engine.

- Making Christmas. Around the time the reindeer start showing up, mysterious presents start appearing in people's homes. There's no "From" on the tag and the contents are always wrong. It could be something as harmless as an itchy ugly holiday sweater or more dangerous, like a mechanical snake that's come to life and snapping at people. Either help collect and neutralize some of these peculiar presents or perhaps you've found one in your room addressed to you?
- Reindeer Round Up. With the reindeer being friendly, it was probably only a matter of time before some untoward individuals, be they blots or the homunculi from the last act, have decided to use them to cause trouble,riding and racing through the streets of Londeva, startling passerby, smashing windows and just generally wreaking havoc. It's time to saddle up (metaphorically or literally if you'd like, there's probably a robo reindeer around) and put a stop to these shenanigans by unhorsing the varmints and herding the automatons away from troublemakers like these.

- Party All the Time. It seems like there's always a holiday party of some sort going on somewhere in the city. Have a drink, cut a rug, enjoy having a break from everything else going on. Okay, maybe not too much of a break as the local gossip will reflect what's been going on during the act.
- Spiked Punch. Of course, things were never going to stay too calm at these parties. It seems someone (or something) has gotten a hold of a diluted form of Jekyll's formula and decided to liven up the party by introducing it to the punch bowl. It won't result in full on Hyde transformations, but things are still certainly going to get a bit rowdier now, as the guests seem to have abandoned the idea of a Victorian Christmas party and things are beginning to look a lot more like a bar brawl. Thankfully the effects are only temporary.
- Treevenge. Eventually things settle back down enough to have the big annual tree lighting in the town square. However, unbeknownst to everyone below, Victor's plant creature has burrowed its way into the tree and over time has merged with its branches. So when the tree is lit, it comes to life, branches flailing and lobbing ornaments at the townspeople, while occasionally launching into its own versions of various carols, assaulting the townspeople's ears as well as well...the rest of them. Time to band together and participate in the beloved yuletide tradition of fighting a giant singing Christmas tree.
¶ IV. Wildcard. Make up your own prompt!
Making Christmas
Is it just me, or is this present ticking?
no subject
... I... I think it is ticking...
no subject
[ It definitely is ticking, louder than any alarm clock. Luca glances around worriedly. ]
I have a bad feeling, where should I leave it.
no subject
Maybe we should set it away from everyone until it stops. [They weren't really near a field or anything... or were they?]
no subject
Easier said than done. Think we could hide it in the salt mine, or would that be too crowded?
[ tick, tick, tick... ]
no subject
That would be bad. What if it endangered the mine?
[Because she thinks they're considering the same thought on what it was, right? Bad enough it's in town, but a mine collapse? No good either.]
no subject
Good point, let's avoid that-- [ He glances at the ticking box for a moment in a panic. ] Now, do we have any better ideas?
no subject
[She's never been in a situation like this. Her snakes have no idea either.]
no subject
[ ... This town probably has a well, but... ]
no subject
[And if it's just the one well, it'd be okay, right? Right??]
no subject
no subject
[She hurries towards the well's direction, but there might be a bit of a slow up... they weren't the only ones getting the odd present after all.]
no subject
What's going on now?!
no subject
[And by someone, it's a few. Gosh, it's like plants are going to be weird today...]
no subject
[ First giant bouncing cabbage, now this? Is this story going to end in a hostile plant takeover?
The package is still ticking in his hand, time is running out... But he thinks of the wreath and... ]
Two questions: How good is your aim and how far do you think you can throw this?
no subject
[Several snakes wriggle in their own panic.]
U-Um, my aim's okay, but I don't think I can throw that far.
no subject
[ That's right, he's gonna try and lob the ticking present at the wreath. ]
no subject
[He really wants to get closer to this?]
I know we have to be fast, but be careful, okay?
no subject
[ No, but he wants to get close enough to get rid of the ticking package.
He goes on ahead, getting ready to toss. ]
no subject
[Looks like the wreath was well occupied tossing around some blots. Would they get the surprise then?]
no subject
He aims for the wreath, forgetting that he asked her to lob the ticking box at-
Wait, is it ticking faster?
No time to really think as he lobs the gift at the wreath as hard as he can. With luck, it'll explode in the wreath's... Er. "Face."
Or maybe it'll just explode when it hits the ground, if he misses entirely. ]
no subject
Ouch...
[Her ears hurt.]
no subject
At least the wreath and the... Bomb... Those were taken care of. Now to shift his focus to the poor snake woman who helped him. ]
Are you alright, miss?
no subject
[The heat - on the other hand - was very pleasant.]
Why would anyone gift a bomb?
no subject
That's a good question. I feel like that's a gift you'd get from someone who was trying to kill you.
[ The question is... Who?! He didn't know anyone here who would, right? ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
I think we can end the thread here?