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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
Thankfully the blot died at the slice as well as another. Which allows Ren more room to work with. Especially since he's still got a cut from getting clawed at earlier when Ken had found him.
At least the bleeding had stopped.
"Yeah, but we should focus on these guys first." Especially since they keep coming towards them.
Ren fires more arrows at the charging blots, while keeping an eye out incase he needs to cover Yosuke.
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“Hey!” He backed up and held out a dagger to Ren. “In case you run out.”
Just try not to stab yourself with it, Ren.
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He grins at that and accepts the dagger. "Actually this is better."
He makes the bow and quiver disappear and proceeds to slice up blots with much more ease and speed than before. He's glad he still has his old knife fighting skills and feels more natural to him. He doesn't have to rely on instincts given to him from his essence.
At least now they can take them all down this time.
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He nods. "I do hope neither of us run into any more for a while." Especially since he can't heal himself with any personas or healing items.
Now that things have settled, he can ask. "So you usually fight with knives, too?"
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Yosuke blinked and then grinned. "Yeah! I started out with whatever I could find, like wrenches and stuff. But I'd gotten way better with knives over the year. These things, uh... khopesh? I think I'm sayin' that right, are pretty neat to use. Figured I'd give them a go."
no subject
"I usually fought with a knife and a handgun for shadows that are weak to gun and do a hold-up with them when they all are knocked down."
Ren knows from how the other two Wildcards acted that he shouldn't expect Yosuke to get it. Since it's different with each group. He's starting to have a theory that shadows defer depending on where they are usually located.
"It's good to try out different weapons once in a while." Speaking of which. "I really should do some training when the story's over. It's so awkward to fight with a bow and arrow."
no subject
"Hm," He folded his arms in thought. "I mean, Yukari-san did it pretty easily even in her Featherman get up. So I imagine you could too! Just takes trial and error, right? Kanji fought shadows with a chair most of the time."
no subject
The last part makes Ren pause. "Wait... you're talking about Yukari Takeba, the actress that played in Featherman? She's a Persona user?"
Man if Futuba were here, she would blow her casket and go into total fangirl mode.
no subject
He waved his hand as though it wasn't much of anything though. After having Risette on your time, it really wasn't (but he still fanboyed sometimes shhh). "But like, her whole bow and arrow schitck on the show isn't for show. She's a really good archer!"
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Man if Yosuke mentioned Rise, he would totally flip as he's a total Risette fanboy too. He had been following her work since he was young.
"It's too bad she isn't here to give me lessons on how to fight with them better."
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He tapped his chin in thought.
"You said Minato was here, right? I think partner mentioned him too. Why not ask him and see if he picked up a few tips from Yukari-san? Or maybe you can do a call out to anyone in Index who might know archery?"
no subject
"Risette's a persona user?! Oh my god!" If this were an anime, there would be stars in Ren's eyes, he is flipping out that much.
He does force himself to calm down and coughs into a fist, his face flushing a little from embarrassment. "I think he did mention he could help me sometime so I'll have to take his offer on that."
no subject
He grinned wider and bumped his fist against Ren's arm. "Then there ya go! And if you ever need a spar with the dagger, let me know. I'd be down."
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"I wouldn't mind a sparring match sometime." Granted it would be interesting fighting with one knife vs dual knives, but he's sure he could handle it.
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After seeing her shadow, it wasn’t difficult to remember that Rise was more than just her idol persona. Yosuke made sure to remember that.
“Cool! Let me know when and I’m there.”
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If he had seen her shadow, most of his fanboyism would have gone away too. He might have even felt a little bad for being part of the problem.
"Sure thing."