Chapter 03: Act II
Aug. 18th, 2019 03:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The Little Mermaid: Act II—
§ instructions.
The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own top levels for the Sub Quests, which are detailed below. Each Main Scene has their own unique top level and those cast into the roles are to thread their scene under each. All scene instructions are provided in the top levels.
As a reminder, although this Act is primarily on land, characters can still transform into their merforms upon entering the ocean. As implied in the above narrative, they will only transform in the ocean. So feel free to finally take a bath, everyone!
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to enter certain doors to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
( sub quests )
With all tasks completed and pearls collected, the Aspects are given a brief respite to heal any wounds and rest. But as night falls and the crystals begin to dim, all fall into a deep sleep and share a dream of the story that's beginning to unfold before them.
The dream fades with the lingering question of what the mermaid will do and who will end up winning the prince's heart. When the Aspects awaken, they will find themselves no longer in the ocean but in the castle itself and dressed to fit the new environment. No longer mermaids, they are now nobles, servants, or musicians and the grand ball is already underway. With the full moon hanging high overhead and clear, starry night skies, it's perfect for a romantic start of this Act. This time special marked doors indicate where those cast for specific scenes need to go.
Of course, danger still lurks outside the castle walls. There are whispers of pirates lurking nearby and the days ahead will be filled with secret trysts and clashes. The Aspects will also find that they are still able to transform into mermaids upon entering the ocean, but will not be affected while on land. Rooms and accommodations within the castle have also been prepared so that they may rest when needed. Rest that may be necessary for the challenges ahead.
While the Little Mermaid was nervous about her trials, with the help of her grandmother she is able to succeed to clamp the oysters on her tail. Still curious about the humans, she chances a trip to the surface and happens upon a large ship holding a party. But a sudden storm causes the ship to capsize, forcing a man—the prince himself—to dive into the water. Not wishing for him to die, she quickly swims to him and tries to bring him to shore. It is no easy task due to his weight and the dangers attracted by the commotion, but they make it, the prince losing consciousness soon after.
When he awakens, the prince finds himself washed up onto the shore with no recollection of how he got there. He is quickly found by a lovely priestess and together the two of them begin an arduous climb from the beach up to the castle, learning about each other as they go.
Meanwhile, the little mermaid can't stop thinking about her prince, and wishes for a way to be with him despite the barriers between them. She travels to the sea witch to ask for a spell that would allow her to join the prince on land. However, after being told of the high costs of going onto land—including never seeing her family again, or never remembering them even if she did—the little mermaid decides to stay underwater...and bring the prince to her, at the cost of half her lifespan. The deal set, the two of them brew a potion that would bring the prince to the sea...
However, there would be more challenges awaiting for the mermaid princess. In the following days, the priestess is revealed to be a princess of a nearby kingdom. Delighted by the news, the prince's parents—the king and queen—host a grand ball in her honor. There is also hope that their son may fancy the princess, as a marriage between the two would be beneficial indeed. The princess already has interest in the prince, though be it romantic or something else is still unclear...
The dream fades with the lingering question of what the mermaid will do and who will end up winning the prince's heart. When the Aspects awaken, they will find themselves no longer in the ocean but in the castle itself and dressed to fit the new environment. No longer mermaids, they are now nobles, servants, or musicians and the grand ball is already underway. With the full moon hanging high overhead and clear, starry night skies, it's perfect for a romantic start of this Act. This time special marked doors indicate where those cast for specific scenes need to go.
Of course, danger still lurks outside the castle walls. There are whispers of pirates lurking nearby and the days ahead will be filled with secret trysts and clashes. The Aspects will also find that they are still able to transform into mermaids upon entering the ocean, but will not be affected while on land. Rooms and accommodations within the castle have also been prepared so that they may rest when needed. Rest that may be necessary for the challenges ahead.
§ instructions.
The second Act is underway! This is the designated log for all Main Scenes. Others are free to create their own top levels for the Sub Quests, which are detailed below. Each Main Scene has their own unique top level and those cast into the roles are to thread their scene under each. All scene instructions are provided in the top levels.
As a reminder, although this Act is primarily on land, characters can still transform into their merforms upon entering the ocean. As implied in the above narrative, they will only transform in the ocean. So feel free to finally take a bath, everyone!
Finally, just to be clear, characters who are in Main Scenes are not immediately dropped in to their location and will have to enter certain doors to travel to the "setting location" and then return. Threading all of that isn't necessary, but it's to help give a better idea that characters can take a break between scenes or wait a bit to help with other things like the Sub Quests.
Feel free to refer to the Game Notes for more detailed info as well as ask questions or clarifications.
( sub quests )