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keeperoftales) wrote in
realmofstories2018-11-12 05:37 pm
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Chapter 01: Act I - The Horseman of Christmas Past
A Hollow Christmas Carol: Act I—
[Mod note: Refer to the accompanying Game Notes for more information. If you wish to switch out of your current role, let us know!]
§ instructions.
This is the designated log for all the main scenes for Act I: The Horseman of Christmas Past. All sub quests and nonrelated threads are to be made in their own posts. The scenes are listed below along with the assigned cast. Organization wise, the threads can happen in any order so you don't have to wait for one group to post before you do. Just start when you're ready! But to help, include in the subject line the scene header (ex. Scene 1, Scene 2, etc.) You can fluff it up a little to make it more specific like including the main characters or even scene title. Just be sure to have the number so we know which is which!
As a reminder, characters will have the necessary information within their journals. Those who are selected to play a scene will find their journal flashing red, so hard to miss. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible). The information they have is roughly the same as what is written OOCly.
Although there are certain characters set for a scene, it's not impossible for those not directly involved to make an appearance as random side characters or helpers. Characters can either just happen to be there or those cast as the role can make a "call out" through the journals. Any items and locations found through the main scenes are also free to be used by others for fun. There are also Bonus scenes that are basically extra prompts for people to have fun with if they'd like.
If you have any questions, post them to the Game Notes.
§ main scenes.
¶ Scene 1: Ebegeeser and Horseman of Christmas Past. The Horseman is supposed to show Ebegeeser how he was as a teacher and he was (supposedly) a decent guy. So the best way to showcase that is give Ebegeeser a classroom to teach. The two will need to recreate the Schoolhouse, take care of some pranks, and deal with animated straw children. The "children" can behave however players want them to. Angels or devils, throwing things at Ebegeeser. Even the Horseman can be a brat and play along if they want. The Horseman will also have their pony to deal with and yes—must ride it at some point. Note: If it's pre-planned to not find the Schoolhouse here, let us know so that it's noted in other scenes involving it.
Cast: Ebegeezer - Kazuma Asougi; Horseman - 9S
¶ Scene 2: Ebegeeser's first meeting with Beltrina. Set in the Schoolhouse, Ebegeeser first meets the beautiful Beltrina...and starts thinking about her wealth. Beltrina herself is practicing the violin and is already in a relationship with Bromfred. But could Ebegeeser worm his way into her heart!? Time for Ebeneeser to get his flirt on...and the Horseman might sit on the side and watch. MUSICAL NUMBER ♫ Note: If the Schoolhouse is pre-planned to not be found in the other scene, then they will need to find the box. Otherwise, the scene is set in a random building.
Cast: Ebegeezer - Cyrus Albright; Beltrina - Pearl; Horseman - Therion
¶ Scene 3: Bromfred's arrogance and Ebegeeser's jealousy. After learning about Beltrina's relationship with Bromfred and Bromfred constantly messing with him, Ebegeeser is brimming with hatred and jealousy. Bromfred's feelings are far simpler—he just finds the guy dumb and an easy target (no one said Bromfred was nice). So they are at each other's throats and will showcase their dislike through the magic of rap. The characters will have to find microphones, make a stage, and then dish out insults at each other a la "Drop the Mic." Who will be the victor? Will Ebegeeser let slip his murderous thoughts!? MUSICAL NUMBER ♫
Cast: Ebegeeser - Edna; Bromfred - Therion; Horseman - Ib
This is the designated log for all the main scenes for Act I: The Horseman of Christmas Past. All sub quests and nonrelated threads are to be made in their own posts. The scenes are listed below along with the assigned cast. Organization wise, the threads can happen in any order so you don't have to wait for one group to post before you do. Just start when you're ready! But to help, include in the subject line the scene header (ex. Scene 1, Scene 2, etc.) You can fluff it up a little to make it more specific like including the main characters or even scene title. Just be sure to have the number so we know which is which!
As a reminder, characters will have the necessary information within their journals. Those who are selected to play a scene will find their journal flashing red, so hard to miss. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible). The information they have is roughly the same as what is written OOCly.
Although there are certain characters set for a scene, it's not impossible for those not directly involved to make an appearance as random side characters or helpers. Characters can either just happen to be there or those cast as the role can make a "call out" through the journals. Any items and locations found through the main scenes are also free to be used by others for fun. There are also Bonus scenes that are basically extra prompts for people to have fun with if they'd like.
If you have any questions, post them to the Game Notes.
§ main scenes.

- Find the gift with the Schoolhouse to kick things off. [It's a big green box with a piece of a chalk on top so it should be be pretty obvious]
- Disarm three pranks set up within the Schoolhouse. [Pranks can be whatever you guys want]
- Ebegeeser "teach" a class of "children" and the Horseman.
Cast: Ebegeezer - Kazuma Asougi; Horseman - 9S

- Beltrina plays or uses the violin. [Can be meshed with the musical]
- Ebegeeser tries to flirt with Beltrina through song. [♫]
- Mention Bromfred.
- Bonus: Horseman of Christmas Past makes an appearance to speak with Ebegeeser [Can have a separate thread]
Cast: Ebegeezer - Cyrus Albright; Beltrina - Pearl; Horseman - Therion

- Find the gift containing two microphones. [Small yellow triangular box up in a tree]
- Make a stage. [There will be planks of wood and a toolset available nearby]
- Rap at each other. [♫]
- Bonus: Horseman appears to warn Ebegeeser through rap. [♫; can have separate threads]
Cast: Ebegeeser - Edna; Bromfred - Therion; Horseman - Ib
[Mod note: Refer to the accompanying Game Notes for more information. If you wish to switch out of your current role, let us know!]
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Not as easy as it looked. I liked it when they behaved. [Initially he'd catch the ones passing notes or sleeping, but in the end, he just stopped caring. They weren't causing trouble anyway. He looks for the broom so he could sweep up the sand around his desk. He needed to be prank, but he wished they weren't so messy.]
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Do you have much experience with kids?
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[ Do humans' memories not go back that far? ]
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Your shadow.
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[ Well... that's fine. 9S lets the topic shift. The head of his shadow moves, seeming to look at the Disciple when it's mentioned. ]
My shadow's part of my essence. Kind of a grim story, actually. This scholar's shadow leaves him to become its own person. Eventually, it becomes so rich and successful that it tries to make the scholar its shadow.
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I suppose it could try. But if it ever did, I wouldn't hesitate to kill it. It knows that, so we shouldn't have a problem.
[ The Shadow returns to its normal state, inscrutable. ]
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Does it do anything? Besides live in your shadow?
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At the moment, that's about it. It's a work in progress. How about your essence? "Dr. Jekyll and Mr. Hyde"?
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[ A lot handier than 9S's at the moment, anyway. ]
I'm not familiar with the story. What's it about?
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[ Yep, 9S will be looking up that story immediately once they get back to the Index. All things aside, it sounds interesting. And the Disciple doesn't seem like he wants to get too much into it, so there's no reason to push. Actually, there's a lot the Disciple doesn't like to get into. 9S hops back on his pony, and together they plod off after the Disciple. ]
Sooo... the law. What does a "prosecutor" do?
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Do you know about trials? Courtroom procedures?
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[ So it's square one with 9S on this subject, really. ]
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You're actually a machine? [The whole data collecting explanation probably should have clued him in, but he just thought 9S was a spy in some advanced hi-tech world, not the actual hi-tech.]
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[ 9S's response is sharp and caustic. It's his turn to stiffen, his entire being rejecting the Disciple's question. ]
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... Sorry. I think our understandings of that word are different. I'm technically an android. I'm made out of metal like a machine, but Machine Lifeforms are agents of the Aliens who took over the Earth. We've been at war with them for millenia.
I'm not a human any way you cut it, though.
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I'm...sorry for the misunderstanding. I've never heard of the word android before.
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That's not your fault. No one here knows what an android is, really. It probably would be easier to call myself something else.
[ Should he just stop mentioning it? Passing for a human still feels wrong, though. ]
Anyway... you were telling me about trials and "courtroom procedures"?
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[ It's oddly reassuring to hear that. Coming from a time and place where his friends were nothing but androids, he's felt like an odd duck out here. All of his pride and duty as an android -- a highly advanced Scanner model, to boot -- has amounted to nothing here, with few threats to speak of, no technology to exploit, and no one to answer to. He's functionless.
So it's nice to be reminded that it's okay to be what he is. Humans insisting that he's human too doesn't make him feel better; it just makes him feel like a failed android. ]
An android is... basically an artifical person. We were made by mankind in order to protect mankind. Our personalities and performance specifications are determined before we're manufactured, and we tend to be predictable based on our model types. As a Scanner model, I'm programmed to have a healthy dose of curiosity. It just helps me do my job better. Meanwhile, the 9 in my name means I have No. 9 default personality data. If I was ever destroyed in both body and consciousness, you'd be able to load that default personality into a different body and get a shiny new me -- minus the memories. We were designed to be interchangeable like that.
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