storyevents (
storyevents) wrote in
realmofstories2020-11-01 04:00 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
Uh...thanks.
no subject
—It's...only natural for me to worry about my...creation?
[May have a bit of a helpless look.]
no subject
....and then she does, but she's not sure how well that's going to go, and honestly it just sounds weird. But it's all she has to go on right now, and the sooner they can finish this scene the better. ]
...Father?
[ She's torn between laughing hysterically and dying right now, honestly. ]
no subject
Maybe it's from being shocked just moments before, but for some reason hearing that helps break the tension and he has to cover his mouth and cough to hide the laugh that almost escaped.]
Y-Yes, I suppose that would be the case, wouldn't it? [Hiding his amusement with a smile, he decides that he'll just roll with it. Especially since in this version Victor is supposed to be more welcoming to the monster than in the original work (thank goodness for him).]
You must be confused about everything, but, ah, how about we get you something to eat? Maybe some better clothes or a bath?
no subject
That would make sense for a new creation right? After all, it had taken her some time to learn about the world when she was first created. ]
no subject
Ah, you probably don't understand right now. But don't worry, I'll teach you everything you need to know about living in this world.
[He then holds out his hand.]
Let's get you cleaned up first, and I can show you around the...house?
[Which will be a grand adventure for him as well since he has no idea what the layout is but it shouldn't be too weird, right?]
no subject
She also has no idea what the layout of the house is like, so this should be fun. ]
no subject
The room we just left was my lab, the place where I...were you were born. [Yes, he definitely likes treating her less of a monster and more like a being.] And then down this way is, um... [At least it's brightly lit, but this is definitely going to be a touch and go situation.]
Ah, this door leads to—! [He'll open it to reveal: a broom closet.] A, uh, closet. In case you need to know where the cleaning supplies are...?
[HE'S TRYING.]
...Let's continue.
[Lena please don't laugh at him too much.]
no subject
Cleaning...?
[ That was totally just someone newly "born" repeating words that are spoken to her, and not her gently poking fun at him. Not a bit. ]
no subject
Yes, ah, well...with a laboratory such as mine, it can get messy at times. And since you're now part of this house, you will have your part of the chores in helping to keep things clean. [HE'S TRYING SO HARD. Also maybe small retaliation. He will be a kind father, but also a diligent one!!
...The place does look a bit dusty, huh.]
no subject
[ That one is spoken with a bit of an underlying flat tone, because really making someone who's essentially a newborn do chores?
C'mon man. ]
no subject
I don't mind right now, of course. After you've settled in and... [Just desperately going to open another door and hope it's something more useful—]
...Settled into your new room!
[Fortunately the door he opened is something else he can work with. It's an empty bedroom with basic furnishing and a little dusty, but serviceable for their purposes.]
Yes, this—is your new room. You can decorate it and fill it in with whatever you want.
no subject
Decorate...
[ She's surprised by the sudden feeling of homesickness as she looks into the empty room. ]
no subject
[Helios is looking at her with a smile, but...her expression seems a little off. Is she just acting?]
I can take you out into town tomorrow, give you a little time to adjust to being alive.
no subject
Alive.
She feels a familiar burn behind her eyes, which quickly gives way to embarrassment as she buries her face in her hands for a moment. ]
no subject
...Are you all right?
no subject
Yeah...Yeah, fine.
no subject
Miss Lena, if you need to take a break we can.
no subject
Let's just...get this over with.
no subject
All right...
[And then after straightening, glances around.]
How about I make you some food? I'm sure you must be hungry after all that.
no subject
At least if she's eating she won't have to talk much. ]