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realmofstories2020-11-01 04:00 pm
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Chapter 06: Act I
FRANKENHYDE: ACT I—
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.
¶ I. Help the Scientists. A lot of work needs to be done to help the research experiments be a success, some of it a bit more unsavory than the rest.
¶ II. Help the Locals. Like most damaged stories, the local townspeople are not real but Blots taking the form of the original residents. Most are friendly and continue about their lives without paying much attention to the Aspect and providing basic assistance or keeping out of their way. They do not speak but seem to understand if communicated to.
¶ III. Trick-or-Treat! It seems everyone came in time for Halloween. Although not quite as festive as current day, the children still participate in some lighthearted trick-or-treating. The Aspects are free to participate either in wearing costumes, doling out candy, or playing tricks, but they will want to keep an eye out. Some of these costumes appear too good, and some unfortunate accidents and incidents will reveal odd mutant experiments have escaped and mingled with the crowds. Most are not hostile and just cause accidents and disturbances, so they can be gathered and returned to the various research labs. Others may prove a bit more "bite-y" so more force may be necessary to subdue them.
¶ IV. Wildcard. Make up your own prompt!
§ instructions.
Frankenhyde Act I is underway! This is the designated log for all Main Scenes. Others are free to create their own toplevels for the Sub Quests, which are detailed below. Each Main Scene has their own unique toplevel and those cast into the roles are to thread their scene under each. All scene instructions are provided in the toplevels.
A few reminders. The city's setting is steampunk themed, so while for the most part it follows ye old Victorian England style, you have a lot of Industrial accents and odd machines about, including small airships. There is a river, so ports and docks are available but although this place may seem large, it's actually a finite space. Sailing down the river will be an endless loop back to the start with fog being the only visible "boundary." Passing through this fog will them back to where they were. There are also numerous research labs and other buildings, but many of them are locked or sealed behind an invisible barrier so no one can enter. The "locals" are all blots, so they are more like living puppets that will have minimum response to anyone who tries to interact with them. Most are neutral, but will attack if provoked. There are also some that are immediately hostile, and are differentiated by the sparks of electricity they generate around their bodies. The "safe zone" for this campaign will be a designated apartment building. Everyone can either bunk together or choose their own room.
Finally, just to be clear, characters who are assigned roles will know beforehand and can either communicate with their partner beforehand or just wait until they're in the scene. To get to their scene, characters must enter a specially marked door in the apartment building to be transported into their scene. They will automatically return upon completion (or if something goes horribly horribly wrong). Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
§ sub quests.
Everyone is free to participate in the Sub Quests. There are no specific top levels, so you're free to incorporate them however you wish in your own top level.

- Gather Ingredients.There are a lot of things that go into creating life, so cue the fetch quest. Items range from organs from wildlife to various plants and herbs to tools such as thread, needles, and large bolts. These items can be found throughout the town and outside of the forest and can be left at either of the buildings that is set for Frankenstein's and Jekyll's laboratories. Do note that no one except those who are cast for the scenes can go inside (there is an impenetrable barrier that will shock anyone who tries to enter).
- Bzzzzt. The scientists also need to generate a lot of electricity. Outside each laboratory are various generators used to harness and conduct electricity: lightning rods that can be attached anywhere, strange boxes that need to be powered, and even an odd looking metal ball that can be opened to physically capture lightning. Just be careful to not get shocked!

- Science Fair. There is a local science fair being held that anyone can participate in! Rewards...aren't that great, but it's the experience that matters. But as expected, things don't go smoothly as various experiments and projects go awry. With the technology as it is, this can be even more dangerous as more than one is dealing with explosive fuel or have way out-of-the-box inventions such as flying motorized bikes or small automaton of some kind.
- Dangerous Blots. There are some blots who are badly damaged by Erasers and are more prone to attack. Those that have small electric sparks around them will have jerky movements and must be subdued or destroyed. There are also real Erasers lurking about, taking the form of unidentifiable homunculus and small chimera.

¶ IV. Wildcard. Make up your own prompt!
no subject
Ren does his best to play along and try to show a friendly face so not to cause any suspicion. He only really knows some first aid and he has no actual experience as a doctor, but he will try his best.
"Don't worry, she is in good hands."
He moves over to the young girl. He can see that the young girl seems awake and seems a bit startled by the sudden appearance of Ren.
"It's alright, young lady. I'm Dr. Jekyll and I've come to check up on you. I hear you feel some pain? Where does it hurt?"
Well Ren might be busy for a while playing doctor. Kazuma would be free to do what he wants.
no subject
The girl meanwhile is stifling her tears as she tries to answers Ren. "H-Here and here...e-everywhere!" She couldn't hold it in anymore and is sobbing, which doesn't help lessen the pain she's feeling.
no subject
Oh dear. He isn't sure if he should even touch her at all considering the amount of pain she's clearly in.
"Now now, it's okay. You're safe here and nobody can hurt you. You'll get some medicine to help with the pain so you can heal up and feel better."
He wishes he could do more but there's not a lot he can do.
no subject
"Hey," He may have just made it worse just from saying that. The girl gives Kazuma one look and she goes wide eye in shock. She clearly wanted to move away, but all she could do is squirm in bed. He drops down to his knees so he didn't seem so intimidating.
"I need you to take deep breaths for me." Be it he isn't the doctor at the moment, or his scary appearance, the girl doesn't do as told. She seems frozen with fear. At least the crying has lessen...?
no subject
He knows the other man is trying to help, but it is making his job harder. He moves in front of Kazuma to try to get the little girl's attention. "Please don't mind my assistant here. Take some deep breathes, alright? Breathe in, breathe out."
He really hopes that the girl doesn't end up passing out at this rate.
no subject
The nurse returns with a few items in her hands. Kazuma will get up, giving Ren and the girl some space. "Keep talking to her." He instructs as he gathers the materials onto a nearby table and starts mashing them together. Once he's finished, he returns to the bedside, holding a container with some muddy looking cream.
"Spread this gently over her bruises." The ointment had a distinct smell to it, not a bad smell, just strong enough that it could clear ones sinuses. It was also cool to the touch when settled. The girl seems apprehensive about the cream, her nose twitching at the smell.
no subject
Ren accepts the cream from Kazuma, not caring about the smell. When he notices the girl's reaction to it though, that gets his attention.
"I know it smells weird, but it will help you heal your wounds."
He starts to work on gently spreading the cream over the girl's bruises.
no subject
There's a snapping sound as Kazuma holds up a splintered piece of wood and a roll of bandages. "Think you can wrap this around her leg?"
no subject
He nods and accepts the wood and bandages, and gets to work on the leg. Thankfully this goes smoothly due to Ren's knowledge of first-aid.
"There we are. It'll take some time, but your leg will be fine after it's had some time to heal too."
Anything else that needs attention?
no subject
"Well, thank you Mr. Utterson. Have you considered taking a position in the medical field?"
"Ah, no. It's just some knowledge I picked up in a previous case." He may have the essence of Dr. Jekyll, but right now, he has to play the lawyer Utterson. He looks to Ren, making a gesture that it may be time for them to depart. Continue their discussion elsewhere.
no subject
Once they are at a safe distance, he sighs.
"Well it seems I am losing my touch. I do hope the culprit is caught soon."
And Ren is hoping the scene is done soon.
no subject
"It happened near your estate." A curious glance. It doesn't look like Ren is quite out of the woods just yet.
no subject
The last statement does make him tense up. Great, he needs to think fast.
"Oh yes I had heard when I returned from my trip." At least he hopes Jekyll was on a trip, or it would be believed.
no subject
"Related to your research?"
no subject
"Yes. I've been having some difficulties with it, so I went on a trip to gather more data to help the research along."
no subject
He takes a few steps before stopping. "Ah, that is if you're willing to share. I assure you I won't mention anything to your competitor."
no subject
"I wouldn't mind chatting over lunch. But I might not be able to say much however."
He hopes they won't have to do the actual lunch. He really would like this scene to be over already.