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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
He's never done a science project before! Mainly because he never went to school. But he's heard stories from the Clock Town kids, so he's got a vague idea of what's expected of him, and honestly? It sounds like a good time.
His side of the room looks more like an art project than a serious science experiment. Glue, colored paper, and even glitter are scattered all over the table, and then there's the large, conspicuous box labeled baking soda.
I'm sure absolutely nothing bad will come of this.
As excited as he is to put his project together, Skull Kid is still easily distracted and happens to look up at the same time Luca does. He offers a friendly wave!]
Whatcha makin'?
1/2
[ A child. He's competing against a literal child.
What was the Storyteller thinking, putting a literal child in a college-level exhibition? This was like letting a tiny puppy play tug of war with a full grown mammoth. The poor boy seems so outmatched by everyone in attendance, Luca can't help but start to feel bad for him... ]
2/2
Ah... [ He's getting back to work, not trying to let himself get distracted, but what's the harm in answering the boy's question to the best of his ability? ]
An invention of my own design. [ Ah, he also has to be vague. The last thing he needs is someone else stealing ideas... His fuzzy, partially lost ideas... ] I've been working on this for years.
lmao
Cool! I'm making a volcano! What's yours do?
no subject
Mmmm... I know we had a circuit here... [ Mumble, mumble... Does some wire work... Pauses... ] What did I... I think we put it like this? [ More messing with the machine... And messing with that specific part of the machine... And staring at the machine in confusion... ]
... Damnit! I knew I should have asked them for my notes back...! If possible, that is... [ Mutter mutter mutter... ]
no subject
no subject
Nonononono! [ He rushes over and smacks the kid's hand away. ] Don't touch that, you might get electrocuted!
[ Thank god he hadn't turned on the power yet! He's kind of rushing to put everything back where it was. Or where he's sure it was. He should have labeled everything better, somehow. ]
no subject
I was only tryin' to help!
[CHILD....]
no subject
[ Says the guys trying to figure out his own experiment. He knows exactly what it's meant to be, it's on the tip of his tongue...
He mutters to himself as he attempts to get back to work. ]
At least Laurence didn't start pulling at things before he knew what they did, as far as I know...
no subject
Who's Laurence? He your friend?
no subject
I mean- I was his apprentice once, but I'm sure I've lost my respect for him now. Especially after what he did...
[ Unfortunately, Luca's more concerned with the invention than his own conversation at the moment. He hasn't realized he's talking about an important man in his life whose name he can't quite remember. ]
no subject
[The kid seems somber all of a sudden. As if he's had experience with this kind of thing.]
Did you guys have a fight?
no subject
[ He keeps muttering as he fiddles with his machine here. ]
This was my invention, you know, I was the one who drew up the schematics! I really should have thought twice before giving those to him, I'm pretty sure he gave up on this halfway through the testing process... And then he turns around and claims I was selling his research to competitors?! Where did that accusation even come from in the first place?
[ If only he had those schematics of his now... Damn it, he should have thought of that before he started here. Maybe he'll ask... Erm... Whoever's in charge of the catalogue, they might be able to fetch him those documents... Hopefully... ]
Said he valued my abilities... Ha!
no subject
He sounds like kind of a jerk! I would hide bugs in his bed, or throw his favorite shoes in the lake! That'd show him!
1/3
How would that help...
2/3
Nevermind how unprofessional it would be to hide bugs in someone's bed. A voice in his head would suggest more mature methods of vengeance... But what good would that do when the target of this revenge is dead?
More importantly, how on earth was he going to explain the unfortunate circumstances of that death? To a child?! He can't remember all the details himself, and that one factor damned him before. Didn't it? ]
3/3
Don't you have a volcano to be working on?
no subject
[Skull Kid looks over his shoulder, and sure enough, there lies his forgotten project.]
Oh, yeah! I'm almost done with it! It's gonna be great!
[That seemed to work! He scurries back over to his side and immediately starts to tinker with his pile of craft supplies. What follows is a few blessed minutes of silence, which are suddenly interrupted with an...]
Uh, oh....
no subject
That being said, he's gone back to focusing entirely on his invention, blissfully unaware of the boy's horrible mistake. ]
no subject
Maybe the splash damage will get his attention.]
no subject
[ Yep, he sure is getting unexpected splash damage from sudden vinegar mixture!
He spins on his heel, glancing around for the source of the... The...
That sure is a surplus of unidentified liquid squirting from that volcano. ]
. . . What... Is that supposed to happen?
no subject
That was so cool!! Imma do it again!
[do NOT]
no subject
... Let's not and say we did.
[ Please don't drown the convention hall in foam. ]