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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
Need me to cut up anymore of the meat? Or anything else I can do to help?
[At least he's trying to be helpful and not a complete mooch.]
no subject
[Really, it showed just how easily he could whip up a 'full stack' of those flapjacks since soon enough there was a plate set down topped with a few extra pieces of bacon on top. Covered in that syrup with some butter as well.
Would use the rest of the bacon to make himself a stack as well once he' done that.]
no subject
[There's just a bit of a happy hum as Rokurou takes the plate to sit back at the table. He contemplates striking up a conversation, but he gets the sense that 76 is more on the quiet side. That and he has pancakes. Time to stuff his face.]
no subject
Had his own plate done after a while, given the same syrup, bacon, and butter treatment. Turned off the stove, making sure the eye was completely off before he stepped away. Made quick work of the cleanup before he picked up his own plate along with a fork.
Along with the bag he'd had just by his feet. Sat down on the otherside of the table, pouring some clear liquid in to the empty mug from a jar he'd pulled out of said bag.]
no subject
From a jar.
...
Yeah no one stores water or juice from a jar like that, so Rokurou just grins.]
Really hitting it back, huh?
no subject
Had enough coffee.
[So having a mug of it along with the bacon flapjacks honestly would go well together. Wasn't enough to do more than relax him a little so he could perhaps get some sleep once he went back to the room.
It helped.]
no subject
no subject
[Technically that was right, since he'd used corn and, well... Whisky tended to come from a mix that used grains.
Took a slow sip from that mug of his before he was digging that fork in to his own stack of flapjacks, the lower half of his mask disconnected from the rest of it so he could eat and drink.
Showed off a full beard and mustache, but it was groomed at least.]
no subject
[And then the mask just. Disconnects. Okay that answers that question but that's still cool and weird to watch.]
...Doesn't that get annoying sometimes?
no subject
[Also make, apparently, considering it was his ow brew. Did eye Rokurou a moment before gesturing towards the jar in some silent permission for him to try if he so wanted. 76 had more.
Left him with what looked like a very odd pair of visor like 'glasses' that still kept most of his face hidden from eyebrows to something of his nose. Beard did the rest, even if more comfortable with the rest of his mask.]
Used to it.
no subject
Oh man that's strong.
[But good. Eizen would definitely like this if he hasn't tried already.]
But is there a reason why you wear it?
no subject
Made to be.
[Damn well didn't buy it, and it did the job he wanted it to when he wanted to have a drink. Whisky was always his choice, funny how some fucking around as a kid led him to having a bit of know how.
Why not experiment here? What he could buy here wouldn't do a thing for him anyway, no doubt.]
Thought it was scary. [A little shrug, and despite that gruff voice of his it almost sounded like a joke.]
no subject
[Just a grin as he takes another sip while peering a little closer to get a better look before he shrugs.]
But it doesn't really look that scary. Course I come from a world filled with monsters and daemons, so to me your mask just looks cool.
no subject
[He... definitely made it with that.
Shoulders shrugged a bit. Could faintly see sharp teeth engraved lightly in the otherwise smooth material. Appearance of it had changed a bit to try and blend in a little better with this particular story world.]
Serves it's purpose all the same.
no subject
To scare kids like that Halloween holiday?
[There's a cheeky grin, implying he's just joking.]
But I think I get the idea.
no subject
Not kids.
[Honestly, even this one had a little more to it than the original one he'd picked up. Hell, what it looked like in the Index itself was more old bone-like. Still, he liked it himself and it did serve its purpose.]
no subject
So what made you come help this place? Tired of "scaring" people?
no subject
[It was easier to put it that way, rather than let anyone -even himself- think that it was for some 'nobler' cause. No, it was to make sure all of this stopped endangering his own world so he could get back to the mission.
Was topping his own stack of bacon flapjacks with butter and maple syrup, letting the syrup drip down along the sides.]
no subject
[At least Rokurou isn't even trying to pretend, so 76 won't be judged from this guy.
He's also almost done with his share, but he's taking his time.]
no subject
[There was a part of him that felt like it-]
Might be one of those things that rather send out things, rather than risking it's own neck. Even go so far as to make you think you're battling it, but it's all cozy off where ever the hell it's holed up at.
[If it was cowardly and smart, at least.]
no subject
[One could either think Rokurou as foolhardy, stupidly optimistic when it comes to fighting, or everything in-between.]
I mean, why bother waiting for it to come to us? Would be faster if we just took care of the main problem.