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realmofstories2019-02-03 08:06 am
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Tortoise and the Hare Races Mini-Event
Tortoise and the Hare Races Mini-Event—
§ instructions.
As mentioned in our Game Notes, this mini event is mostly for fun, but there is a Scavenger Hunt to help connect it to the upcoming campaign. To see the items and claim which one your character will find, refer to the Game Notes and sign-up! As a reminder, characters will have the necessary information within their journals. The information they have is roughly the same as what is written OOCly. If you have any questions, feel free to ask them on the linked Game Notes post.
§ prompts.
¶ I. Off to the Races. The main attraction is the giant racetrack that loops around, swerves through, and ramps over the entire carnival grounds; a truly amazing sigh. As is tradition, it's a 1-on-1 race with two cars, but there are a couple of variations of which type of race one can participate in. The cars are designed after the fabled Tortoise and Hare so hopefully everyone's costumes won't be too much of a hassle. Tortoise cars may be slower, but they pack a lot of firepower and benefit more from speed boosts. Hare cars, on the other hand, are fast but are more likely to spin out of control and have terrible fuel efficiency. Aim for the right power-ups to win!
¶ II. Special Games. There are some special noteworthy games at the carnival. There are certain items that will actually be useful for the next Story they will be visiting, and they can either be found while playing the game or be given as a unique prize. Everyone will have received a small note in the journals mentioning that they need to try and find certain items scattered through these games. Good luck!
Amidst the sudden flurry of red hearts and sudden declarations of heartfelt confessions of love, there is a lot of fanfare and excitement about the newest carnival to roll through the Index. Inspired by the fable, The Tortoise and the Hare, denizens of that particular story have set up a special racetrack that runs around and through the carnival grounds. For those who are not feeling the love, this is an excellent chance to getaway for some real excitement as well as serve as a great distraction from the terrors that lurk just outside.
The "entrance" is really a curved ramp of the racetrack, the sound of racers zooming past and firing off various magical power-ups a thrilling greeting. To fit the theme, everyone is given an animal costume to wear—unless they are already part-animal. From there carnival goers are greeted with a strange mix of sounds and sights of a traditional carnival and high speed racetrack.
Of course, it's not just all fun and games. The Aspects will receive a brief message from the Storyteller, alerting them that the time is almost near for them to restore another Story. To help prepare, there are several items scattered through the carnival grounds that need to be found. These items will most certainly help aid them in the future, so the more they find, the better.
Good luck everyone!
The "entrance" is really a curved ramp of the racetrack, the sound of racers zooming past and firing off various magical power-ups a thrilling greeting. To fit the theme, everyone is given an animal costume to wear—unless they are already part-animal. From there carnival goers are greeted with a strange mix of sounds and sights of a traditional carnival and high speed racetrack.
Of course, it's not just all fun and games. The Aspects will receive a brief message from the Storyteller, alerting them that the time is almost near for them to restore another Story. To help prepare, there are several items scattered through the carnival grounds that need to be found. These items will most certainly help aid them in the future, so the more they find, the better.
Good luck everyone!
§ instructions.
As mentioned in our Game Notes, this mini event is mostly for fun, but there is a Scavenger Hunt to help connect it to the upcoming campaign. To see the items and claim which one your character will find, refer to the Game Notes and sign-up! As a reminder, characters will have the necessary information within their journals. The information they have is roughly the same as what is written OOCly. If you have any questions, feel free to ask them on the linked Game Notes post.
§ prompts.

- A. Race to the Finish! The standard mode of racing! Compete against each other, use those power-ups, watch the speed ramps, and try to get into first place! But anything can happen while out on the track. Try not to spin out and Hares should watch their fuel. If anyone runs out of gas, they'll have to wait until the mushroom pit crew make their way to help!
- B. Co-op Racing! In this mode, two people are in each car. One is the driver and the other is the "gunner." They focus on aiming whatever "weapon boosts" are on the track at their opponent. These are the following available boosts: mud ball, spider webbing, carrot missiles, pellet bombs, and the all powerful turtle shells and shooting stars. If the "ammo" hits the ground, they create a trap effect instead.
- C. Bumper Cars. There is a smaller arena set where multiple Tortoise and Hare cars are designed more like bumper cars. Groups of people go in and try to score points by either bumping as many cars as they can, or by making other cars spin by shooting them with a special cannon. It's all in good fun, so have at it!
- D. Through the Carnival! Someone probably saw this coming. Try as they might to make the track secure, the magic malfunctions and the cars are suddenly roaring through the carnival grounds! Even worse, because the cars are off the track they aren't responding properly. Racers have to do their best to try and avoid people while returning to the track. Carnival goers need to get out of the way or try to help the racers either stop completely or get back on the track.

- A. Bamboo Ninja. Apparently run by the Huntsman Fan Club, the object of the game is to prove one's reflexes and skill (or lack thereof) with sharp pointy objects. More specifically, participants will be bombarded with shafts of bamboo and have to slice them in specific ways before they get bonked on the head! Bonus points are given for cutting along or close to the dotted lines drawn on the poles, and sometimes there'll be an extra prize inside! But if they miss and get hit three times, they're out!
- B. The Golden Rabbit. There is an area with several large sandboxes, and they aren't for kids. Each sandbox has a three foot tall golden rabbit statue that has been broken into many pieces. Not only must one dig through the sand to find the pieces, but they must correctly assemble the rabbit within a certain time limit. Whoever completes their statue first or is the farthest by the time is up, wins! Good news is that contestants can bring in one partner to help, and the pieces themselves aren't too obscure and the pieces will fit with each other. Just a matter of digging deep and being able to put them together.
- C. White Marble Maze. A co-op game, one person is to push a large, white ball through a giant maze while another sits above and instructs them through special communication headset gear. They are unable to see in front of them and will have to trust their partner to guide them. They must be careful, though. There are numerous (harmless) pits and traps, deadends, and even fake walls that could be used as shortcuts. Additionally, that special item might actually be in the maze, so if it's there they'll have to work to get to it. Teamwork is going to be key in this game.
¶ III. Wildcard. Make up your own prompt! This is where you can include other general carnival activities, like traditional game booths, food, general mingling, and more.
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[ She's lazily twirling one of her swords in her hand. ... There's also plenty of bamboo left. ]
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You know, I never did say anything about you getting your swords. Weren't you supposed to tell me when you got them?
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[ She's moving away and getting into stance. The carnival folk are already not happy with any of this. ]
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And guess I shouldn't go easy on you as punishment for holding out on me.
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[ And boom, charging at him. The poor, confused carnival staff have no idea what's going on or why fighting is happening, because they can't understand Japanese or Japonese and that's all these weirdos have been speaking for the past 15 minutes or so. For all they know, these two are performing some kind of blood ritual and they want no part of it.
She's a little rustier than she'd like at the moment, but will be keeping up just fine.
Not summoning a friggin' Nioh or anything else to do with her noble phantasm, but. Still.Win, lose, or draw, she's just here to have a good time. ]no subject
Although.....maybe not all of it is good attention. Security will probably show up at some point.]
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Because like hell they're going to jump in between these two. Shouting from the sidelines is fine. Musashi shouts back at them while continuing the fight. ]
It's fine! This is just how swordsmen are!
[ That's not even remotely a serviceable excuse and security's demanding they leave. Whoops. ]
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[Probably.]
Just let us finish and we'll go!
[That is probably not what he should be saying as he lunges after Musashi, clearly not letting up.]
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Thanks for understanding!
[ "Understanding". But hey, just as Rokurou's not letting up, Musashi's not either, and will even occasionally switch to just one sword for some heavier strikes. Who knows when they'll actually finish up, but at least they've been given a reluctant okay! ]
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Okay, maybe not that long. He's returning her strikes with his own, even switching up to the greatswords at time for some variety. The downside of him doing that, however, is that one of his artes maaaay have cut past through the crowds and hit one of the stalls. So the moment that happens, they are immediately kicked out.
Welp.]
...Should we call that a draw?
[THAT'S ALL HE HAS TO SAY ABOUT THAT.]
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RIP. ]
... Yeah, I think so. The mood's been ruined by now. We'll just have to try again later.
[ THE END, ROLL CREDITS. ]
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[BUT WHAT ABOUT
handwavedBONUS END SCENE OF UDON AND DRINKS??]no subject
handwavedUDON AND DRINKS IS GOOD YEAH ]Yeah, it was good while it lasted. Guess we need to pick a better spot next time.
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[THEN TO THE
handwavedBONUS END SCENE!]no subject
[ AND THUS THE
handwavedBONUS END SCENE COMMENCED ]