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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
He couldn't help the chuckle at that. Ah he remembers it well. It had been a great moment and he had wished he had taken a picture during it. He still does but oh well. If Akechi needs the help in putting on that look again, that can be done.
"That sounds like a great plan to me."
Should he put on the glasses Akechi was wearing before?
no subject
Ren, well Shadow Ren was about to find out just how good Akechi was with all of this.
"What is needed first is a new disguise. Fortunately, there aren't many watching eyes in all corners of the city. And the rich do tend to forget about all the clothes that they have."
A good idea, but the glasses might point to Jekyll being the perpetrator. He was suggesting a bit of casual stealing first. In fact, he felt so nice he didn't even suggest casual murder. Amazing.
"Failing that, perhaps things I have not worn for years." Jekyll sounded like the type who would horde everything, Akechi had decided. Surely that would make it true. "It should be simply enough for me to make you a new pair of glasses no one's ever seen before."
no subject
"Different clothes would be the wise move, and I had been considering getting a new pair so that works."
It's gonna be real awkward the next time Akechi and the real Ren meet up again. Especially to get his normal pair of glasses back.
no subject
To change the story in full would be too much. Turning Jekyll into someone encouraging Hyde is a far more intelligent play.
"Then I should let you prepare, while I get ready to do my part in turn. Truly, it has been a most...informative night."
no subject
"It certainly has been entertaining, doctor. You really are full of surprises."
Is the scene almost over then? Once it does end, the shadow will no longer be in control of this body.
no subject
"I simply am a man who understands the power of science and observation. Why, if one would let go of their morality, great things to push mankind into a golden age could be accomplished."
Now, that might be enough for the story. He's rather curious to see what will happen at that, and extends a hand towards his rival. Or part of his rival, anyway.
"Then it is agreed?"
no subject
"Oh I agree. They hold themselves back and hide themselves so much, it would be better for everyone to be like their shadow selves. Or to at least let them take over."
The shadow accepts Akechi's hand. Akechi might notice that Shadow Ren's hand is unusually cold, even with gloves on. Perhaps that's what happens when one directly touches a shadow?
"Agreed." he shakes the hand in a handshake.
no subject
"Quite an interesting take," he says, a smirk on his lips. Shadows were parts of oneself that spoke of the darkest thoughts of someone, were they not? Rather amusing to think that Ren, in some part, thought of this. Something to ponder and file for later.
It is cold, but he's gripped men that felt even more dead than him. He releases it, and puts the glasses in his right pocket, giving him a wave as he begins to walk out.
"Well then, till we meet again. And I do hope we do so."
no subject
It is true that part of Ren had considered a couple times if he should have taken Yaldabaoth's deal, but then he would push those thoughts away. Seems that same part of him actually agreed with Adachi somewhat. Granted Ren has no respect for the man. Only hatred.
"I'm sure you'll hear from me soon."
Is that the shadow hinting to Akechi that the normal Ren will go to Akechi to get his glasses back? Most likely.