Forgotten Tales Mods (
keeperoftales) wrote in
realmofstories2018-11-12 05:37 pm
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Chapter 01: Act I - The Horseman of Christmas Past
A Hollow Christmas Carol: Act I—
[Mod note: Refer to the accompanying Game Notes for more information. If you wish to switch out of your current role, let us know!]
§ instructions.
This is the designated log for all the main scenes for Act I: The Horseman of Christmas Past. All sub quests and nonrelated threads are to be made in their own posts. The scenes are listed below along with the assigned cast. Organization wise, the threads can happen in any order so you don't have to wait for one group to post before you do. Just start when you're ready! But to help, include in the subject line the scene header (ex. Scene 1, Scene 2, etc.) You can fluff it up a little to make it more specific like including the main characters or even scene title. Just be sure to have the number so we know which is which!
As a reminder, characters will have the necessary information within their journals. Those who are selected to play a scene will find their journal flashing red, so hard to miss. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible). The information they have is roughly the same as what is written OOCly.
Although there are certain characters set for a scene, it's not impossible for those not directly involved to make an appearance as random side characters or helpers. Characters can either just happen to be there or those cast as the role can make a "call out" through the journals. Any items and locations found through the main scenes are also free to be used by others for fun. There are also Bonus scenes that are basically extra prompts for people to have fun with if they'd like.
If you have any questions, post them to the Game Notes.
§ main scenes.
¶ Scene 1: Ebegeeser and Horseman of Christmas Past. The Horseman is supposed to show Ebegeeser how he was as a teacher and he was (supposedly) a decent guy. So the best way to showcase that is give Ebegeeser a classroom to teach. The two will need to recreate the Schoolhouse, take care of some pranks, and deal with animated straw children. The "children" can behave however players want them to. Angels or devils, throwing things at Ebegeeser. Even the Horseman can be a brat and play along if they want. The Horseman will also have their pony to deal with and yes—must ride it at some point. Note: If it's pre-planned to not find the Schoolhouse here, let us know so that it's noted in other scenes involving it.
Cast: Ebegeezer - Kazuma Asougi; Horseman - 9S
¶ Scene 2: Ebegeeser's first meeting with Beltrina. Set in the Schoolhouse, Ebegeeser first meets the beautiful Beltrina...and starts thinking about her wealth. Beltrina herself is practicing the violin and is already in a relationship with Bromfred. But could Ebegeeser worm his way into her heart!? Time for Ebeneeser to get his flirt on...and the Horseman might sit on the side and watch. MUSICAL NUMBER ♫ Note: If the Schoolhouse is pre-planned to not be found in the other scene, then they will need to find the box. Otherwise, the scene is set in a random building.
Cast: Ebegeezer - Cyrus Albright; Beltrina - Pearl; Horseman - Therion
¶ Scene 3: Bromfred's arrogance and Ebegeeser's jealousy. After learning about Beltrina's relationship with Bromfred and Bromfred constantly messing with him, Ebegeeser is brimming with hatred and jealousy. Bromfred's feelings are far simpler—he just finds the guy dumb and an easy target (no one said Bromfred was nice). So they are at each other's throats and will showcase their dislike through the magic of rap. The characters will have to find microphones, make a stage, and then dish out insults at each other a la "Drop the Mic." Who will be the victor? Will Ebegeeser let slip his murderous thoughts!? MUSICAL NUMBER ♫
Cast: Ebegeeser - Edna; Bromfred - Therion; Horseman - Ib
This is the designated log for all the main scenes for Act I: The Horseman of Christmas Past. All sub quests and nonrelated threads are to be made in their own posts. The scenes are listed below along with the assigned cast. Organization wise, the threads can happen in any order so you don't have to wait for one group to post before you do. Just start when you're ready! But to help, include in the subject line the scene header (ex. Scene 1, Scene 2, etc.) You can fluff it up a little to make it more specific like including the main characters or even scene title. Just be sure to have the number so we know which is which!
As a reminder, characters will have the necessary information within their journals. Those who are selected to play a scene will find their journal flashing red, so hard to miss. Aside from a few aesthetic changes (costumes, makeup, etc., think stage effects), all characters will be unchanged and won't gain any new powers or properties (ie. "Ghosts" are still tangible). The information they have is roughly the same as what is written OOCly.
Although there are certain characters set for a scene, it's not impossible for those not directly involved to make an appearance as random side characters or helpers. Characters can either just happen to be there or those cast as the role can make a "call out" through the journals. Any items and locations found through the main scenes are also free to be used by others for fun. There are also Bonus scenes that are basically extra prompts for people to have fun with if they'd like.
If you have any questions, post them to the Game Notes.
§ main scenes.

- Find the gift with the Schoolhouse to kick things off. [It's a big green box with a piece of a chalk on top so it should be be pretty obvious]
- Disarm three pranks set up within the Schoolhouse. [Pranks can be whatever you guys want]
- Ebegeeser "teach" a class of "children" and the Horseman.
Cast: Ebegeezer - Kazuma Asougi; Horseman - 9S

- Beltrina plays or uses the violin. [Can be meshed with the musical]
- Ebegeeser tries to flirt with Beltrina through song. [♫]
- Mention Bromfred.
- Bonus: Horseman of Christmas Past makes an appearance to speak with Ebegeeser [Can have a separate thread]
Cast: Ebegeezer - Cyrus Albright; Beltrina - Pearl; Horseman - Therion

- Find the gift containing two microphones. [Small yellow triangular box up in a tree]
- Make a stage. [There will be planks of wood and a toolset available nearby]
- Rap at each other. [♫]
- Bonus: Horseman appears to warn Ebegeeser through rap. [♫; can have separate threads]
Cast: Ebegeeser - Edna; Bromfred - Therion; Horseman - Ib
[Mod note: Refer to the accompanying Game Notes for more information. If you wish to switch out of your current role, let us know!]
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All right, settle down. We still have another half hour of class to get through. [. . .] For Mister Rangetsu's presentation, none of you will be sent home with homework for today. You can thank him for that.
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So does this mean I can ditch class now? Or are you going to teach something actually interesting?
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He's now going to be the epitome of a model student by just silently tearing out a piece of paper from his journal, folding it into a paper...well not airplane because he has no idea what they are, but a bird thing, and then throwing it at the back of Asougi's head.]
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Now he's going to sneakily pull out some straw from the "student" in front of him and start making an "x" shape out of it before flicking it over. Like a ninja star.]
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[It's more like he's mangling them if he's taking parts of their bodies—]
But nice reflexes!
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Can we please return our attention to our textbooks? [You could just hear the unanimous "awwws" as the straw kids shuffle in their seats. Come on, it's only for another half hour.]
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[The straw student next to him just shrugs.]
Recess! Recess! Recess!
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I think that went pretty well. [Just. So much smirking.] Is that all you had to do?
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Three pranks, huh? Does this place already come with it or do I need to stick around and continue "helping"? [Even he knows he's not really helping all that much.]
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[He totally wouldn't.]
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[Small pause.]
But I was thinking of something similar, yeah.
[Classic eraser or book drop from the door.]
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You're going to have leave the classroom, though. Can't pull off a good prank if you see what I'm doing.
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SO, despite saying "just one," Rokurou is going to set up two more—stacking a few desks just outside of the door so that when he opens it, he'll be blocked and will need to push the door to get in. And when that happens, a bucket of straw will fall down, supposedly on his head.
And if all else fails, there's the ink around—well pretty much any likely thing that Asougi might pick up. Mug, pencil, back of the chair, door knob.
Everything set, the daemon exits through one of the windows and comes around to the front.]
All right, Teach, it's all set.
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. . . [The door wasn't lock, just stuck. His eyes narrow as he puts some more force behind the door to get it open. From the outside, Rokurou is going to hear the loud clang from the bucket of straw he had setup, along with other sounds of things falling. And then there was silence.
...Care to come inside and see the end result?]
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