storyevents: (pic#13311336)
storyevents ([personal profile] storyevents) wrote in [community profile] realmofstories2020-11-01 04:00 pm

Chapter 06: Act I

FRANKENHYDE: ACT I—





§ instructions.

Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.

A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.

Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.

Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.





§ sub quests.

Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.

  1. Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).

  2. Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!


¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.

  1. Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.

  2. Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.


¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.

¶ IV. Wildcard. Make up your own prompt!




mooglebow: (light floods)

[personal profile] mooglebow 2020-11-19 08:00 am (UTC)(link)
[First looking at the airships.

Then back to Zidane.

...back to the airships... then to Zidane...

and an eyebrow goes up.]


No, I don't think they do. They haven't noticed or cared if I walk around with them, only if the hostile ones attack do they do anything.

...but how are you gonna look around? [With a pointed look at the airships. SHE'S ON TO YOU, TAIL BOY.]
tantailizing: Artwork by: Unknown (Oh yeah?)

[personal profile] tantailizing 2020-11-19 08:04 am (UTC)(link)
By going on board the same way as the crew. Ah, I guess I should ask, does your world have airships?

[Because he's run into that on occasion. He finds it kinda weird.]
mooglebow: (is the place where you belong)

[personal profile] mooglebow 2020-11-21 04:42 am (UTC)(link)
We have something close to them, but not like this.

[But hm... he's not crew, but...]

Are you gonna fly around, like the crew?
tantailizing: Artwork by: Unknown (A little trouble)

[personal profile] tantailizing 2020-11-21 05:07 am (UTC)(link)
Cool. Seems like almost everyone else here's never heard of 'em.

[His tail swishes.]

Eh, probably not. But hey, if the crew takes off while I'm on, why not?
mooglebow: (ah everything feels)

[personal profile] mooglebow 2020-11-21 06:48 am (UTC)(link)
[She crosses her arms again and staaaaares...]

...where do you think they're going? Because if there's a couple of us who are stowaways...

[You wanna steal an airship, Zidane?]
tantailizing: Dissidia Official Work (Haha wink)

[personal profile] tantailizing 2020-11-21 07:01 am (UTC)(link)
[Staaaaring back... wink.]

I'd like a view over the town. We're here until the story's fixed so we better learn every way around.
mooglebow: (will lead me)

[personal profile] mooglebow 2020-11-25 04:08 am (UTC)(link)
Sounds good to me. What are we waiting for?

[With that she bounds right on up to him, and... goes a little past toward the airship before turning back to face him.]

Well? Come on!
tantailizing: Dissidia Official Work (Hey~)

[personal profile] tantailizing 2020-11-25 04:34 am (UTC)(link)
Oho~ Now you wanna go, huh?

[His tail wags as he follows her.]

Alright, let's go!

[Cuz his up for a dash past her if she wants to race.]