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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
Gobo Fraggle | Fraggle Rock | Alice (Alice in Wonderland)
A - Help the Scientists - Gather Ingredients
[If there was one thing Gobo liked to do and was good at (if he said so himself), it was finding all sorts of random bits and baubles. One may find him (1) gathering plants, going through the outskirts of the forest (or the occasional herb basket growing in someone's window); or (2) scrounging around for hard good-scraps in bins, caught in storm vents, left in hansom cabs, and wherever else he can find them.
In either case he's got the items being put in a little satchel he's got with him. A little help watching his six would always be appreciated, and if nothing else something as pink as he stands out in this environment...]
B - Help the Scientists - Bzzzzt
[Ever wanting to do something with his hands, Gobo is also helping put together the assorted technology to harness the electricity. At the moment he was sitting on the floor with a metal box between his splayed legs, putting together assorted wires. He paused, referenced an instruction sheet, then made another connection. A quick glance around, and he grabbed the power plug and connected it too-
*BZZAKH*
-and coughed out a few puffs of smoke. Now one singed, frizzy Fraggle, Gobo disconnected the power and checked back to the sheet, squinting a little. Must've missed where the green wire versus the red wire went...]
C - Help the Locals - Dangerous Blots
[The cane with his outfit hid his Essence-given vorpal sword, a comfort to have at hand at all times. Particularly when he comes across a few of the herky-jerky Blots staggering around the town. Stepping back a bit, he watched them in surprised horror as they dragged themselves around, attacking a nearby citizen. Then he grit his teeth and popped the seal on the blade, pulling it out.]
Hey!
[The Blots stopped and turned back, heads swiveling unnaturally. Then, dropping the one they'd attacked, they started shuffling his way. Gobo's expression hardened and he dropped the sheath part, now holding the sword with both hands.]
Pick on someone who can at least fight back!
D - At Home
[Whatever else happens out there on the street, Gobo is glad to have this place to wind down. While he could be found in his room- themed like a balloonist's, with maps, canvas, and the like -he is most often in one of the common areas. He can't quite keep himself from checking on others, and though his own cooking skills are lacking, he can at least bring food and drink to any who might need it.
Gobo himself can also be found in the dining area, with a bit of snack or hot drink against the chill of the city and the rain, taking a well deserved break. Sit and chat with him for a while, in case you might need a friend.]
E - Wildcard
[This is the "anything goes" option! Feel free to tag with whatever, or hit me up at
A2
So with a large load of his own slung over his shoulder, he happens to see something fairly small with pink hair(?) carrying a few things.
...Aaah, isn't that one of those Fraggle things? He remember Kotori was friends with them and had seen them around, but never really met with them. No better time than the present.]
Need any help?
no subject
Huh? [He glanced up at the voice, then unbalanced briefly, tail flipping around until he caught himself. With a little laugh, he looked over again.] Yeah, actually. Thanks!
no subject
...Uuuh... How about I take the wheel and whatever's heaviest?
no subject
[De-threading himself from the wheel, he handed that up, then a couple of the other heavier or more unwieldy objects.]
Thanks again. [He snorted some.] Don't know what's gonna be done with all of these weird things, but I figure if they're needed, might as well grab them.
no subject
Some kind of experiments I guess... [He doesn't look too enthused, but given his Essence he just feels a bit on edge.] Where did you want to take 'em?
no subject
Oh, this way, it's not far.
[And at least in this dreary landscape, the little guy would be pretty easy to spot.]
Thanks for helping me out, I really appreciate it. Been at this for a while, and the requests just keep getting weirder, I swear.
no subject
You mean the stuff to find? Been mostly looking for machine parts for the places I've been to. [He looks at the items Gobo has gathered so far with a puzzled frown.]
Sure they're not just looking for stuff for their own use? [The candelabra at least looks like something someone would want for themselves and the wheel...a replacement maybe??? Yeah he can't even begin to fathom what these could be used for in the name of research.]
D
[Alice wasn't one to think twice of seeing a strange creature somewhere, and at least knew if one was here they were another brought to this place to help. That and since they were here, perhaps with some luck they would know, and if not she wouldn't mind searching anyway.
Even if she did speak up after a moment, idly smoothing down the skirt of her dress as a basket rested by it's handles over the crook of an arm.]
Frightful chill coming in, and one would think something even just heated up would do well to chase it away with a bit of tea.
no subject
Yeah! There's a little food left, should be. Polishing off the bread, he brushed his hands off as he hopped down from the chair and led her toward the kitchen.] And boy don't I know it, on needing to keep that chill out. I've hardly been as cold, at least without it being the depths of winter.
no subject
It may only get worse, if this is anything like London. [Considering it was a mash-up of at least two places, she was only familiar with one.] Hopefully there are warmer coats stashed about this place in the rooms we've been given.
Be terribly thoughtless otherwise, but I suppose some of us could and would find ways to make do.
no subject
[A bit of a sympathy shiver on that remark.]
And if it gets worse... [And stories usually do-] ...Well, I just hope it doesn't. That'd be a lot of "making do."
no subject
[Spoken thoughtfully as she walked, because she certainly knew how bitter the cold could be herself.
Alice hummed softly, free hand rested over a lid of the basket she had.]
Hopefully there is nothing like a blizzard that gets stirred up, since I know at least Frankenstein ends somewhere extremely cold. If I recall correctly, it's been ages since I've read it. I don't believe I've heard of the other one that's part of this before.
no subject
[A bit of an amused snort.]
Which has been the case for just about all of them, save when we went through my Essence's story. We don't have many tales like these down at Fraggle Rock.
no subject
[Very fond memories.
Alice did pull a plate down so she could fix herself up something to carry back, a bit of meat for herself and Toto if he wanted out. A few rolls for herself with what looked like butter and a more tart jam.]
Some of them, including the story my own Essence is from, may be from after my time. Fraggle Rock?
no subject
Fraggle Rock is where I'm from. It's pretty different from just about anything that I've seen up here, which was a heck of an adjustment period when I first arrived. For one thing, there's no one like you down there, just different animals and Fraggles like me. For another, the technology is totally different. I think about the most advanced thing we have are brick ovens.
no subject
At least she found ways to get that rest.]
Sounds peaceful in a way, honestly. [No one like her she took to mean as humans rather than anything else. Slowly pulling rolls in half to spread butter and jam in the middle of them.] There was an underground train system being further worked on, if that gives some idea of technology back home for me. A little bit more than here.
Father was rather keen on photography.
A-1
no subject