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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
He didn't say a word during the rant, just slowly eating his flapjacks as Karkat went on-]
You want another stack to go with your peaches.
no subject
[He's got the fork halfway to his mouth when 76 speaks up, and Karkat looks up at him.]
Didn't you already put away the cooking stuff?
no subject
[It wasn't as if he'd cleaned anything and put it all away, just set things aside to be cleaned while turning off the stove. Hadn't quite used up all of the batter he'd made either. Still, didn't matter if the offer was turned down or not.
Was as much as he was willing to offer.]
no subject
[But he does look at the bowls and pans, and his face twists into a pout.]
...Yeah, fuck it. Gimme some more grubcakes.
no subject
[A shrug of shoulders as he simply checked on the batter with a quick stir before he was turning on the stove and moving the pan back over the eye that lit up.]
... Thanks all the same. Most are considerate just to have something to bitch about or say they made the attempt.
no subject
[At least they can agree on that... mostly? Maybe.]
But yeah. If you're going to make more, sure. I'll take some more.
no subject
[So there's reasons he doesn't always accept things at face value, a jaded sort of view on pretty much everything.
Yet there he was, already getting another batch started. Flipping the first of a few to finish cooking on it's other side.]
no subject
[He's kind of just ranting to himself, his monkey tail flicking in annoyance. He does eventually pause his ranting long enough to watch 76's movements, and watch him flip those pancakes.]
no subject
More or less, need their asses kissed the right way to keep a war from happening. Or to get them to allow someone in to help the people they hold power over. [Always irritated him, how powerless the position really was at the end of the day. All of the red tape and road blocks just to help people, help the world, to just... live a life that was even just safe and comfortable enough for all steps of life.
Was it even worth it in the end to have fought so hard for that?]
no subject
[Guess humans also had stupid politics they dealt with. He sighs, crossing his arms.]
[For a moment the only thing that breaks the silence is the sound of sizzling batter and cooking action. Then, after a moment, Karkat speaks up.]
Is it... stupid to actually miss that shit? Like, miss someone or something you actively hate, or someone you know was fucking stupid and got exactly what was coming to him? If only to be reminded of some semblance of what once used to pass as normalcy in your sad excuse of a life?
no subject
Soon enough it was slid in front of Karkat before he could speak- perhaps very surprisingly so.]
A lot of what anyone thinks or feels is stupid, and it can't be helped. It's stupidly natural, a long with other shit that we can't do anything about. Part of being alive, for better or worse.
So, stupid but not something to judge yourself for or beat yourself up about. More so if it's part of missing what passed for normalcy.
no subject
[He eyes the stack of pancakes as they're slid in front of him, and he takes them readily.]
Well, I'm glad I'm not the only idiot here who misses the stupidity that he'd come from, if only because it's different from the stupidity I'm used to.