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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
[ He looks back at the wires and boxes and... Oh... Oh no... ]
Wait... Where was I before you started talking to me?
no subject
[She said before looking back at the box and then back at Luca]
Something about circuits or how they're all connected to that box thingy? [A beat] You're really asking the wrong person here.
no subject
[ He looks over his work, muttering off a checklist of what had to be done. ]
Mmmn... I got that, did that... Connected those... Found it! [ Or at least he thinks he found where he left off. Now he's kind of talking as he's working. ]
Anyway, I'm trying to make it so nothing explodes when we send the electric current over to the scientists.
no subject
[She said with a small shrug] All I know is that this world is definitely not used for me! I can't handle all of these weird questionable techno stuff and no real bathroom either!
no subject
[ Then again, we did just establish that Luca is a huge nerd. ]
What? But I thought the bathrooms were fitted with proper plumbing?
[ He'd have to double check later, but he's pretty sure this world mimics the place he came from, and he's also sure that place (cira 1800 something) had flushing toilets. Ergo, this story has flushing toilets. RIGHT? ]
no subject
[Because nothing beats having indoor plumping and not having to deal with sanitization issues]
Because I sure would like a sink and a shower!
no subject
... Okay, he understands the concept of "sink," but a shower has him raising eyebrows. ]
... Quick question, did you come from a wealthy family of some sort?
no subject
[Insert jazz hands on the last word here]
And I come from a land where flushable toilets are the world's most amazing thing ever!
no subject
no subject
[Then she cleared her throat]
Video games, stickers, sweaters, crayons, grappling hooks, questionable clubs, and...
[And she'll just rambling from here]
no subject
You must live a rather adventurous life, young lady.
no subject
[Again, it makes sense in context!] You really should see what kind of stuff is out there! It's enough to literally blow your mind!
no subject
I see... Not sure what to make of that one.
[ Most people would write all that off as a child's wild imagination, but after spending a few months in a place like the Index you get used to strange things actually happening.
Also, he'd like to have his mind as intact as humanly possible, thanks. ]
no subject
How about fighting an evil version of yourself? Can you wrapped your head around that?
no subject
[ Didn't that happen recently somewhere? The scenario sounds vaguely familiar. ]
no subject
[She said before crossing her arms]
How about you, what kind of stuff do you deal with back home in the way back?
no subject
I'm afraid I don't remember much of anything from then. What little I recall probably won't interest you.
[ Because he sure did not want to tell this girl he was in prison, especially when he doesn't look like he belongs there anymore. ]
no subject
Really? Don't tell me you've got [Wait for it...] amnesia! Now you have to tell me what you remembered, I don't want you to forget your memories and then feel lost!
[That and she doesn't want a repeat of what happened to her Grunkle, thank you!]
no subject
[ It's a bit too late for him, Mabel. As far as he can tell, his life seems to be a jumble of disconnected memories. But still. ]
You won't think less of me if I do explain what I know, will you? The last thing I can recall before I came here wasn't very pleasant.
no subject
[Between being put into jail, making little kids cry, dealing with a tourist trap? She doubt he'll do anything that would shock her]
So ask anyway! Tell me all your secrets!
no subject
[ He has zero frame of reference for that, child. ]
Well... If you insist...
[ He furrows his brow, tapping his forehead as he tries to remember... ]
... I was an inventor's apprentice once. A famous inventor, or at least well known in the community... I know I was working on something of my own design, but... But...
I don't remember why he said I stole from him. I'm sure I had reason to believe he was plagiarizing work himself, but... That... There was a terrible accident. I don't remember what happened, other than him running at me while I had a live wire in my hand...
[ He winces. Should he really tell her how it all ended? ]
no subject
Annnnnddd I'm guessing you were placed in jail? I mean, that is what happens when people say you're plagiarizing stuff, right?
[A beat]
And why would I think any less of you?
no subject
Yes, but not for plagiarism. The inventor was killed in the accident and I... Well...
[ He rubbed his head as he spoke. ] I'm sure that accident was the cause of my memory troubles. I don't remember how the trial went, but the last thing I remember was being in prison for... For... What was that word? When someone accidentally kills another?
no subject
[Don't ask how she knows those words. Either way, she just gave a small shrug]
But you're going to have to scare me more than that! I've been in jail before and I know my Grunkle Stan has done way more questionable things so you're good! I still think of you as a friend regardless!
no subject
[ Her words make him do a double take! He does appreciate her acceptance but... ]
Hold on, what on earth could you and your... Erm... "Grunkle" possibly have done to get sent to jail multiple times?
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