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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
"Wait a minute—Zidane??"
Did.
What—what is happening??
no subject
Zidane looked over when two people entered the room. He doesn't recognize one, but he's clearly not a blot. As for the other one, he raised a hand, grinning.
"Hey, Eugene! Didn't know you were on board!" As for the other guy's question. "Huh? Oh, nowhere. We're just getting ready for the next acts."
no subject
"Could always fix that." Drawled with that usual growl, eyes not really leaving his watching of the pilot's actions. Simple enough to fly this thing at least-
"Not too high yet, if they're willing to jump. Otherwise best to sit tight."
no subject
Them, on the other hand...he's still peeved, sorry.
"You really think it's going to be this simple? No countermeasures?"
no subject
no subject
Zidane's tail wags. He's rather nonchalant about it. "You saw already, but Gramps here is pretty ready to go anytime needed. As for the airship, yeah, it's not much different from one in my world, but it looks like he's studying up."
He nods again over to 76 behind the captain's chair.
no subject
Not impressed at all by tone alone.
'Gramps' tilted his head towards the pilot and co-pilot, neither of them concerned and all smiles to be flying at all. "I can, should something happen to these two. It's the ones in the back I'm more concerned with. Figured they'd be easy enough to deal with so long as someone stayed here and played nice." He did gesture, to the airship itself.
"Considering how fast things in these stories can go to shit? Air support on our side may be needed eventually. More so considering these ships are here at all, not a great sign, and any Erasers invading could easily take them all." He really, really thought this out thoroughly before even stepping foot on the airshi- "If you want to help, help. If not? Go sit down."
no subject
So he hoists his toy bag over his shoulder and grunts.
"I'll play nice. We have a mutual interest in continued smooth sailing, I suppose..."
no subject
"Likewise," he sighs with a hands raised up as if in mock surrender and resignation. "If the 'crew' start causing a ruckus guess I can help deal with them. Do you guys have a destination or are we just flying around enjoying the view?"
no subject
"So far, not interrupting these guys from what they're already doing has worked out." Zidane looks between the captain and co-pilot. "It's better we let them continue. It'll give us an opportunity to get to know this place better from above. But if you guys wanna go anywhere, that shouldn't be too big a deal."
He imagines the blots had a pre-designated flight route, but maybe they could pick some people up? It'd be hard to run a ship this size with just four people. "I'm gonna go check around the deck, but you guys? Try to get along, okay? It'd be a real headache if everyone tried taking the lead when something goes wrong and this ship crashes."
no subject
Honestly, Zidane had similar ideas to his own; getting a good view of the city, see an possible routes if this was where they'd stay. All the more reason he'd easily went on working with him to do any of this. Was for the better, even if he imagined some of it was a want for a joy ride as well. He was fine with that.
He finally stood straighter, yet still obviously hunched to not reach his full height, already imposing and would rather not hit his head on anything. Mask well hiding his face- "Keep an ear out, kid. With the panic had for them busting in here, something might've tripped." Finally glancing at the other two, sizing them up a bit before shrugging.
"Fine with me."
no subject
Kaiba can do that...even if he's not innocent, at all. He glances around the room one more time.
"Watch the ground, take notes, don't tamper with what works."
no subject
"In that case, I'll just check around outside with Zidane. But before I go—do you want us to call you anything or should I just call you "Mr. Mask" or something?"
Yes, that question is directed to 76.
no subject
And having terrible rides on a few.
While Eugene waits for an answer, Zidane will head outside and wait for him, watching some of the blot there in the meantime.
no subject
He did thumb back towards the pilots- "Controls are similar to ships I've had to take control of before." An If something does go wrong, I can act quickly. Basics.
His head turned to make it clear he was addressing Eugene, even if his shoulders shrugged slightly. "I'm just an old soldier, most call me seventy-six," a glance towards where Zidane went, head tilted- "Save for a few." Gramps indeed. He didn't give his name out, wasn't important and apparently the journals thought the same. Gave him that much at least. "Easier to stick with it, and what I'm listed as in the index of the journals."
no subject
He shrugs. "I'll see what I can learn without attracting suspicion."
no subject
"Seventy-Six, got it. Don't be offended if in a panic I call you by the wrong number," he adds with a cheeky grin that fades as he clears his throat and starts inching back to the door.
"Anyway you two seem to have things handled here, so I'll just head on out and check things with Zidane."
And after a quick glance at Kaiba, Eugene makes a hasty retreat out of the room. Phew, that was getting stifling!